Shifting Perspectives: The druid of 2011, part 2
Man, I am never going to nail another screenshot like that. I'd zoned into the new End Time heroic for the first time ever on the PTR and couldn't help but notice that the entire group was either dead or dying as I did so, so I can only assume that an exasperated or simply jerkwad healer had dropped in the middle of a pull. The thing about dead and dying groups on the PTR is that the next 15 minutes will be consumed by increasingly irritated talk about:
- Whether you can get in range of a corpse to resurrect it.
- "Rez plz."
- "Why haven't you rezzed yet?"
- Oh shiznit, I just pulled a mob pack trying to rez your dumb butt, and this never would have happened if you had just run back (implied if not outright stated).
- "I can't run back, I don't know where the instance portal is" (but of course).
- The ceremonial Dropping of the Group by at least one player, triggering a cascade of others until you, the new healer, are now ...
-
The last of the
Mohicansgroup, now obliged to queue for another and then inform the resulting influx of replacement players that you have absolutely no idea what the hell is going on.
I'm on bottle #6 now and have passed the point of being able to write an elegant segue.
Ugh. 2011. This was the year of not getting it. For me, at least. I don't know if the developers knew what was going on better than I did, which they usually do, but this year was more than a few hops and a mortgage into Weirdsville.
The early part of the year, insofar as I am able to recall through the haze of snow squalls and roof rakes, was largely comprised of doing absolutely nothing while paladins and priests apparently healed everything in the game. I am told that the occasional resto shaman was dragged along for the pre-nerf Mana Tide Totem, which can't have been a terribly fulfilling way to experience the content, but we were Innervate bots in classic for long enough to understand the principle involved. And then Innervate itself got nerfed, which I never really understood. If you don't want us casting it on other people -- said the befuddled beartree -- why not just make it a self-only spell?
I guess the other thing that I don't understand about the subsequent buff/nerf cycle with Rejuvenation and Wild Growth is why the spec should be so hideously easy to balance. To me, what the 2011 restoration druid experience suggests is that flicking one or two spells back and forth to get the results you want means the spec is probably way too reliant on them. Blizzard is entirely correct in saying that a two-button spec isn't fun to play (unless, of course, you're an arcane mage), but I think the whole patch 4.0.3 to patch 4.1 experience makes it pretty obvious that a resto druid with very expensive Rejuvenations and WGs is a resto druid without a particularly compelling argument for a raid slot. The spec's only contribution to survivability is throughput, and when the throughput isn't there, that is no bueno.
Of course, you can always handle this the way one of my buddies did on another server, and just run uncontested for the position of raid leader so no one can kick you out regardless of how crappy your spec winds up after a patch. Vote for me, folks! A chicken in every pot and a cap in every ass!
Honestly, I really hate rogues. Like hate them. Hate them, hate them, hate them. I don't care if they wind up at the bottom of the meters or get charged more than anyone else to play the game while having to phone their rotations into Blizzard, because anything that makes rogues mad is guaranteed to make Azeroth a happier place overall. But there's a kind of shadowy, ugly point they've got there about a class that can't do anything but damage having to justify its raid slot with the highest damage in the game, and it was one that I started to appreciate (even if only minutely and very grudgingly) when I saw the numbers that early priests and paladins were posting in tandem with a set of cooldowns required for hard-mode raiding.
I don't want or need to be better than everyone else. I mean, I'm already (bottle #11) better than everyone else in so many intangible ways that I don't need to be measurably better. I guess I just want my spec to be contributing at least the amount of healing necessary to make up for the absence of stuff like Power Word: Barrier, which is actually an awful lot of healing, because preventing damage is almost always more efficient than healing through it.
Oh well. I'm looking forward to 2012, Ironbark, and healy mushrooms, even if I'm a little unsure about Blizzard's apparent emphasis on a hybrid playstyle with Mists of Pandaria talents. Getting a DPS class or spec to do anything unconnected to DPS is usually pointless, and I suspect that the effort to do so with the druid talent system represents the triumph of hope over experience.
Skål!
Shifting Perspectives helps you gear your bear druid, breaks down the facts about haste for trees, and then digs into the restoration mastery. You might also enjoy our look at the disappearance of the bear.







Reader Comments (Page 1 of 1)
Faith Trust Jan 3rd 2012 7:09PM
There is no preview of the article.
Or is it just me?
Arlen Jan 3rd 2012 7:19PM
There's a preview of part 1, but part 2 is also showing on the main page and that normally doesn't happen.
Allison Robert Jan 3rd 2012 7:23PM
Thanks, fixed! Looks like it was just a dumb error on my part I never noticed. Part 2 is definitely not supposed to show up on the front page.
Lissanna Jan 3rd 2012 7:27PM
that's what happens when we let Allison near the cough syrup. :)
Faith Trust Jan 3rd 2012 7:29PM
Gotcha, It looks like its fixed now, but its odd to see two different trails of comments one per part.
Dan O'Halloran Jan 3rd 2012 8:22PM
I think this is what happens when Allison runs out of cough syrup. I'm just sayin'.
Revnah Jan 3rd 2012 7:56PM
Oh how have the mighty fallen! Allison, you traitor! You used to write the cat column yourself... you taught me how to kitty!! And now this...
*walks away muttering*
weepixie Jan 3rd 2012 8:05PM
I'm a little confused. As a committed Tree for the past 3 years, I have *never* felt like I'm not as good or better than every other healing class out there (the current state of Holy Radiance notwithstanding). I am a main tank healer for 10-exclusive, but I can raid heal - I just run out of mana faster than the other classes. Of course, I'm smart about getting it back and you would not even believe how much healing I can do with 10% mana. My targets don't die - my tanks don't die, unless all the other healers are dead and we're wiping. I am on-par with my co-healers and in the rare pug BH we do, I top healing charts. Throughput IS what we offer. And that's just in pve. In pvp, I am freaking hard to kill. It frustrates the heck out of the melee chasing me around. I usually call to my teammates to let me play with the melee while they work down the other healer. Resto druids have a thousand and one tools and - when stats are weighted properly - we do a TON of healing.
Bears are GLORIOUS. They have been since the Zandalari dungeons came out. I watched a barely-geared-but-very-pro bear drag newbie after newbie through ZA for their, uh, bears. I watched bears rival the dps on meters - even those who rank on WoL. I would take a bear over a DK any day (though I have a glut of DK tanks). That said, I
weepixie Jan 3rd 2012 8:06PM
Hmmm.... weird posting issues? The rest of my original post:
Cats have had it a bit rough, though in practice (not theory) it feels like it's the design of the fights that has gimped them, not their class, as on the straight-forward stuff they're reasonably competitive. The rotation is pleasurable and effective and requires thought without being that John-Effing-Madden drawing.
I can't speak about Moonkin, primarily because I don't know anyone who plays one. That fact might speak for itself, however.
If you're talking about the top 1% of raid groups, then I can kinda understand where you're coming from in saying that we can't get a raid slot, but how does that apply to the majority of raiders? Druids have been mighty fine for quite some time and given the number of exceedingly-geared druids padding around my server for the past year and a half, (I don't mean LFR gear), I'd say they're not hurting for raid spots.
Armill3 Jan 3rd 2012 8:30PM
I suppose you haven't run across LFR Ultraxion Shaman and Paladin Gloat, then. Every time, the meters come out with their 40k+ heals, questioning whether we deserve to be there, with our 15k. :( I suppose I've been picking up the wrong crystal. My tree feels pretty impotent at this point compared with my infinite-Holy Radiance-spamming paladin. Blergh.
Bear tanking is insufferable basically until you pick up Thrash at level 81, which is a LONG TIME to wait for the ability that finally puts you on AoE par with pallies and dks. Grrr.
I for my part am also glad that they kinda got over that whole "AoE tanking is dead" thing.
Eyhk Jan 4th 2012 3:52PM
I haven't played a tree, so I can't comment on that part, but
A. Being a low level bear tank SUCKED!!!!!11!1111!!!!!1!
B. Did I hear rogues cry that target swapping tanks dps? The same rogues that can put up 4 combo points in a single ability, or can do double dps with one additional target in range? Ok, ok, we're in the same up-for-adoption box but it definitely seems like we're the runt of the litter.
C. During Firelands, I tried looking up top kittie dps parses. What I found were bears! BEARS!
With the post on log data for Deathwing so far, and with rogues probably leaping forwards when the legendaries start getting made, it looks like kittie dps is going to be scraping the bottom for the rest of the expansion.
magic.swordsman Jan 3rd 2012 8:45PM
Suck it beartree! Cat 4 fite!
Also, what pieces compose that transmog outfit?
Mako Jan 3rd 2012 11:55PM
it is druid tier five, called thunderheart. tokens for that look drop in battle for mount hyjal and black temple, then you can get pieces that share the same sort of theme/model (e.g. the boots) off of non-tier drops from bosses in those raids as well
mariodcole Jan 4th 2012 10:22AM
looks like t6 helm and the rest of it looks like glad gear I wore from the end of Wrath
Thorngrip Jan 3rd 2012 11:51PM
I had created a very similar transmog set myself, and have it on my feral gear. I use the same shoulders (they're the Relentless Gladiator's Kodo/Wyrmhide shoulders or equivalent shoulders from Wintergrasp), but with the Thunderheart Chestguard. I don't think that tabard fits the look tbh. My current weapon is a staff, which I have mogged to look like Staff of the Plague Beast (from Naxx10/KT) - fits very well with this set.
Oh and regarding Allison's gripes with tree healing... as a tree(bear), it's not that I feel underpowered. However, I don't find the current rejuv / WG gameplay fun at all. Rejuv's mana cost is too high and its duration too short for it to be played proactively against incoming damage, yet it's too slow to be properly reactive. It always feels kind of wrong to me... but still, I end up casting it a lot and it's 20-25% of my healing in most fights. WG is as boring as it's always been - a mandatory cast nearly on CD that in many fights will do ~25% of my healing without any thought or strategy needed. Swiftmend, Efflorescence, Tree of Life CD... those are the fun and skill testing spells of the spec.
Ozzard Jan 4th 2012 3:30AM
*sends Allison a stock of top-grade cough syrup to keep in store for next year*
Cough syrup: £few.
Shipping: £more.
An article such as this one: priceless.