20 observations from a leveling tank

The following is a list of somewhat random observations I have collected after several expansions' worth of tanking for low-level groups.
1. Don't take shortcuts on trash packs. The time you save sneaking past one of them will be eliminated by the time you'll lose when someone blunders into them and dies.
2. Someone will almost always blunder into them and die.
3. Despite common complaints on the forums, the vast majority of players are actually really nice people who are perfectly willing to tolerate mistakes and the learning curve. The actual occurrence of true, unforgivable jackasses seems to be about one per five groups, although this depends on when you're queuing.
4. Two seconds are required for warrior tanks to apply Rend to one mob and then Thunder Clap it to the rest of the pack with Blood and Thunder. This is apparently one second too long.
5. If you pull like a ferret on meth and your group's constantly scrambling to keep up with you, you'll always have that precious second before they catch up.
6. Doing this if you're undergeared is a great way for your healers to hate you. By the way, they're right. How do you reconcile these competing directives? You can't!
7. The worst pull in 5-mans while leveling is the first trash pack in Auchenai Crypts. It can be pulled cleanly if the group is willing to cooperate and withholds DPS until you've gotten the caster(s) out of the next group's range. However, this has not happened to me since my main tanked the place during The Burning Crusade.
8. Actually, I would nominate Auchenai Crypts as the worst leveling dungeon for a tank. Uninspiring loot, mobs that spawn other mobs out of your reach requiring immediate attention before they take off for the rest of the group, only two bosses, and large trash pulls all add up to a fairly irritating experience.
9. Most problematic DPS while leveling: frost mages. The same stuff that keeps them alive while they're out questing -- slowing and freezing mobs -- is the same stuff that can make positioning mob packs safely a hassle. Runners-up: Moonkin and elemental shaman who get overexcited about Typhoon and Thunderstorm.
10. On that note, is it just me, or are pugged hunters a lot better on average than they used to be?
11. Players have grown used to the relative lack of mob incapacitates, disarms, and stuns in 5-mans from Wrath through Cataclysm. The presence of these mechanics in classic and BC dungeons tends to throw them for a loop.
12. Spending most of a pull stunned or disarmed while a DPS pulls aggro is not a good feeling. Being lectured by said DPS player for not doing your job is worse.
13. Reading a group's mood is tough, and the line between a group that thinks you're pulling too quickly and one that thinks you're pulling too slowly is more fragile than you'd think.
14. There is nothing worse than a player who has a tank of her own at level 85 and can't shut up about it.
15. The dungeon in which you are most likely to lose aggro is Hellfire Ramparts. This is before a host of new DPS death knights in gear that is usually better than yours realizes what Blood Presence does.
16. You can avoid a lot of potential trouble (although I don't exactly know why or how this works) by apologizing for a fairly inconsequential mistake early in the dungeon (for example, "I'm sorry about that, got stunned and couldn't taunt that mob off you"). Maybe it makes people feel more comfortable if someone's expressed respect for their time or the willingness to own up to a mistake, but it's very rare for me to have any problems with a group when it's happened.
17. Blackrock Depths is probably the single best dungeon that Blizzard has ever created, though I would also nominate Scholomance, Magisters' Terrace, and perhaps Halls of Reflection. However, it's a pretty complex experience with quests all over the place -- and players who want all of them -- plus an ill-defined set of bosses that will complete the dungeon's different stages. Don't queue between levels 50 and 58 unless you've got at least two hours on your hands, and kill all the things. Eventually, whatever completes the section of the dungeon you got will die.
18. Playing a druid tank has blinded me to how maddening it can be to get a decent shield as a warrior or paladin tank. I still haven't gotten the Extinct Turtle Shell from archaeology, although it wouldn't matter for the draenei warrior on a different server from my main.
19. One of the things that consistently shocks people new to tanking is how much you have to know about dungeons and mob mechanics and how invisible this knowledge is until you run into someone who doesn't have it. On that note, Maps for Tanks is a godsend.
20. Heirlooms are great if all you want is to get an alt to 85 as quickly as possible, but one of the nice things about playing without them is being able to look forward to what drops.
Filed under: Analysis / Opinion
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Reader Comments (Page 3 of 7)
Zhaph Jan 3rd 2012 4:46PM
Awesome article! Chuckled at a lot of great observations and picked up some pointers on what to avoid down the road, as the pally tank I'm leveling is about 10 levels from BC. Thanks!
Fweet Jan 3rd 2012 6:34PM
I've never even created a tank class and I couldn't agree more with your #1.
Why skip anything, ever? More killing is more gold/loot/rep/etc. From the outset of every dungeon I do, I let everybody know that I'm perfectly comfortable killing every last mob in the joint.
I don't know how many times I've been in groups that sneak past packs, only to barrel directly into those very mobs while running back after a boss wipe, later in the instance.
VioletArrows Jan 3rd 2012 8:17PM
The new thing is to just ignore ALL the trash going to Baine Bloodhoof and sneaking through a bunch of dragons and the fire on the floor. Because that dungeon isn't easy enough, right? And only once has it not bitten the whole group in the ass.
Jaq Jan 4th 2012 2:46AM
@Violet
Initially that came into being because the Baine trash was BRUTAL. On the PTR it was wiping groups in 378 gear before they throttled everyone to 353, after which we just ignored it and figured the chance of an accidental wipe beat the upside of successfully avoiding them. That same behavior spread to live when 4.3 hit.
Of course, Baine's trash was hotfix nerfed, but people don't seem to know that.
Katherine Jan 4th 2012 4:33PM
I've only seen it go bad once, so there.
KPB Jan 3rd 2012 4:46PM
I think everyone should have to level a tank at least once and should have to deal with "that group" at some point. If everyone did that dungeons would be so much better overall because people wouldn't do half the stuff that is annoying once they understand how truly annoying it is.
I'd add one
21) Yes we may out gear the hell out of the place and be blowing it up easily but there are still occasionally pulls that can greatly benefit from some CC. The last two pulls in end of time are a good example. 2 casters with nasty spells and 2 melee's that have an attack that ignores armor and hits pretty damm hard. A little cc makes the chance of a bad combo of hits much less likely.
Eladonra Jan 3rd 2012 5:02PM
I'd go a step further and say everyone should experience ALL roles. My first max level toon was a mage. When I started to heal instead, I apologized to my guild healer for every single time I ever pulled aggro. You just get a different perspective from the other side.
Aaron Jan 3rd 2012 5:57PM
Absolutely; if you've only DPS'ed, it's hard to imagine the balancing act the tank and healer face. As a DPS, if you don't watch your DoTs, the mobs die a bit slower, but it probably won't get anybody hurt until you get into raids. The healer and tank, however, have to be on the ball every second they're in that instance, and even a brand-new tank is expected to lead the way, know the fights, and understand the mechanics. (speaking of which, if you're new to tanking, to a particular dungeon, or to the game as a whole, say so. Chances are at least one of your dungeon mates can and will help. Better still, get dual-spec at level 30, then run the dungeon as DPS once or twice before queueing as a tank).
DPS tip: if you think the tank should be doing something differently, feel free to speak up, as long as (a) you believe your advice will be genuinely helpful, and (b) you extend the same basic human courtesy as you would here in meatspace. My warrior was in his 60's before somebody suggested that I turn the mobs' backs to the group so the mob can't Block or Parry the DPS's attacks. It hadn't occurred to me, because I didn't know much about attack tables, but it made perfect sense once he explained it. If he'd said "Hay noob tank turn teh mobz around FFS", I probably wouldn't understand what he was saying, let alone comply.
SDevil Jan 3rd 2012 4:49PM
As someone who recently leveled 2 healers, and already had one, I can attest to how badly 5 and 6 drive me insane. Nothing like having a half health tank run off to pull the next group, down the stairs and around the corner, when I'm sitting on the floor oom from the previous pull.
Good times for sure. :)
CodeMunki Jan 4th 2012 8:20AM
@SDevil
That is really my only gripe with tanks. Many, even at level 85, don't think to keep an eye on healer mana and don't seem to understand the concepts of range and line of sight. Even tanks that are otherwise very skilled seem to just run on and expect the healer to keep up. I can do that on my geared toons to some extent, but not while leveling.
Fweet Jan 4th 2012 11:03AM
"Do not pull until the blue bars are full."
-Yol
Katherine Jan 4th 2012 4:36PM
Underbog. I'm looting, skinning, and herbing the previous pack while the tank has run off to pull the next one, which is miiiiles away. Other dungeons have their trash reasonably close, so I can cast a heal then loot another mob, then cast a heal etc. I'm not oom but I'm not rich enough to ignore loot, even if it is grey.
Evelinda Jan 4th 2012 7:43PM
for this reason i've picked up an addom called "canthealyou". it basically whispers a message to whoever you're trying to heal if they're out of range/los. usually after the first time or two they get the message, they'll realise they should stop running away.
personally, because i'm so used to healing (i've got all four classes up to RF gearing), i run with grid open at all times on every character. when i'm tanking on my lowbie alts, i always know if the healer is in range, because grid will show me. if only all tanks did the same...
omedon666 Jan 3rd 2012 4:54PM
#1 brings back memories of PUG tanks "threading the needle" in the second last room in halls of lightning. Always, always a really dumb move.
Allison Robert Jan 3rd 2012 6:41PM
For me right now it's groups wanting to skip ALL of the Baine trash.
raingod Jan 3rd 2012 7:51PM
@Allison -Somehow I had that feeling, as it was the first thing that came to mind. My last 4 times there, the tank decided to do that; last run, he got so pissed he called everyone retards because someone aggroed them.
Healer refused to rez him, said if he was too lazy to get one trash mob out of the way, they couldn't be bothered rezzing. He left. Great run after that.
arkhan Jan 4th 2012 2:09AM
Skipping all of the Baine trash is actually ridiculously easy and I do it every time I'm in there.
Killik Jan 4th 2012 4:56AM
It's one thing to skip trash with experienced guildies, but in a PuG you're very likely to be with someone either new or stupid. They WILL accidentally pull it.
Shadda Jan 3rd 2012 4:54PM
In response to #5, the healer will hate you, but the DPS will love you! I tried tanking SM once on my pally, and essentially ping-ponged through the mobs until we got to the end. She's main spec holy, so I knew I was pulling too fast but it was the only way I could stay ahead of the over-eager DPS. After the run, the three DPS emphatically told me that I was a great tank and asked to go again. The healer responded with "heck no!" and promptly dropped group.
icepyro Jan 4th 2012 3:14AM
And while you're repairing and taking in the praise of such a well oiled dungeon run, do you ever take the time to think about the fact that this time was granted by the fact you are waiting for one person while your other three are easily replaced by a queue well more than three times as long so you wouldn't have the wait at all if you had finished the dungeon 30 seconds later?
Or are you fortunate enough that there are many healers in your level range at the time you play?
Come to think of it, was your healer a priest? I had such a run when I was leveling my hunter, and my over-eager seeming dps was because it was obvious that the only way I could help the healer was to kill all the things faster or pull off the tank so he/she didn't need the heals. Although, I think I stopped praising how fast we were going once I realized this. I ended up dropping group before the next run waiting for a healer.