20 observations from a leveling tank

The following is a list of somewhat random observations I have collected after several expansions' worth of tanking for low-level groups.
1. Don't take shortcuts on trash packs. The time you save sneaking past one of them will be eliminated by the time you'll lose when someone blunders into them and dies.
2. Someone will almost always blunder into them and die.
3. Despite common complaints on the forums, the vast majority of players are actually really nice people who are perfectly willing to tolerate mistakes and the learning curve. The actual occurrence of true, unforgivable jackasses seems to be about one per five groups, although this depends on when you're queuing.
4. Two seconds are required for warrior tanks to apply Rend to one mob and then Thunder Clap it to the rest of the pack with Blood and Thunder. This is apparently one second too long.
5. If you pull like a ferret on meth and your group's constantly scrambling to keep up with you, you'll always have that precious second before they catch up.
6. Doing this if you're undergeared is a great way for your healers to hate you. By the way, they're right. How do you reconcile these competing directives? You can't!
7. The worst pull in 5-mans while leveling is the first trash pack in Auchenai Crypts. It can be pulled cleanly if the group is willing to cooperate and withholds DPS until you've gotten the caster(s) out of the next group's range. However, this has not happened to me since my main tanked the place during The Burning Crusade.
8. Actually, I would nominate Auchenai Crypts as the worst leveling dungeon for a tank. Uninspiring loot, mobs that spawn other mobs out of your reach requiring immediate attention before they take off for the rest of the group, only two bosses, and large trash pulls all add up to a fairly irritating experience.
9. Most problematic DPS while leveling: frost mages. The same stuff that keeps them alive while they're out questing -- slowing and freezing mobs -- is the same stuff that can make positioning mob packs safely a hassle. Runners-up: Moonkin and elemental shaman who get overexcited about Typhoon and Thunderstorm.
10. On that note, is it just me, or are pugged hunters a lot better on average than they used to be?
11. Players have grown used to the relative lack of mob incapacitates, disarms, and stuns in 5-mans from Wrath through Cataclysm. The presence of these mechanics in classic and BC dungeons tends to throw them for a loop.
12. Spending most of a pull stunned or disarmed while a DPS pulls aggro is not a good feeling. Being lectured by said DPS player for not doing your job is worse.
13. Reading a group's mood is tough, and the line between a group that thinks you're pulling too quickly and one that thinks you're pulling too slowly is more fragile than you'd think.
14. There is nothing worse than a player who has a tank of her own at level 85 and can't shut up about it.
15. The dungeon in which you are most likely to lose aggro is Hellfire Ramparts. This is before a host of new DPS death knights in gear that is usually better than yours realizes what Blood Presence does.
16. You can avoid a lot of potential trouble (although I don't exactly know why or how this works) by apologizing for a fairly inconsequential mistake early in the dungeon (for example, "I'm sorry about that, got stunned and couldn't taunt that mob off you"). Maybe it makes people feel more comfortable if someone's expressed respect for their time or the willingness to own up to a mistake, but it's very rare for me to have any problems with a group when it's happened.
17. Blackrock Depths is probably the single best dungeon that Blizzard has ever created, though I would also nominate Scholomance, Magisters' Terrace, and perhaps Halls of Reflection. However, it's a pretty complex experience with quests all over the place -- and players who want all of them -- plus an ill-defined set of bosses that will complete the dungeon's different stages. Don't queue between levels 50 and 58 unless you've got at least two hours on your hands, and kill all the things. Eventually, whatever completes the section of the dungeon you got will die.
18. Playing a druid tank has blinded me to how maddening it can be to get a decent shield as a warrior or paladin tank. I still haven't gotten the Extinct Turtle Shell from archaeology, although it wouldn't matter for the draenei warrior on a different server from my main.
19. One of the things that consistently shocks people new to tanking is how much you have to know about dungeons and mob mechanics and how invisible this knowledge is until you run into someone who doesn't have it. On that note, Maps for Tanks is a godsend.
20. Heirlooms are great if all you want is to get an alt to 85 as quickly as possible, but one of the nice things about playing without them is being able to look forward to what drops.
Filed under: Analysis / Opinion






Reader Comments (Page 1 of 7)
MrJak Jan 3rd 2012 4:09PM
12. Spending most of a pull stunned or disarmed while a DPS pulls aggro is not a good feeling. Being lectured by said DPS player for not doing your job is worse.
^ The worst thing tanking full stop.
"Please to make yourself shut up; I can not do nuthin' OK?"
Boz Jan 3rd 2012 4:39PM
The first time this happened to me was Zul'Farrak. The Sandfury Shadowhunters cast Hex on the Tank, and then the mobs go to town on the rest of the group. It's especially painful if your group lacks someone that can Dispel.
MrJak Jan 3rd 2012 4:41PM
What's this? Our tank has disappeared in a puff of smoke and is now hopping around incapacitated?? DPS HARDER!!!!!
Scott Jan 3rd 2012 9:31PM
As an addendum to Boz's comment, perhaps 12a should be something regarding classes that actually *have* dispells and interrupts that never use them.
I've lost count of the number of Ret pallies who don't know what Rebuke is, or DKs that have no idea that Mind Freeze stops the casting.
I remember once running a dungeon with a Shaman healer, ret pally, rogue, and DK and I was the only one who cast a single interrupt. /mind boggle
Mackeli Jan 3rd 2012 4:19PM
Great Article, I had some chuckles (having just recently leveled another tank)
and all true :)
bldavis59 Jan 3rd 2012 11:36PM
same here
i had a level 85 paladin that was my main on my old server back in wrath, but got left behind when i switched servers, so i am leveling a new pally
the one piece of advice i give to ANY new tank, regardless of class or even game (i did this in rift and during my time in SWTOR beta ) is do research
as a tank you have to know a LOT
this article gave me more than a few smiles and a couple chuckles when i think back to my own leveling, esp my first tank...
Z4focus Jan 3rd 2012 4:14PM
Great piece! I have 2 warriors one at level cap the other will always be level 70. While leveling up on the capped one, I didn't run into any of this. Now on the 70 she was just leveled this year and I can attest to the Crypts and not wanting to see that place again. It got to the point that the bag did not matter to me. I would queue for every other instance I could but the Crypts. 'twas a lot different in TBC with PuGs and doing those type of instances.
andres.dc39 Jan 3rd 2012 4:21PM
Please, I just hope eveyone reads #4 loud and clear.
slim1256 Jan 3rd 2012 4:52PM
Oh, sweet jesus, I second this.
I almost quit tanking by Dwarf Warrior (leveled 43 to 46 this weekend) because of an ass that wouldn't let me Charge-Rend-Clap before he was full bore on the AoE.
And then proceeded to berate me for not using Rend-Clap.
slim1256 Jan 3rd 2012 4:54PM
Oh - and another thing - if you steal the aggro before I get to do this... my chances of getting it back are slight, since all of my threat abilities require Rage, and Rage is generated by getting beat on.
So - let the mobs beat on me a couple extra seconds, and then open up. You'll be glad you did. I promise - we'll still kill 'em fast.
Totemer Jan 3rd 2012 5:18PM
As a first time tank. I leveled a warrior in prot with one condition..... Drop group when I notice a over zealous hunter. Now I'm 70 I have to watch dk's too now. Good grief.
Jason.engle44 Jan 3rd 2012 8:09PM
Use cleave for number four in after applying rend since its not on the GCD with trend and thunder clap, glyph it to hit another target that will eliminate almost all of your problems. If it it's still a problem then spec into blitz
Slim1256 Jan 4th 2012 12:55AM
Yeah - that is actually what I do... Left off cleave, but that's my number 4 ability in the rotation. And - I even have it glyphed.
Kole Jan 4th 2012 12:17PM
This is exactly the reason I have so much hatred for all the articles everywhere praising Blizzard for increasing threat for tanks. We can't get ANY threat if we can't hit the mobs first!
Katherine Jan 4th 2012 4:14PM
I'm levelling a resto druid, and I like to keep hots rolling on the tank at all times, because it's cheaper to keep lifebloom going than to have to restack it every pull, and I'm lazy. A lot of warriors I have trouble with (I get aggro cause hots!), but the one I saw actually charge-rend-tclap had absolutely no problems holding threat off me at all times regardless of my hots.
Frankly recently I've had soo many dks that don't know what DnD is (and one that thought they only needed to tank one mob out of a pack of 4) that I just heal anyone who has aggro, since at least it isn't me -_-
And yes, I know that if I'm getting aggro I shouldn't put any hots until the tank (or everyone else) has threat, and if there are issues I switch to doing that.
robert.dano Jan 3rd 2012 4:23PM
Currently a level 41 tank. I have to say that I totally agree with all of this. I find that 4/5 groups are good, and the other group ranges from horrible to OMFG I QUIT THIS GAME!
Sinderion Jan 3rd 2012 4:32PM
good stuff, i've leveled all the tank classes to max at least once tanking alot of the way, I agree completely with all :D
With the exception of the last paragraph; Transmog now gives you a reason to look forward to new gear even with heirlooms :D
My current lvling tank (2nd warrior tank i've lvl'd >.
Nagaina Jan 3rd 2012 4:29PM
"10. On that note, is it just me, or are pugged hunters a lot better on average than they used to be?"
A *lot* of ink, digital and otherwise, has been spilled specifically to help newbie hunters not be That Guy in low-level random dungeon groups, to the very great benefit of all.
noel mcleod Jan 3rd 2012 4:44PM
Yeah I've found that "huntards" are not so "tard" anymore. It was a nice change.
tabardsrock Jan 3rd 2012 5:10PM
I have never been a "huntard" with my hunter, pretty much because I knew of the stereotype before I started leveling and did everything I needed to do (still do with all my toons) to make sure I was the exception to the "rule"