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1-02-2012 @ 5:27PM
Trust me, it's not something I'm particularly happy with but I also don't want to paint an inaccurate picture of what's going on in the top end raiding scene right now. Holy hasn't had much representation in heroic logs this tier, especially for the last four bosses. While I can't be sure that this trend will affect the strategies every raid uses, I do know that strategies and raid compositions for heroic kills tend to trickle down from guild to guild when content is still very difficult. I'm sure holy will start showing up more as more raids start facing the tougher heroic bosses, either because content is nerfed or gear is stacked. I have no doubt that in some raids a holy priest will be present simply because they outclass every other healer in the group, but an individual player's skill and the skill of his allies needs to be accounted for. In better guilds though, where most players are on equal footing with one another, the details become more important. Wipes start being about DPS checks, shortage of cooldowns, instead of bad healing and people standing in doube shit. In your situation, it's very well possible that you are the strongest healer in your raid, not because of your class but because of you yourself.Overall, I think the healing model Blizzard is using is flawed and I'm frustrated that they've said they're not planning to change it in MoP. Sure, healing niches weren't great, but you didn't often see healing teams comprised almost entirely of resto shamans in Wrath, did you? And the problem isn't really that holy priests are bad either, it's that pallys, resto shaman, and disc priests are so much better for the encounter design we've been seeing. The way encounters are designed now, healing has become less and less about healing, and more about using the right cooldown at the right time. As long as cooldowns are used properly, you don't really need a team of skilled healers, you just need healers who can follow directions and do some damage clean up. Truly talented players who are available to raid are hard to come by, and that's really what prevent so many raids from succeeding in the past. By Blizzard changing encounter design, they allow more players to succeed and in turn be rewarded. Unfortunately that system sort of screws up healing if they don't homogenize things across the board.But anyway... In a situation where there is a dramatic difference in skill, of course you'll do better than other players. It's a given. The question to think about is whether you could offer more by using a spec that has a leg up on the encounter, and whether you're willing to do that or not. Fights like Ultraxion and Gunship are blatantly biased to disc utility and I don't think it's in good practice to not address that. Most of the other fights are fine, though I don't have personal experience on Spine as holy so I can only speculate, as I did. I may post an addendum at a later date when I get the opportunity to do some of these fights as holy.
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