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1-02-2012 @ 11:34AM
I fully disagree with the recommendation to remove inactive players from the roster. It's disconcerting to returning players to find they've been removed from a guild. They don't need a reminder of how small the guild has become, they already seem to be aware of it and simply don't care. As a guild member in that position, I'd find booting inactive members more offensive than recruiting.That being said, I'd recommend that you start running the Tier 11 10-man raids. Set up a time, see who shows up, then use trade chat to fill the gaps that you have. Then, approach the people who join your group for the night about possibly joining your guild. Not everyone who runs with you will be a fit, but some of the people may very well be. We gained some new members in this manner after Cataclysm, and it's worked out fairly well.As other comments have said, recruiting doesn't have to mean immediately inviting people to be in the guild. Tiered applications and trial memberships can be a good way to weed out people who really just aren't right. It's not the method I personally choose. I usually just leave people on the lowest guild rank for a while and see what develops.Really though, if I were in that position, and it weren't a guild I'd helped found, I'd probably be looking for a guild more suited to what I wanted to do. You're not obligated to stay with them, it seems that the members don't really care about recruiting enough people to form a raid team, and even if they give in to that, we all know that people come and go and schedules change and you'll be constantly trying to find new people. Your efforts may actually backfire on you and be seen as an attempt to usurp control from the GM, which is a dangerous position to be in, especially in a guild that seems to be fairly close-knit.
1-02-2012 @ 11:57AM
Any particular reason you feel offended about booting inactive members? I've seen lots of guilds, both large and small, institute a policy of booting after 3-6 months of inactivity.You're always welcome to join back up, but if someone who is actively out of the game (and possibly not coming back) I'm not sure what the issue or harm is of booting them. At the very least, there should be an "inactive" ranking where they don't have access to the guild bank to alleviate any concerns about hacking.
1-02-2012 @ 12:27PM
On a slightly mercenary note, with Mists of Pandaria and the possibility of new guild levels approaching, booting inactive members who may be waiting for the expansion before they return might be unwise, especially for smaller guilds who're less likely to hit the guild XP cap every day.I used to boot the inactives back when I guild led in BC, but the guild I'm in these days just has a special rank for them so we don't look at them on the guild roster and wonder where they've gone, and I think I'd be more inclined to run things that way these days, guild rep or no guild rep. Coming back from a break of a few months to find that the nice people you used to know wanted rid of you can't be a nice feeling.
1-02-2012 @ 1:22PM
That makes no sense at all; why wouldn't you kick inactive members? What possible good is an inflated roster number going to serve?
1-02-2012 @ 1:44PM
"That makes no sense at all; why wouldn't you kick inactive members? What possible good is an inflated roster number going to serve?"They might come back, and be active members again - they're far less likely to want to rejoin you if you've told them to GTFO with a /gkick.Your turn, barring a guild that's hit the member cap, what possible good is kicking them out going to serve?
1-02-2012 @ 2:48PM
We have in our policies that we kick because a guild thrives on activity, and with the unfortunate reality of inactive accounts and hackers, it's a precaution to minimize damage. We let people back in (and they're likely to auto-rejoin our chat channel in most cases, or manually join out of habit) and ask for a re-invite.If people are aware of the policy and the reasons it exists from the get-go, there's nothing disconcerting about it; at most, it's temporarily inconvenient. Also, they lose nothing in the way of rep or other perks so long as they don't join another guild before rejoining the original one.
1-02-2012 @ 3:40PM
Firstly, from a hacking standpoint, I'm not concerned about it because I have everything beyond the first two ranks restricted by authenticator. People cannot be promoted beyond Initiate without one, and all an initiate can do in my guild is 10g of repair a day and see the bank contents (but not access them). When people get beyond a certain point of inactivity, I demote them below the initiate level to inactive, which has access to nothing but guild chat anyway.Secondly, I don't consider my guild a business. The core of the guild is made up of a group of people who've known each other for ten years, and most of the people we invite are people who revolve in our various circles both in and out of game. I'm not trying to pad the numbers, but when people leave the game, I feel a certain amount of camaraderie with them, and I see no reason in kicking people I consider to be my friends from the guild. I communicate with many of them out of game through other channels, e-mail, AIM, or Facebook. And yes, while we all know that as long as you rejoin the guild you left you won't lose any ranks or perks unless you joined another guild in the interim, maybe the average player doesn't realize that, and will simply go join another guild when they realize they've been kicked out of the one they were in. I'd rather not make it harder on someone coming back to the game after a hiatus to get their bearings. I took a break for a period of a little over a year during BC and early Wrath and coming back to everything being new was bad enough without having to worry about why I wasn't in a guild, trying to find someone online from my guild to reinvite me, etc.Looking at my guild roster is something like looking at a yearbook. It's fun to look back and see the people who used to be around a lot, even if they aren't there anymore. It's a little snapshot of guild history. To each their own.
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