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1-02-2012 @ 4:26PM
But Holy does have a real cooldown now, talented Divine Hymn. It's awesome. In terms of raid-wide damage (and I'm healing a 25man), I leave everyone else in the dust. Not because I'm so great - I'm not - but because these fights are ideal for holy priests, as if they were made for us. Bit surprised at this assessment of our expected performance in heroics.
1-02-2012 @ 5:27PM
Trust me, it's not something I'm particularly happy with but I also don't want to paint an inaccurate picture of what's going on in the top end raiding scene right now. Holy hasn't had much representation in heroic logs this tier, especially for the last four bosses. While I can't be sure that this trend will affect the strategies every raid uses, I do know that strategies and raid compositions for heroic kills tend to trickle down from guild to guild when content is still very difficult. I'm sure holy will start showing up more as more raids start facing the tougher heroic bosses, either because content is nerfed or gear is stacked. I have no doubt that in some raids a holy priest will be present simply because they outclass every other healer in the group, but an individual player's skill and the skill of his allies needs to be accounted for. In better guilds though, where most players are on equal footing with one another, the details become more important. Wipes start being about DPS checks, shortage of cooldowns, instead of bad healing and people standing in doube shit. In your situation, it's very well possible that you are the strongest healer in your raid, not because of your class but because of you yourself.Overall, I think the healing model Blizzard is using is flawed and I'm frustrated that they've said they're not planning to change it in MoP. Sure, healing niches weren't great, but you didn't often see healing teams comprised almost entirely of resto shamans in Wrath, did you? And the problem isn't really that holy priests are bad either, it's that pallys, resto shaman, and disc priests are so much better for the encounter design we've been seeing. The way encounters are designed now, healing has become less and less about healing, and more about using the right cooldown at the right time. As long as cooldowns are used properly, you don't really need a team of skilled healers, you just need healers who can follow directions and do some damage clean up. Truly talented players who are available to raid are hard to come by, and that's really what prevent so many raids from succeeding in the past. By Blizzard changing encounter design, they allow more players to succeed and in turn be rewarded. Unfortunately that system sort of screws up healing if they don't homogenize things across the board.But anyway... In a situation where there is a dramatic difference in skill, of course you'll do better than other players. It's a given. The question to think about is whether you could offer more by using a spec that has a leg up on the encounter, and whether you're willing to do that or not. Fights like Ultraxion and Gunship are blatantly biased to disc utility and I don't think it's in good practice to not address that. Most of the other fights are fine, though I don't have personal experience on Spine as holy so I can only speculate, as I did. I may post an addendum at a later date when I get the opportunity to do some of these fights as holy.
1-02-2012 @ 5:41PM
A few typos in there... can't seems to edit them out like I usually do. Curse you administrative powers! Why have you forsaken me?! D=
1-02-2012 @ 6:26PM
But Dawn, wasn't the talk on the official forums a month or so ago that the devs *are* indeed looking at some major changes to healing...again...in MoP? I'm talking about the idea they are throwing around of having the mana bar go static and int would increase the power of the heals (spirit supposedly would be--as it was promised--the major regen stat).What are your thoughts on this? I have to say that even though I'm OS heals, the idea of a major overhaul again might have me reroll a pure dps class. (Though I agree with you that the current model did not live up to the hype, either).
1-02-2012 @ 8:13PM
Thanks for the reply, Dawn. I agree with your overall assessment of the flaws in WoW healing these days, but I don't completely agree with your conclusions. Now, to stay with the Ultraxion example, I haven't done the heroic version yet; but if it's not *that* different in principle to the normal version, then it's a dps race, yes, but also an AoE healing race towards the end. You could look at it both ways: Bring a disc priest and gain dps during the first half of the fight, or bring a holy priest and make up for slightly less dps (because the disc priests I've seen haven't done *that* much dps with Atonement) by better AoE healing. It was on Ultraxion normal that I got myself a ranking once, with the red buff and an end result of over 51k hps. I don't always top the healing meters, actually I usually don't but this fight is one of those where I shine, together with both Spine and Madness of Deathwing. Maybe that's why I reacted so needled :-)Again, I have yet to see those fights on heroic. It's not that I'm totally opposed to going Disc; it's just that I don't see a compelling enough reason (yet). Btw, I healed Baleroc heroic as Holy too, my "secret" being the Jaws of Defeat trinket. It allowed me to spam Flash Heal without going oom and gaining very nice stacks so I could tank heal well when needed. I wasn't topping meters but I wasn't at the bottom either.Could there be a case of a perception self-perpetuating itself? Holy priests are perceived as weaker, that's why fewer guilds use them, and then everyone looks at WoL and says, "oh my, hardly any holy priests! They must be crap. I'll go disc." Or it's because most guilds are 10man now. Whenever we have to go 10man for any reason, my healing is terrible, my hps stink and I'm at the bottom of the meters. I think Blizz might have involuntarily created another "niche" here, with holy being great in 25mans and nowhere else...
1-05-2012 @ 3:31PM
@ DawnYour comment is a rather good read, but for brevity's sake let's pare it down a bit to the simple fact that healing in Cataclysm is now "Bring the Cooldown, not the player."I can understand that things like Tranquility, while nice, aren't ideal raid cooldowns because they reactive instead of proactive, and prevention is generally the best kind of medicine.So, the issue being defensive cooldowns altogether, they should either be removed, nerfed to the point of being only a minor convenience, or given exclusively to tanks as it feels like they're more appropriate to fill that role.Although I'm not absolutely sure if this covers the entirety of your bitter feelings towards Blizzard's current healing model. Do you refer to the three-heal model? As a holy paladin I've never really had any contention in this area and it was certainly a step up from wrath which I fairly certain most healers didn't really enjoy, familiarity notwithstanding.
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