20 observations from a leveling tank

The following is a list of somewhat random observations I have collected after several expansions' worth of tanking for low-level groups.
1. Don't take shortcuts on trash packs. The time you save sneaking past one of them will be eliminated by the time you'll lose when someone blunders into them and dies.
2. Someone will almost always blunder into them and die.
3. Despite common complaints on the forums, the vast majority of players are actually really nice people who are perfectly willing to tolerate mistakes and the learning curve. The actual occurrence of true, unforgivable jackasses seems to be about one per five groups, although this depends on when you're queuing.
4. Two seconds are required for warrior tanks to apply Rend to one mob and then Thunder Clap it to the rest of the pack with Blood and Thunder. This is apparently one second too long.
5. If you pull like a ferret on meth and your group's constantly scrambling to keep up with you, you'll always have that precious second before they catch up.
6. Doing this if you're undergeared is a great way for your healers to hate you. By the way, they're right. How do you reconcile these competing directives? You can't!
7. The worst pull in 5-mans while leveling is the first trash pack in Auchenai Crypts. It can be pulled cleanly if the group is willing to cooperate and withholds DPS until you've gotten the caster(s) out of the next group's range. However, this has not happened to me since my main tanked the place during The Burning Crusade.
8. Actually, I would nominate Auchenai Crypts as the worst leveling dungeon for a tank. Uninspiring loot, mobs that spawn other mobs out of your reach requiring immediate attention before they take off for the rest of the group, only two bosses, and large trash pulls all add up to a fairly irritating experience.
9. Most problematic DPS while leveling: frost mages. The same stuff that keeps them alive while they're out questing -- slowing and freezing mobs -- is the same stuff that can make positioning mob packs safely a hassle. Runners-up: Moonkin and elemental shaman who get overexcited about Typhoon and Thunderstorm.
10. On that note, is it just me, or are pugged hunters a lot better on average than they used to be?
11. Players have grown used to the relative lack of mob incapacitates, disarms, and stuns in 5-mans from Wrath through Cataclysm. The presence of these mechanics in classic and BC dungeons tends to throw them for a loop.
12. Spending most of a pull stunned or disarmed while a DPS pulls aggro is not a good feeling. Being lectured by said DPS player for not doing your job is worse.
13. Reading a group's mood is tough, and the line between a group that thinks you're pulling too quickly and one that thinks you're pulling too slowly is more fragile than you'd think.
14. There is nothing worse than a player who has a tank of her own at level 85 and can't shut up about it.
15. The dungeon in which you are most likely to lose aggro is Hellfire Ramparts. This is before a host of new DPS death knights in gear that is usually better than yours realizes what Blood Presence does.
16. You can avoid a lot of potential trouble (although I don't exactly know why or how this works) by apologizing for a fairly inconsequential mistake early in the dungeon (for example, "I'm sorry about that, got stunned and couldn't taunt that mob off you"). Maybe it makes people feel more comfortable if someone's expressed respect for their time or the willingness to own up to a mistake, but it's very rare for me to have any problems with a group when it's happened.
17. Blackrock Depths is probably the single best dungeon that Blizzard has ever created, though I would also nominate Scholomance, Magisters' Terrace, and perhaps Halls of Reflection. However, it's a pretty complex experience with quests all over the place -- and players who want all of them -- plus an ill-defined set of bosses that will complete the dungeon's different stages. Don't queue between levels 50 and 58 unless you've got at least two hours on your hands, and kill all the things. Eventually, whatever completes the section of the dungeon you got will die.
18. Playing a druid tank has blinded me to how maddening it can be to get a decent shield as a warrior or paladin tank. I still haven't gotten the Extinct Turtle Shell from archaeology, although it wouldn't matter for the draenei warrior on a different server from my main.
19. One of the things that consistently shocks people new to tanking is how much you have to know about dungeons and mob mechanics and how invisible this knowledge is until you run into someone who doesn't have it. On that note, Maps for Tanks is a godsend.
20. Heirlooms are great if all you want is to get an alt to 85 as quickly as possible, but one of the nice things about playing without them is being able to look forward to what drops.
Filed under: Analysis / Opinion
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Reader Comments (Page 2 of 7)
hairy_fedd Jan 3rd 2012 5:41PM
Huntard have come along way since BC, but the Deathnoobs.....at least we have Monktards to look forward to next xpac.
Spellotape Jan 3rd 2012 5:53PM
I must be unlucky - hunters, followed by mages and death knights, are still the worst offenders for lower-level instance aggravation for me. If I need a second to think about the next pull it's "lucky" for me hunters can't be bothered waiting and they make the choice for me.
Luotian Jan 3rd 2012 7:05PM
As I HAVE 3 hunters at 85 that I have researched to death, Hunters are the one group I will yell at in low level dungeons when I run them. Not for low DPS or anything silly like that that doesn't matter at low levels. I'm talking about running without pets, meleeing, needing on Intellect items and/or having them equipped, or pulling. Nothing frustrates me more than a Hunter that can't be bothered to learn even the basics. The first time will get them a nicely phrased bit of constructive criticism. Repeat offensive tends to get me extremely angry.
Muse Jan 3rd 2012 7:22PM
I thought it was just me, but yeah. These days, having a hunter show up in the group actually feels comforting, rather than worrying.
icepyro Jan 4th 2012 2:55AM
Well see, unless a hunter specs their pet into taunt, pets have no taunt. Growl can no longer keep up with threat generation of a tank and it's not a true taunt.
I'm still saddened by tanks that think growl is a taunt. I'm also still saddened how the rest of the group can pull mobs off the tank except the one the pet is attacking, and it's still the hunters' fault if growl is found to be on.
At least this hasn't been happening as much as it did when the threat changes first went active and I stopped turning growl off.
Camo Jan 4th 2012 10:56AM
Well, that huntard today didn't get that memo..
Pulled the fat troll infront of Moorabis room while we were beating the mobs inside, wrote "pulled the troll" and ran back in the water.
As the healer I was like "wtf get back in line of sight for heals or better yet disengage into the tank".
That was worse than the moonkin spamming hurricane and announcing that he needs a mana break.
arrowrest Jan 3rd 2012 4:31PM
Oh man, I just had a number of bad flashbacks about Auchenai Crypts. I absolutely hated tanking that dungeon back in BC because of that initial first pull. The overlapping pats right in the middle of the first set of trash could be murder. Easy after that, but getting any group through that first pull without wiping was always a gamble.
loop_not_defined Jan 3rd 2012 6:30PM
Yeah...having all your few AoEs on cooldown, especially as a Blood DK, is an absolute PITA as new ghosts keep spawning there.
Zanathos Jan 3rd 2012 4:33PM
"You can avoid a lot of potential trouble (although I don't exactly know why or how this works) by apologizing for a fairly inconsequential mistake early in the dungeon "
This is probably a function of the old trick of getting someone to do you a favor. Much like a salesman asking you for a glass of water, getting someone to agree to a inconsequential favor conditions them to agree with you later. This is partly because doing someone a favor, even something as unimportant as giving them a glass of water or forgiving a tank for losing aggro, feels good and puts people in a good mood. It's also thought to play on the way we mentally process sunk costs. By indulging your early "mistake", group members are more likely to overlook subsequent offenses since they've already decided you were worth forgiving once. Getting angry would mean the initial act of forgiveness was mistaken and we're wired to avoid admitting we made an error if we can get away with it.
musicchan Jan 4th 2012 1:46AM
Along the same lines, if I'm stepping into a dungeon as a tank for the first time (or even the second, third or fourth times), I like to tell people ahead of time. "Hi, I've just started tanking on this character so be gentle!"
And then when I apologize for making mistakes or not being the greatest tank, I usually get folk who say "You're doing fine!" or "It's not that bad, don't worry." I think most people tend to be very forgiving because they all want more tanks in the system.
Prissa Jan 3rd 2012 4:40PM
Thankyou for that website Maps for Tanks! So simple yet brilliant. I usually cover myself by running with my partner who's played since vanilla but even he sometimes forgets where to go in BRD.
Pam Jan 3rd 2012 4:41PM
I am just now after 3 years of healing, playing around with leveling a pally tank. I have only done a handful of dungeons as a tank (as I didn't start trying until lvl 63 cause I really dislike questing in Outlands.), and it didn't dawn on me until I started tanking that I really had not paid attention to what is required when going thru BC dungeons. I had only done them on my main at level 80......
For the most part, the groups have been good. They were patient while I walked slowly, looked around corners, waited for pats to go by....didn't give me a hard time when I stopped for healer mana, waited while I pulled back mobs as not to aggro another group.
I finally got 'that group'.....where the shammy would run ahead and pull mobs before we were ready, I'd get them all picked up, then he would thunderstorm them and everything would get scattered. I'm sure it was his first shammy alt and thought it was great fun and all, but there is just no reason for it in dungeons. If you wanna play with thunder#$% go take up a battleground or quest on your own.
I just left without saying a word, and logged into my other alt that I want to get to 85 before MoP. He's just gonna be a kitty quester until 80, when he's gonna join my other 3 druids as resto raiders.
slim1256 Jan 3rd 2012 4:56PM
Vote Kick Shammy, IMO.
Katherine Jan 4th 2012 4:39PM
Every inept person in dungeons has a 2hour kick timer or worse. The worst tanks have a 4 hour kick timer. Good luck with that.
noel mcleod Jan 3rd 2012 4:42PM
I have 6 or 7 tanks (yes, really ... ) mostly paladins 25, 32, 73, 83, 85 plus two DKs 63, 85. You can level very, very quickly even without heirlooms if you: i.) love to tank, ii.) run multiple dungeons in a row, iii.) are always running with rested bonus. It jhelps that I PvP as much as possible from 50 - 60 to avoid Blackrock anything.
I tried warrior tanking, eventually I just deleted the toon :(. Bear tanking requires me to level a druid, I'll get there sooner or later.
If you pull like a ferret on meth, my healer hates you whether you are a bear (rage), warrior (rage / aggro) or DK (runic power). Don't do it, because sooner or later you will pull when I am out of LOS / mana / patience and I WILL let you die.
Number 14, I don't know I've almost never DPS'd (my main quested to 70 back in BC).
In Ramps, who care if you lose aggro to a DK ... "you tank it, you spank it" try hitting what I'm hitting. (50K gold on my main means never worrying about gear ... if I have to, I buy it).
Sinthar Jan 4th 2012 6:36AM
Does this mean your healer loves paladin tanks that pull like a ferret on meths (where the hell did that phrase come from btw????)...?
Katherine Jan 4th 2012 4:44PM
All the people that I've seen pull that fast can handle their own life with only incidental healing. Doesn't worry me getting free xp and loot and a fast, hassle-free run, who cares if I didn't actually do any healing?
Bryan Jan 3rd 2012 4:44PM
Just started a warrior tank a week ago. only level 17 or so. Got dumped into a dungeon where the druid healer kept switching between feral dps/tank.
slim1256 Jan 3rd 2012 4:59PM
Had that happen to me this weekend. Druid said, "Let's go fast," then ran ahead pulling.
He got kicked, but only after he pulled and killed us. Turns out Heirlooms (and 50g in repairs per day from guild) really meant it was no skin off my nose. Dummy.
WeWhoEat Jan 3rd 2012 4:46PM
#1 is very deserving of that spot. I can count on one hand the amount of times a tank has skipped pulling the first dragonkin pack in the phalanx boss area of Grim Batol which _has not_ resulted in that pack wiping the group on accidental pull.