Know Your Lore: The top 10 lore reveals of Cataclysm, part 2

Welcome to what is easily the most subjective list I have ever done. Last week, we covered the Infinite Dragonflight, the Alignment, the return of many old favorites, the tol'vir and Uldum, and the resurgence of the naga. However, that was only half of the story.
This week, we'll get moving right away on the five biggest (as determined by me) lore revelations of this expansion. What did Cataclysm change, shake up, or bring into focus for us?
5. Return of the Zandalari
I'm listing this as number five because, while a lot of the #10 through #6 reveals were fairly large, this one was not only a big deal, but the complete ramifications of it are barely even felt yet.
Trolls once ruled a vast empire spanning the then-world continent of Kalimdor, before facing down the might of the ancient aqir civilization. Although the ancient troll empire was fractured by that war and never again achieved its former strength, they've hardly forgotten what they used to be. Still, over the millennia since the destruction of the Well of Eternity, the trolls have proven too fractured and quarrelsome to unite. Even while the Amani trolls were losing the Troll Wars to the high elves of Quel'Thalas and the humans of Arathor, and the Gurubashi were slowly decaying within Zul'Gurub, there seemed little danger of the trolls ever uniting.

Furthermore, Vol'jin's response to the Zandalar attempt to unite all trolls under one banner is telling. It creates not only a source of tension between all trolls moving forward, but it establishes him as a force to be reckoned with. The Zandalari return has just begun to be felt in the Warcraft universe.
4. The Druids of the Flame and druid revelations
The reason I find the Druids of the Flame so significant isn't for their role in the attack on Mount Hyjal by Ragnaros the Firelord. While I'm sure that the fire elemental onslaught on the slopes of what is effectively the mystical center of the world of Azeroth will have effects well into the future, especially as the Well of Eternity beneath Nordrassil's roots still exists, the real interesting aspect of the Druids of the Flame is that they are an entirely new druidic tradition that works. Fandral Staghelm and Leyara, working on behalf of Ragnaros and the Twilight's Hammer, developed an entirely new druid order in months, unleashing that order to great success in their attacks on Hyjal, maiming Hamuul Runetotem and stretching the resources of the Druids of the Talon and the Shadow Sentinels to the limit.

The rise of the Druids of the Flame also shows that Fandral was not alone in his anger. There were a surprisingly large number of druids who went along with the Druids of the Flame, and this rift in the Cenarion Circle is only going to have more consequences in the future. As the world attempts to come back from the brink of the Cataclysm, the druids are going to have to deal with this.
3. The Alliance/Horde War
We started to see signs of the strain between Alliance and Horde in Wrath of the Lich King, with the Wrathgate event and the Battle for Undercity. But following the cataclysm, with Thrall's departure from the role of Warchief and Garrosh Hellscream's ascension to the role, we've seen more and more direct hostility between the two factions. While Deathwing plotted the end of everything that existed, the two major mortal factions spent as much time fighting over dwindling resources as they did in trying to deal with the Twilight's Hammer. They show no sign of slowing down now that the dragon has been defeated. In fact, if anything, it seems likely that this semi-cold war between them is only going to get hotter.

2. Powers toppled from their ancient thrones
As it stands right now, the Cataclysm has proved remarkably good at destabilizing the world of Azeroth and the elemental plans connected to it. Al'akir and Ragnaros are dead and Neptulon missing, leaving only Therazane of the original four elemental lords. Magni Bronzebeard is a crystallized statue underneath his city. Thrall is no longer Warchief, and while Malfurion's return puts him squarely in charge of the Cenarion Circle again, he's had to deal with a major rebellion led by Fandral as well as the inclusion of both troll and worgen druids into his order. The goblins of Kezan lost their homeland, as did the people of Gilneas, invaded by the Forsaken.
Combined with the revelation that the dragon aspects themselves are now now longer gifted with their ancient power and the death of Deathwing himself, Azeroth is moving into a period where many longstanding sources of power and stability are removed and new challengers are making a play for domination. The Zandalari, the naga, the Horde and Alliance themselves -- all are looking to carve a new order out of the chaos of the cataclysm. We're moving from a world at war with its inhabitants to a world where the inhabitants are at war.
1. Death of the Destroyer: Ushering in a new world
What really interests me the most about Deathwing's arc in Cataclysm is that, essentially, he accomplished his goal -- not the way he intended or expected, of course. But his eruption into Azeroth that triggered the Cataclysm did destroy the world that preceded it, and the world we're in now is one where the powers that watch and shape the destiny of mortals are mortals themselves.

The future is doubtlessly to be contended for and paid for in blood, as it has been throughout Azeroth's history. Deathwing's grand scheme failed, in part because he was insane and twisted and corrupted by thousands of years of listening to the whispers of the Old Gods, along with his own well-nursed hatreds and grudges. But Deathwing did create a new world. Azeroth now stands on the threshold of a destiny shaped entirely by her own inhabitants, not one planned out by titans or twisted by abhorrent monstrosities ancient and malign. Neltharion's fall was tragic, but it was also necessary for mortals to reach this point. Wherever we go now, we go through our own striving.
The runners-up
Of course, a lot more happened. We learned what happened to Gilneas between the Second and Third War, the origin of the Worgen Curse, and the true nature of the Scythe of Elune. We saw hints as to the goblins and their origins. Thrall and the Earthen Ring took center stage on Azeroth and became a power to be consulted. The Old God N'Zoth revealed himself, and C'thun spoke through Cho'gall even though he's supposedly dead (begging the question of whether the Old Gods can die at all). The Wildhammers effectively joined the Alliance, and the Dragonmaw found a kind of redemption in the Horde. I picked the 10 points I did knowing that they wouldn't even come close to covering everything that happened or that everyone would agree with them. In fact, I hope you don't and that you tell us all why.
Next week, now that he's dead, let's try and sum up Deathwing in his entirety, shall we?
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore
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Reader Comments (Page 2 of 2)
Nyold Jan 4th 2012 5:41PM
re: druids of the flame, maybe it's an idea for future classes? flame-based shapeshifters?
Hob Jan 5th 2012 5:33PM
Sounds perfect for blood elves ~ the sun and fire imagery would be amazing.
/fingers crossed
Ulfgar Jan 4th 2012 5:49PM
@Eldoron. I think previously it was stated that the Aspects were created to protect Azeroth, but pretty sure I read somewhere after Dragon Soul came out that the Titans had specifically tasked them with defending Azeroth against the prophesized Hour of Twilight. Now they stopped that, there is no need for them.
One sentence in the article jumped out at me though, that being "Azeroth now stands on the threshold of a destiny shaped entirely by her own inhabitants, not one planned out by titans or twisted by abhorrent monstrosities ancient and malign. ". Specifically the Titans bit. Made me think the Titans are very very big on having Order. They set oodles of failsafes in place to keep Azeroth as they designed it, from Algalon, to the Re-Origination device in Uldum etc etc to make sure that Azeroth stayed as they intended. Now that is no longer the case, how will they react if/when they show up in WoW??? A part of me thinks they won't be as benign as people may think. Just spit-balling really.
Shinae Jan 4th 2012 6:10PM
Yeah, I could see the Titans eventually becoming raid bosses, even without any corruption. Their orderly ways already could have been the end of us, i.e. Algalon.
Sl0th Jan 4th 2012 6:52PM
My theory has always been that eventually the Titans are going to swing by Azeroth to find out what's happening on their carefully ordered planet and be aghast at what they find. We haven't just deviated from their plan. We've taken their plan, torn it into tiny pieces, burned it and invited the neighbors in to watch it burn.
Think about it. Azeroth has been rent asunder twice - once at the hands of mortals and once by one of their own corrupted safeguards. We've managed to kill a good number of Titanic constructs and safeguards (Both corrupted and uncorrupted.) We've bested one of their agents who came by to check up on us. We've broken their engine of re-origination.
Beyond that, the prisons of the Old Gods - beings that are on a par with the Titans themselves when it comes to power - are mostly wide open now and said beings are taking an active role in engineering their own escape. The elemental planes are merging into our plane. Chaos abounds pretty much anywhere you look.
To top it off, we now have a variety of alien organisms now taking up residence on the once orderly world and a race of beings who were raised from death by means originating with the Burning Legion. I somehow doubt it was in the Titan's plan that the Orcs or Draenei should be crashing on Azeroth's proverbial couch or that the Forsaken should be waltzing out of their graves to hang out with the living again.
I'm not expecting the return of the Titans to be a joyous reunion. I'm expecting them to show up, take a look around, exclaim what amounts to "WTF?" and start attempting to manually re-originate the world with a righteous fury. I get the feeling that we're better off with the Titans being an absentee landlord because the moment they take notice of how much we've messed up the world, they'll probably come by to try and violently evict us. And we're not going to get our security deposit back.
Deathknighty Jan 6th 2012 6:27AM
MY little theory is that, while we're in space messing up the Burning Legion, the Titans will drop by and reoriginate a world completely devoid of leaders and heroes, due to everyone important being on Argus or something, so we come back and find that while we were saving the universe the world was destroyed. And then we go beat the crap out of the Titans until they reverse the reorigination. Maybe we have to kill an outer space old god or something to prove we're capable of having a world to inhabit.
paul.morales91 Jan 4th 2012 6:21PM
Matt,
Quick lore question. I was questing in Hyjal the other day, and got to thinking about all the druidic spirits (Malorne, Ursol/Ursoc, etc.). I did a little researching on Wowpedia and was surprised that there was no mention of any sort of cat spirit. This is odd because every other druid shapeshift form has some lore justification. Bear druids get their power from Ursol and Ursoc. Their flight form comes from Avianna. Balance druids seem to get their Moonkin form from nature itself. The only shapeshift form that has no lore justification is cat form. Is there something I missed or is this a misstep on Blizzards part?
lorenerd Jan 4th 2012 9:35PM
Im pretty sure (correct me if im wrong) that the druids dont get there power from the demi gods we see in hyjal but from the world itself.
deymorin Jan 4th 2012 6:29PM
"Malfurion is a wise and powerful druid, and Cenarius is the son of Elune and Malorne -- but neither has a monopoly on the ways druids can explore the world. Misled, insane, and twisted by his losses Fandral might have been, but it's also clear that he discovered a brand new way to be a druid."
I thought this had already been done. Isn't the (root) reason we have Worgen in the world caused by a group of druids finding a new way to druid? (I know there is much more to it, that's why I said root reason)
Al Jan 4th 2012 7:54PM
They tried a Form that Malfurion knew was trouble, so he omitted it from training. It was still part of things, in a way.
paul.morales91 Jan 4th 2012 8:26PM
There are tons of different ways to be a druid, but the trick is to find one that WORKS. The whole wolf-druid thing didn't work out because channeling Gol'drinn would cause the druid to be consumed with rage and bloodlust. This is why the Cenarion Circle was formed in the first place; to make sure young druids followed a set path and didn't experiment with other (possibly unstable) druid forms. Whats amazing about the druids of the flame is that they seem to be in control of their senses like the Cenarion druids.
RobertHMayfire Jan 4th 2012 9:38PM
Zul is the minion Gozer. ;-)
KLRMNKY Jan 4th 2012 9:39PM
I found the druids of the flame comment to be quite. I only wish that Blizzard would take the advice instead of doing what we all know they will and never bring it up again.
But unfortunately, when you have the Ancients right there, the guy who actually taught druidism telling the druids that it's his way or the villain bat. We will never get to see druids explore other ways of being druid without becoming villains.
So while the worgen, and the Gilneans practice a different form of druidism, presumed based upon how their titles and role revolve around the Harvest. While the trolls call Ancients loa and have their own ideas about druidism, sadly, that's going to and is currently being swept under the rug because if it's one thing that the night elves and tauren druids can't stand is druids thinking outside the box.
And while the druids of the Flame primarly left because of Malfurion's inaction with Ashenvale and working alongside the Horde, in the end, and as much as I dislike Malfurion's nuetral stance, he was right in the end. Saving Mount Hyjal and the tree were far more important than splitting the CC into Alliance and Horde factions who put thier faction above what druidic teachings say.
So goodbye Druids of the Flame. Too bad your impact and legacy die in the Firelands.
ejunk Jan 5th 2012 11:17AM
Love these are articles as it does something I have trouble doing on my own: organizing all the various loose ends and story openings that the end of this X Pac leaves. I can mentally organize most of what HAPPENED, but not so much what's left unanswered. thanks!
shirtntie Jan 6th 2012 1:08AM
Hello, thanks for the read. I have to say a few things i feel about point number
4. The Druids of the Flame and druid revelations
Could you explain why this seems to you like a revelation and not a cheap gimmick?
To me they are not "an entirely new druidic tradition that works". "developed an entirely new druid order in months" it was not developed in game by lore characters hard at work studying their craft. It was developed by the writers because it went along with the theme of "firelands is all about fire!". To me it seems as ridiculous as a light wielding warlock. We've seen these kind of silly ideas before like the melee mage Kael'thas in TK, did Kael'thas stumble upon the secrets of how to be the first mage boxer? No, he used melee attacks because of game mechanics. Can Druids use fire better than a Fire mage or Shaman(not just shooting fire but able to turn into fire made creatures)? No, it was just cause the raid was Firelands, the theme was fire.
Another point has to do with staghelm is discussed on another site. It is a good article and questions the misguided use of Thrall as Staghelm's enemy compared to Malfurion and the Aspects. Its a good read.
http://childrenofwrath.blogspot.com/2011/12/problem-with-thrall.html