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Blue Posts and Other WoW News: Diablo turns 15, and the originators of WoW lore

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Blue posts

Quote:

It is a bug because Ret has 2x the chance for it to proc off every attack unlike any other melee. No other melee has that interaction with Gurth.

This is true, and has been fixed. Gurthalak should not proc off of Censure.

For other classes, the sword overall does the damage we intend, but it's variable, so a few spectacular numbers are occasionally posted. Those shouldn't be accepted as typical. Likewise, random burst can sometimes cause high damage in PvP, but we don't think those situations with Gurthalak are reliable or severe enough to be a balance problem.


Diablo Turn 15
It's a rare occasion when we're able to mark the 15-year anniversary of not only a game, but an entire universe. In 1996, the original Diablo® introduced gamers to the cursed town of Tristram... and the twisted, ancient evil that dwelled beneath it. Diablo II and its expansion, Lord of Destruction®, transformed a claustrophobic dungeon-crawler into a sprawling adventure that drew players into the wider world of Sanctuary. Today, with Diablo III on the horizon, we'd like to celebrate all of the memorable moments that have marked the last decade and a half of Diablo history.

Please join us in celebrating Diablo's 15-year anniversary -- and we invite you to share your own Diablo memories with us by using the Twitter hashtag #Diablo15


Lore People
There really isn't one person who has shaped the story behind Warcraft. It's always been a collaborative effort. The story has evolved along with our company, though the original developers of Warcraft: Orcs and Humans remain ever entwined in the franchise's momentum.

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Or, if you want a few more details on some of the major lore collaborators, Alona does a pretty good job pointing them out here. ;)

The driving force behind the lore has been Chris Metzen:

http://www.wowpedia.org/Metzen

Though there's a team of lore and story/quest developers right now with folks like Dave Kosak running them:

http://www.wowpedia.org/Dave_Kosak

A lot of the brainchild of WoW's design came from Tigole:

http://www.wowpedia.org/Tigole

Rob Pardo:

http://www.wowpedia.org/Rob_Pardo

Furor:

http://www.wowpedia.org/Alex_Afrasiabi

etc. who had played everquest and were brought on to help design the world of warcraft based on their experience in that game. It's kind of a funny story. They were unhappy with EQ and basically told the EQ devs, "If you don't take our suggestions to heart, we'll design our own game."

And they did.

And look at WoW now.

However, despite there being some big names in WoW development rest assured that every single person on the teams contributed in some way. WoW isn't any one person's brainchild or game, though some had more of a hand in it than others.

I'm sure I'm forgetting some older devs but I wasn't as into the game when I started playing back in the day so I didn't keep as much tracking on it.


WoW news from other sites
  • MMO-Champion Patch 4.3.2 Items, Blue Posts, Diablo Anniversary Page
  • Wowhead News News Round Up: 4.3.2, Darkmoon Faire, and D3DB
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