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1-05-2012 @ 12:50PM
I wanted to reiterate and point out some warlock specific CC things to keep in mind. Fear should be glyphed as mentioned in the article, but you should also remember that, as was mentioned above, Fear DOES cause aggro and will pull the pack, so this should be the LAST CC to be fired off and the tank should be ready to pull. (Locks you can also use your demonic circle to port back behind the tank to make sure you don't get smacked by the mobs). Additionally, you should remember that fear has a rather short duration (much shorter than poly, hex, bind elemental, what have you) so if you want to keep something cc'd for a while with fear I would suggest focus targeting and recasting fear until you're ready to deal with it (and making a target focus fear macro). For all these reasons, tanks and group leaders should only see Fear as a second rate/last resort form of CC and should prefer the longer lasting and aggro safe poly and hex to be first choice. Secondly, Banish. This is, in my opinion, the best CC in the game (elementals and demons only). Why? A lot of people apparently don't realize this, but Banish DOES NOT BREAK WITH DAMAGE. The target is guaranteed to be cc'd for its entire duration, because they are effectively immune to damage (similar to the Druid's Cyclone ability). I remember using Banish regularly in Heroic Grim Batol early in the expansion when everyone was still gearing up because it was so damn useful. Protip: You can end the banish early by recasting banish on the mob while the first banish is active. This is useful if you are ready to burn it, but be careful if you are trying to keep it cc'd; wait until it's run its full course or you will actually release it early!
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