Know Your Lore: The top 10 lore reveals of Cataclysm, part 2

Welcome to what is easily the most subjective list I have ever done. Last week, we covered the Infinite Dragonflight, the Alignment, the return of many old favorites, the tol'vir and Uldum, and the resurgence of the naga. However, that was only half of the story.
This week, we'll get moving right away on the five biggest (as determined by me) lore revelations of this expansion. What did Cataclysm change, shake up, or bring into focus for us?
5. Return of the Zandalari
I'm listing this as number five because, while a lot of the #10 through #6 reveals were fairly large, this one was not only a big deal, but the complete ramifications of it are barely even felt yet.
Trolls once ruled a vast empire spanning the then-world continent of Kalimdor, before facing down the might of the ancient aqir civilization. Although the ancient troll empire was fractured by that war and never again achieved its former strength, they've hardly forgotten what they used to be. Still, over the millennia since the destruction of the Well of Eternity, the trolls have proven too fractured and quarrelsome to unite. Even while the Amani trolls were losing the Troll Wars to the high elves of Quel'Thalas and the humans of Arathor, and the Gurubashi were slowly decaying within Zul'Gurub, there seemed little danger of the trolls ever uniting.

Furthermore, Vol'jin's response to the Zandalar attempt to unite all trolls under one banner is telling. It creates not only a source of tension between all trolls moving forward, but it establishes him as a force to be reckoned with. The Zandalari return has just begun to be felt in the Warcraft universe.
4. The Druids of the Flame and druid revelations
The reason I find the Druids of the Flame so significant isn't for their role in the attack on Mount Hyjal by Ragnaros the Firelord. While I'm sure that the fire elemental onslaught on the slopes of what is effectively the mystical center of the world of Azeroth will have effects well into the future, especially as the Well of Eternity beneath Nordrassil's roots still exists, the real interesting aspect of the Druids of the Flame is that they are an entirely new druidic tradition that works. Fandral Staghelm and Leyara, working on behalf of Ragnaros and the Twilight's Hammer, developed an entirely new druid order in months, unleashing that order to great success in their attacks on Hyjal, maiming Hamuul Runetotem and stretching the resources of the Druids of the Talon and the Shadow Sentinels to the limit.

The rise of the Druids of the Flame also shows that Fandral was not alone in his anger. There were a surprisingly large number of druids who went along with the Druids of the Flame, and this rift in the Cenarion Circle is only going to have more consequences in the future. As the world attempts to come back from the brink of the Cataclysm, the druids are going to have to deal with this.
3. The Alliance/Horde War
We started to see signs of the strain between Alliance and Horde in Wrath of the Lich King, with the Wrathgate event and the Battle for Undercity. But following the cataclysm, with Thrall's departure from the role of Warchief and Garrosh Hellscream's ascension to the role, we've seen more and more direct hostility between the two factions. While Deathwing plotted the end of everything that existed, the two major mortal factions spent as much time fighting over dwindling resources as they did in trying to deal with the Twilight's Hammer. They show no sign of slowing down now that the dragon has been defeated. In fact, if anything, it seems likely that this semi-cold war between them is only going to get hotter.

2. Powers toppled from their ancient thrones
As it stands right now, the Cataclysm has proved remarkably good at destabilizing the world of Azeroth and the elemental plans connected to it. Al'akir and Ragnaros are dead and Neptulon missing, leaving only Therazane of the original four elemental lords. Magni Bronzebeard is a crystallized statue underneath his city. Thrall is no longer Warchief, and while Malfurion's return puts him squarely in charge of the Cenarion Circle again, he's had to deal with a major rebellion led by Fandral as well as the inclusion of both troll and worgen druids into his order. The goblins of Kezan lost their homeland, as did the people of Gilneas, invaded by the Forsaken.
Combined with the revelation that the dragon aspects themselves are now now longer gifted with their ancient power and the death of Deathwing himself, Azeroth is moving into a period where many longstanding sources of power and stability are removed and new challengers are making a play for domination. The Zandalari, the naga, the Horde and Alliance themselves -- all are looking to carve a new order out of the chaos of the cataclysm. We're moving from a world at war with its inhabitants to a world where the inhabitants are at war.
1. Death of the Destroyer: Ushering in a new world
What really interests me the most about Deathwing's arc in Cataclysm is that, essentially, he accomplished his goal -- not the way he intended or expected, of course. But his eruption into Azeroth that triggered the Cataclysm did destroy the world that preceded it, and the world we're in now is one where the powers that watch and shape the destiny of mortals are mortals themselves.

The future is doubtlessly to be contended for and paid for in blood, as it has been throughout Azeroth's history. Deathwing's grand scheme failed, in part because he was insane and twisted and corrupted by thousands of years of listening to the whispers of the Old Gods, along with his own well-nursed hatreds and grudges. But Deathwing did create a new world. Azeroth now stands on the threshold of a destiny shaped entirely by her own inhabitants, not one planned out by titans or twisted by abhorrent monstrosities ancient and malign. Neltharion's fall was tragic, but it was also necessary for mortals to reach this point. Wherever we go now, we go through our own striving.
The runners-up
Of course, a lot more happened. We learned what happened to Gilneas between the Second and Third War, the origin of the Worgen Curse, and the true nature of the Scythe of Elune. We saw hints as to the goblins and their origins. Thrall and the Earthen Ring took center stage on Azeroth and became a power to be consulted. The Old God N'Zoth revealed himself, and C'thun spoke through Cho'gall even though he's supposedly dead (begging the question of whether the Old Gods can die at all). The Wildhammers effectively joined the Alliance, and the Dragonmaw found a kind of redemption in the Horde. I picked the 10 points I did knowing that they wouldn't even come close to covering everything that happened or that everyone would agree with them. In fact, I hope you don't and that you tell us all why.
Next week, now that he's dead, let's try and sum up Deathwing in his entirety, shall we?
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 1 of 2)
MysticalOS Jan 4th 2012 4:22PM
I'm always saddened to read these and not see the mention of the fact the cataclysm meant for the old gods pull on azeroth. Number 1 is death of the destroyer?
was number 1 in wrath most important lore event the death of sindragosa?
Deathwing was strongest minion of the old gods, but it was still only a puppet, just like chogal. I think the biggest and most important part of the cataclysm is the fact that although we caused the old gods setback, they were still freed by the shattering and at a level of power much greater then they have been since the titans sealed them up. They have established a much stronger influance over the mortals then previously. Maws that can pop up on a whim at wyrmrest. Tenticles all over the world. madness consuming people who live in proximity to old god areas, etc. This is just a beginning and foreshadowing of a large scale problem that will need to be dealt with at some point. It's relevence is the lore is very important.
(cutaia) Jan 4th 2012 4:50PM
"Number 1 is death of the destroyer?
was number 1 in wrath most important lore event the death of sindragosa?"
Not much of a comparison you've got going there. Just because Sindragosa and Deathwing were both working "under orders" from higher powers, so to speak, doesn't make their deaths equally important lore reveals...
Al Jan 4th 2012 4:57PM
Although it's more an event, than a reveal. I'd think we all knew he was going to die.
Kolyarut Jan 4th 2012 4:57PM
Doesn't it?
Surely that's the point - that making Deathwing the helpless pawn, rather than the actual villain, that it undermines his status?
Matthew Rossi Jan 4th 2012 6:05PM
"I'm always saddened to read these and not see the mention of the fact the cataclysm meant for the old gods pull on azeroth. "
I'm going to be honest. I don't know what this sentence means.
That being said, Deathwing's significance is much larger than Sindragosa, or even the Lich King himself, because what he set in motion by his actions would have destroyed the entire planet. The Lich King would have probably killed everyone on it, using an army of insanely powerful undead former heroes (the Raid Group that fought him) but there would have been time for others to attempt to mount a defense. The Lich King wasn't going to blow up the entire world. Deathwing was.
By his actions, Deathwing literally changed Azeroth forever. It's the significance of that going forward that's important.
MrJak Jan 4th 2012 4:31PM
That's right! I went in and defeated DEATHWING THE DESTROYER. He's only been torching WHOLE ZONES at will. I'm a badass with a weapon... and I ain't afraid to use it!!
The Age of Mortals has begun! :D
Let's party like it's c. 19!
(Note: I did a small amount of research on this line, apparently we're c. 35-37 according to wowpedia)
Al Jan 4th 2012 4:55PM
Did N'Zoth actually reveal himself, though? He got name-dropped at the pre-Cata Blizzcon, but I can't recall him getting an appearance or even a mention in-game.
Kolyarut Jan 4th 2012 5:00PM
I could be wrong, but doesn't he get a namecheck from one of the Faceless ones in the Dragon Soul raid?
Sunaseni Jan 4th 2012 5:15PM
N'Zoth's name is revealed a few times by the minions in Dragon Soul. N'Zoth itself does not make an appearance.
staffan.johansson Jan 4th 2012 5:17PM
Warlord Zon'Ozz mentions him during the fight. And he's been mentioned in novels and stuff, as being the thing beneath Vash'jir that's helping the Naga capture and defeat Neptulon.
Al Jan 4th 2012 7:52PM
Thanks. That's what I get for dragging my feet on trying LFR, but I'm stuck in my "2 weeks left on the time-card, who cares?" rut. Might try it if I get the urge to resub.
Eldoron Jan 4th 2012 5:20PM
This is silly... just because something has happened, please don't justify it as true and good. I know, if you said that something is bad, it was still done, but ...
Why would anyone say that we no longer need the Aspects? They were created to face ANY threat. Not specifically Deathwing, who was of course one of them when the Titans originally created them. We still have Old Gods, still have the Legion, still have the real Sargeras somewhere out there.... we'll miss those great powerful creatures one day (or won't, depending on the storywriters).
Why can't they just destroy the Dragon Soul now and regain their might?
loli.gigis Jan 4th 2012 5:33PM
I think they are setting up for the return of the titans. Probably not in the next expansion but when we face off against Sargeras again.
Throm Jan 4th 2012 11:06PM
Because the dragon soul returned to the time it was taken from after it was used.
And with Nozdormu's depleted powers, I doubt they can retrieve it again.
loli.gigis Jan 4th 2012 5:31PM
I love how the blood elves are left out of everything... I mean seriously there is no indication whatsoever that they are even 'in' the Horde. In Wolfheart they were only mentioned ONCE as being apart of the army when Varian was surverying the carnage... and even then I am sure it was a typo because the rest of the novel never mentions them. Maybe it's because I love my belf pally but there is absolutely no love for us from Blizzard.
Seriously, there has been some great lore developments in the Horde, I want to know where they stand in all of this. If the leaders decide to take out Garrosh will the blood elves help them? Not get involved? Leave?
Shinae Jan 4th 2012 6:04PM
It's not a large plot-point, but blood elves do get the Reliquary as a Cataclysm development. Quite a few of the new Horde questgivers in the pre-level-60 Azeroth are blood elves, mostly representatives of the Reliquary but also ones with personal purposes (see Blasted Lands). That’s more than what their counterpart race, the draenei, got in Cata.
Also, much of the post-80 quests are about druids and shaman, so of course no blood elf NPCs there.
loli.gigis Jan 4th 2012 6:16PM
I understand that much of this expansion has centered around druids and shaman, but not one hint as to where the blood elves stand in everything that is going on in the Horde... that's a bit ridiculous in my mind. At least Velen has been out and about in Wolfheart... although I have to also agree that they haven't been shown much love either in all of this. I know that not everything can be super balanced but it would be nice if they at least put out the last two leader short stories, I am sure it would explain what is going on with the Draenei and where are they leaving to (as mentioned in Wolfheart)? Draenor? I can't think of anything that explains this in game (but if someone else can, I would love to go do those quests!). It will also probably shed light on how the Blood Elves are doing with what is going on in the Horde.
Akawaka Jan 4th 2012 6:29PM
What about the entire storyline of the Burning Crusade? The Blood Elves were present all the way through in nearly every zone and frankly it was awesome. Illidan, who the hell is that and I could care less? lol
I believe however that Blizz does things sort of one at a time, since there is so much within this universe. The Horde gets the spotlight in Cata, Alliance gets more in Mists and so on. So They feel they can hold off on the BE and Draenei for whenever they feel like updating Outland.
Personally I can understand this attitude but do not accept it, not now. Maybe seven years ago, but I honestly hope star wars will knock some reality into them to not give us tiny tidbits every six or months and think they are generous. I think this has come over them having a monopoly over the MMO and I seriously hope they will speed up their game and not dismiss players; like how they rather rudely did to the guy who asked about updating Moonkin form at blizzcon, I wanted to punch that dev in his smug face!
lso so feel you for Wolfheart, Knaack just inseerted them so willy nilly, he should have made those forces almost all orc, tauren, troll and goblin. It would have been awesome to see a cohort of Blood Knights and their thoughts on blazing a path through Ashenvale. After the Jaina book I am so hoping for a novel on the sin dorei, not to mention more use of them in game. Despite what Garrosh might think the kind of power the full forces of Silvermoon can bring to the table should never be underestimaded.
I am also a pure Alliance fan boy ;p
Elzam Jan 4th 2012 5:32PM
I'm tired of the Old Gods. We get it, Blizz, you love the Lovecraft homage. I'm not intimidated by them, all their imagery is now overused (I guess after a year of staring at blue in ICC they had to transition us to purple...), and I really feel like Blizzard wanted them to be along this horrific Lovecraft image: this incomprehensible being that to merely -know- it and pierce the veil of the world and see what lies inches beyond would surrender one's sanity, but the Old Gods at this point are getting very Saturday morning villain to me.
Bryan Dare Jan 4th 2012 11:28PM
This so much.
They were interesting when we barely heard about them. They were mysterious and terrifying. And then we got more with the lead up to Yogg and the battle with Yogg. It created a mounting sense of wonder and dread. Great.
But since then, the Old Gods are just... there. They have no impact. Hell, the naga are fighting alongside Faceless Ones (which actually HAVE faces, what??) in Vashj'ir as if they're just normal soldiers. One does not simply put Old God forces in the world as just run-of-the-mill enemies like that. Old God presence should always have impact, from Faceless Ones all the way up to the Old Gods themselves.
Remember Herald Volazj? Creepy and unsettling. Then we get gigantic maws erupting from the earth in Cata and they're practically just dealt with like some normal threat. Yes, there's the whole nightmare of Iso'rath business, but let's rewind. I first saw the thing (Alliance-side) while questing for the dwarves, who seemed wholly unconcerned by the giant, spiked, flailing Cthulhuan tentacles in their backyard, which I found incredibly surprising. Eventually the player finally gets to deal with it, but we just... kill it. Then we leave. No concern as to how it got there or how to get rid of its corpse. No fear. No contemplation. Nothing. Thus, no sense of narrative/emotional impact. Bah.
Well this turned into a rambling rant. I'll stop now.