Shifting Perspectives: 2011 for feral druids

Just like last year, this December brings both new beginnings and endings. A new raid, with new toys, but the end of an expansion, with likely no significant changes to mechanics until the release of Mists of Pandaria. As we sit around the fire with mugs of cider, enjoying (or loathing) our new sweaters, let's take a moment to look back at the events of 2011. Those of you who have already set them on fire, feel free to follow along from outside. (Bad cat! Bad cat!)
Patch 4.0 blues
Let's face it: Life was not so hot in early Cataclysm for us ferals. It's long enough ago that it's hard to remember, but our AoE damage was just pathetic. Swipe hit so weakly that our best AoE strategies revolved around multiDoTing, which was quite difficult and even then wasn't very powerful. Heroic Maloriak really brought this out; feral was consistently the lowest DPS spec, a good 10% below the next spec and almost 50% below our fellow balance druids. While most of the balance issues are typically ironed out quickly, this one persisted for quite a while.Thankfully, our single-target damage was passable, but only just.

Discussion on the issue dominated the druid forums for months. Initial hope that "it was just a PTR testing change" proved for naught; in the end, it went live exactly as promised. While Blizzard has relented somewhat and allowed Dash and Stampeding Roar to still break roots, feral druids still remain one of the easiest classes in the game to control. Ferals can still put out significant damage and can put out control very well via Cyclone, but their weaknesses have largely shut them out of the higher-level Arena brackets.
4.0.6 had one silver lining, though: Unheeded Warning. This trinket's proc was quietly changed from +25% auto-attack damage to +680 weapon damage. It didn't garner much attention, because that still made the trinket meh for every class -- except ferals, who use weapon damage to calculate the damage of their direct damage specials, such as Mangle and Shred. So yeah, that weapon damage was worth somewhere around 3,000 AP. Sadly, it did not affect Swipe, so our AoE was terrible ... but we had some fun burst in PvP. Of course, all good things must come to an end; it was hotfixed early in Patch 4.2.
Patch 4.1 wasn't much of a help. In a "PvP fix," damage was taken away from our bleeds and added to our direct-damage abilities. While this was supposed to be DPS-neutral, this actually ended up being a slight DPS loss for fights involving significant movement (which, coincidentally, was most of them). While our overall average DPS went up due to people's gearing up in the troll heroics, our overall single-target DPS in comparison to other classes declined to the bottom of the charts, neck and neck with the poor ret paladins. To add insult to injury, druids lost Rebirth as an exclusive class spell. There was a bit of light at the end of the tunnel, however; kitty Swipe damage was doubled (yes, that's how bad it was), which at least fixed the AoE issue. Overall, though, things were very dark, and many ferals (including me) unsubscribed for a time.

Beyond every winter lies a spring, however, and Blizzard had a nice surprise in store. Admitting that feral damage had been scaling poorly with gear (which all the top druid theorycrafters had been saying since release), Blizzard came out and buffed all our abilities. These changes didn't make us godlike; in fact, we were still worse than average. However, they did make our damage competitive with other players of equal skill, which was all we had asked for. Admittedly, I wouldn't have complained all that loudly if we had gotten a buff like retribution did in 4.3. Unfortunately for our bear brethren, however, they got the "scaling too fast" side of the coin and had their damage nerfed.
The other big news was the introduction of gear that modified our feral form for the first time. Fandral's Flamescythe was fairly rare (until the big Firelands nerfs), and it was awesome. Maybe I'm being bribed, but the trend of weapons with cool effects (first Fandral's, now Kiril) is perfectly fine with me. If this keeps up, we'll finally see a feral legendary in Mists of Pandaria.
In contrast to patch 4.2, the arrival of Dragon Soul and patch 4.3 didn't really herald any large changes. Annoyances persist, such as being penalized for our rotation on Ultraxion; however, we're pretty solidly in the middle of the pack for normal modes, which is perfectly fine after the horrors of 4.0 and 4.1.
Hybrid heaven
Things weren't all bad this year. Feral druids kept one massive bit of utility that only the could contribute, even after things like Innervate and Rebirth were marginalized. I speak, of course, of the bearcat.
A quick refresher: Bearcatting is essentially taking advantage of the fact that the feral tree covers both a tanking and a DPS role, and thus has many talents that affect both Cat and Bear. By speccing, gemming, and reforging correctly, a bearcat player can have 99% of the survivability of a standard Bear player, plus 90% of a Cat player's DPS in Cat Form. (A slight modification, what I call the catbear, can push 95% of a normal cat's DPS with a small survivability cost.)
Now, for one-tank fights or two-tank fights with constant adds/switches, this isn't very helpful. However, many fights require an off tank for only a small amount of time. This ability to do 90% DPS when not tanking (compared to a regular tank who probably does 30% DPS in tank gear and spec) can make a huge difference in 10-man DPS checks. It's also a great way to go if you're interested in raid soloing.
Of course, there are big changes afoot, as announced at BlizzCon. Feral is seeing what is likely the game's biggest revamp, with a majority of the bear talents and abilities removed and allocated to the new Guardian specialization. While this will eliminate the majority of our bearcat abilities, the new talent trees reveal many new tools for us to play around with, and the new Symbiosis ability represents additional utility, for the first time in some time. While I was mostly disappointed with the feral class in a large part of 2011, we're in a good place now, and I'm looking forward to continuing awesomeness in Pandaria.
Filed under: Druid, (Druid) Shifting Perspectives
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Reader Comments (Page 2 of 2)
SR Jan 2nd 2012 4:16AM
If your "340 iLevel Moonkin set" was out-performing 397+ iLevel kitty, then you're probably playing your spec wrong. Melee or ranged, our feral kitty can still out-DPS some of our casters on fights like Morchok. Especially when most of our guild is around the same gear level.
Fletcher Jan 2nd 2012 5:09AM
"On heroic Maloriak". I'm guessing his cat gear was around 360 at that point.
Armill3 Jan 2nd 2012 9:13AM
Context matters, SR. Note he's referencing Malriak, not current tier.
Reading comprehension goes a long way toward keeping you from looking like a moron when you're assuming an air of smug superiority.
Akawaka Jan 1st 2012 10:22PM
As of today I am proud to say I am a Kitty Konvert ;p I am a soloist and always had horrible times in dungeon finder and was saddened but somewhat content that seeing raids and those awesome new dungeons just was not in my stars. I always bear tanked my levling and also liked healing but tanking dungeons and raids seemed WAY too stressful, especially given all the verbal abuse I had always taken.
Now having recently dinged 85 for the first time ever after being with wow since BC my views have changed. I tried out being a kity at 85 and both dungeons I went through were the first time for me and were awesome and also lucked out on decent folks and most importantly just had damn ass fun playing a cat!
Feral charge for cats is one of my all time fav moves in the game and I saw how doing dungeons and dungeon finder was actualy stress free and FUN for the first time. Boi my eyes are open to the world of Kitties now.....it will allow me to access all of wow' content and that just feels so frakking awesome, what a way to bring in the new year!
MEOW.
sabretooth Jan 2nd 2012 4:28AM
This was back in the BWD/BoT days - where 359 was the raiding ilvl and swipe hadn't been buffed yet...
Lissanna Jan 2nd 2012 9:40AM
The post says "year in review", so it talks about how things started bad but got better over time.
sabretooth Jan 2nd 2012 9:59AM
This post was supposed to be a response to a reply to my earlier post - so it probably looks horribly out of context to the um, much celebrated commenting system. :) I completely agree - things started out horrendously - got better - but then got a little worse again too.
Wonk Jan 2nd 2012 5:41PM
I left WoW after the complete destruction of the feral pvp route. The removal of shifting out of roots and Berserk no longer making you immune to fear left us defenseless, no other class is so helpless as a feral druid.
Cyclone is useless in fights as it only delays death and you have to shift to native form to cast it, leaving you open to attacks by others.
DK's can cast endless frost chains while they chop us down, preists and a host of other classes keep us running around in fear while our towers and flags are capped, rogues are stun locking, vanishing, yet we wear the same squishy gear and can't do Anything to escape, mages can blink away, pallys can bubble, and I won't even go in to all the Shaman talents for survival... so tell me, What does a feral druid have to escape, to control, to allow US to giggle once in awhile in a BG? Let me answer.... NOTHING.
I am a joke in bg's, players flock to druids for HK's, and can you blame them?
I have returned to WoW to pvp again, I'm going to give Blizzard a chance to redeem the feral druid's ability to survive, to compete, to not be the laughing stock of WoW pvp classes, but I'm not holding my breath.
Lastly, how many players do you think Blizz sent packing as feral druids when the nerfs, No, the Removal of all pvp survival skills was implemented? I left... the author left, imho it was one of the single most destructive, demoralizing act of selfishness in Blizz history in regard to a class and it's players.