Encrypted Text: How to deftly swap targets

There are a lot of names for a simple raid encounter in WoW: tank and spank, churn and burn, rush down, the Raid Finder. In a rogue's perfect world, every raid boss we face would simply be Patchwerk (or two Patchwerks, if you play combat). It's our prerogative to deal the maximum possible damage, and we perform at our best when we can tunnel-vision and focus solely on managing our own energy, abilities, and cooldowns.
In spite of our preferences, bosses in WoW are rarely that simple. No two bosses are exactly alike, and even as we see the developers reusing ideas or abilities, each new fight is different from the last. One of the most common mechanics we deal with in a raid encounter is the addition of extra enemies, or adds. Any time a rogue switches targets, they lose some of their overall damage output. Redirect and Sprint are our two tools to minimize any lost damage, and yet they're woefully underutilized.
Figuring out the why
Swapping targets affects each type of rogue differently. All rogues suffer a damage loss on new targets while waiting for Deadly Poison to hit five stacks to activate its secondary effect. Assassination rogues are especially affected by this, as poisons make up a large portion of their damage. To make matters worse, Envenom is also weakened until DP reaches five stacks. Combat rogues lose their Bandit's Guile stack when picking a new target, while subtlety rogues are crippled until both the Hemorrhage and Rupture debuffs have been applied.
Moving to a new target also causes a rogue to lose out on possible damage. Every second that we're out of melee range of our target is a pure second of lost DPS. Minimizing the amount of time that we're out of melee range is crucial if we want to compete against ranged DPS classes that don't have to move. Melee classes are inherently worse at swapping to distant targets, but that doesn't stop us from being assigned to take down the oozes on Yor'sahj or to swap to the Twilight Sappers on the gunship.
Redirect is our most underrated ability
While Gouge is my favorite ability that isn't on most rogues' action bars, Redirect is a very close second. Due to its relatively long cooldown and near uselessness while leveling, many rogues never got into the habit of using Redirect. If you want to use it effectively, you also need to bind it to an easily available key, which are rarely available for rogues. Even with its weaknesses, Redirect is our best option for improving our swapping performance.
Each rogue spec will want to use Redirect differently. Subtlety and assassination rogues are likely to want to transfer their existing combo points to a new target, allowing them to quickly apply Rupture. With Rupture activating Venomous Wounds and Sanguinary Vein early, the dagger-wielding rogue specs can lower their ramp-up time on a new target. Assassination rogues would rather dump any remaining combo points into a dying add via Rupture rather than swap those combo points back to a boss due to the energy return from Venomous Wounds.
Combat rogues can choose when to activate Redirect based on the situation. We can Redirect when switching off of the boss to bring our Bandit's Guile stack with us, allowing us to burn down the new target quickly. We can also wait until the new target is dead and then use Redirect to swap that Bandit's Guile stack back to the boss. If you're currently at a low level of Bandit's Guile on the boss, you're probably better off just saving Redirect for the inevitable swap back, which will result in more damage dealt to the boss.
Due to Restless Blades, combat rogues can use Redirect pretty often. If it's possible for the new adds to be located near our current target, then we can also simply pop Blade Flurry and not swap targets at all. For example, many combat rogues will just activate Blade Flurry during the black ooze phases of Yor'sahj and continue attacking the boss while cleaving the smaller, nonthreatening adds. Assassination rogues have also been known to use an Envenom right before swapping to a new enemy to increase their poison application rate.
Sprint and Shadowstep close the gap
Without looking, do you know the cooldown on Sprint? For assassination and subtlety rogues, it's a mere 60 seconds. You can seriously use Sprint five or six times on an average raid encounter. Combat rogues see an even shorter Sprint cooldown via Restless Blades, allowing them to be incredibly mobile in spite of missing Quickening in their talent tree.
Dragon Soul doesn't require rogues to move very often, which means that Sprint is nearly always up for swapping targets. On a fight like Yor'sahj, where we're swapping to oozes regularly, Sprint is up for every single ooze that spawns. Mages have a mantra: If you're moving, you should be spamming instant-casts. Rogues need to adopt a similar mentality of popping Sprint every single time we're leaving the boss' side.
Subtlety rogues (along with every rogue in Mists of Pandaria) have access to Shadowstep, which adds another method of moving around quickly. Between Shadowstep and Sprint, a subtlety rogue should have nearly 100% uptime on a target. Rogues with a specialization in engineering will also have access to the Nitro Boost tinker, which is yet another movement speed cooldown. The purest way to increase your DPS is to increase your uptime, and minimizing the damage loss from moving to an add is a great way to accomplish this.
My challenge for you this week is to think of how many times you used Redirect and Sprint in Dragon Soul last week, and then try to increase that count this week. Your DPS will go up if you're swapping targets more efficiently, and we need every angle we can get to beat the ranged classes' damage numbers.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 2)
Saetean Jan 4th 2012 1:15PM
Is there a macro to use an alt key to switch from trix targ to rederect?
Chase Christian Jan 4th 2012 1:34PM
You can bind keys to Alt+Something, so you could definitely bind Alt+5 or something to "Redirect".
scherbaddie Jan 4th 2012 6:09PM
/cast [mod:shift] Spell 2; Spell 1
so, in your case.. (i think this is what you're saying?)
/cast [mod:shift] Redirect; [@targettarget] Tricks of the Trade
bloodedblade Jan 4th 2012 1:22PM
Not directly related to the topic at hand, but.. I've recently decided to level a rogue in full heirlooms. I've tried rogues before but seem to do quite poorly (normally play ranged dps and not use to the melee range). Any suggestions on which spec to use?
Chase Christian Jan 4th 2012 1:34PM
I personally think combat is the best leveling spec, but assassination and subtlety both make strong cases with their great burst via Ambush.
Edymnion Jan 4th 2012 3:24PM
Combat. You'll have the best armor, the best health regen, the best AoE/multi-target capability, and you won't have to worry about positioning.
Plus, there are a lot more weapon options for a combat rogue than there are for Ass/Sub (swords, axes, maces, and daggers vs. just daggers).
Eyhk Jan 4th 2012 4:07PM
Combat is usually the most efficient leveling spec BUT it is BORING as well (to me at least). Since all rogues are combat rogues at the beginning (SSxinfinity, cool toon name btw), might as well start there and try branching out as soon as you get dual spec. Raiding wise, it seems that all specs are now viable, with subtlety actually for the first time leading in top heroic parses due to quick burst on target swaps. Personally, I love the rhythm of Assassination.
bloodedblade Jan 4th 2012 4:45PM
Tyvm for the responses all! So it just comes down to boring but effective vs interesting but slower.
Mummrah Jan 4th 2012 4:53PM
I recently just finished leveling a rogue. I highly recommend going Sub and leveling via PvP. It was some of the most fun I've had in WoW until I got to the 75-79 bracket and a lot of toons were decked out in cata greens (so, start stockpiling those if this is the route you wish to take). Stalking flag carriers in wsg is the best. They think they're home free, no one around. Or so they think. Then you premeditate (when you get it), shadowstep, ambush, eviscerate, return flag, dance on enemy's corpse, loot and send any DMF stuff to the bank toon, restealth, repeat. Good times.
Evelinda Jan 9th 2012 8:35PM
I think it also depends on what weapons you bought. If you bought a sword, combat is your choice. Two daggers opens it up again.
I'm levelling a rogue too. I had her as a 29 twink through bc, and decided to level her up towards the end of wrath. I found that combat was boring as hell, until you got killing spree, at which point it was a lot of fun. Essentially one shotting mobs every couple of minutes is pretty entertaining.
I quite enjoyed subtlety huge ambushes, which meant mobs went down really quickly. But i have to say, I've enjoyed assassination the most, and that's what my rogue us specced now (with sub os for pvp). At 83 i'm just ruining the mobs in deepholm, with essentially permanent slice and dice and recuperate (after the first two mobs I find anyway). Two mutilates and an envenom, and the mob is down, and i'm off on my next stabby adventure. I'm also pulling fairly respectable high four figure dps on bosses, and the increased likelihood of applying poisons via fan of knives is getting me solid trash dps too (though dear god, the aoe zergfest of dungeons before cata was frustrating before fok).
Boy, what a wall.
Tldr: the specs are all fun in their ways, but i like assassination best :)
calaf Jan 4th 2012 1:22PM
Has Blizzard ever explained why they gave redirect such a long cooldown? It am not that imaginative (plus my rogue is my alt and i only pve) but i cant imagine it being that overpowering.
Chase Christian Jan 4th 2012 1:33PM
If Redirect's cooldown is too short, then combo points start to lose their meaning. Blizzard is really adamant about ensuring that combo points stay on the target and not "on the rogue".
Sqtsquish Jan 4th 2012 1:50PM
our damage and burst capabilities are balanced around our old, sometimes broken mechanics- Blizz has yet to come up with something that would give them a similar enough feel for them that isn't broken for them to rebalance around.
Edymnion Jan 4th 2012 3:26PM
Really wish Blizz would just make the combo points belong to the Rogue and not the target. Paladins don't have to re-up their Holy Power every time they change targets.
Eyhk Jan 4th 2012 4:10PM
Since when did Bruce Lee's combo punch land any softer because somebody else's face got in the way?
scherbaddie Jan 4th 2012 6:10PM
Bruce played a monk, not a rogue.
Snuzzle Jan 4th 2012 7:56PM
Paladins also use their HP for healing and so have to have that flexibility. Can you imagine getting a HP for judging the boss, then losing it for Holy Shocking the tank but getting it back because HS also gives a HP, etc etc.
Philster043 Jan 4th 2012 1:34PM
That poor gryphon.
Thetofudabeast Jan 4th 2012 2:40PM
I redirect all the time. Often enough that it actually shares a button with kick (With a shift modifier of course)
Night_elf_rogue Jan 4th 2012 3:35PM
That's what I needed. Wish I would have thought of that befor.