Blue Posts and Other WoW News: Diablo turns 15, and the originators of WoW lore

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Blue posts
Quote:
It is a bug because Ret has 2x the chance for it to proc off every attack unlike any other melee. No other melee has that interaction with Gurth.
It is a bug because Ret has 2x the chance for it to proc off every attack unlike any other melee. No other melee has that interaction with Gurth.
This is true, and has been fixed. Gurthalak should not proc off of Censure.
For other classes, the sword overall does the damage we intend, but it's variable, so a few spectacular numbers are occasionally posted. Those shouldn't be accepted as typical. Likewise, random burst can sometimes cause high damage in PvP, but we don't think those situations with Gurthalak are reliable or severe enough to be a balance problem.
It's a rare occasion when we're able to mark the 15-year anniversary of not only a game, but an entire universe. In 1996, the original Diablo® introduced gamers to the cursed town of Tristram... and the twisted, ancient evil that dwelled beneath it. Diablo II and its expansion, Lord of Destruction®, transformed a claustrophobic dungeon-crawler into a sprawling adventure that drew players into the wider world of Sanctuary. Today, with Diablo III on the horizon, we'd like to celebrate all of the memorable moments that have marked the last decade and a half of Diablo history.
Please join us in celebrating Diablo's 15-year anniversary -- and we invite you to share your own Diablo memories with us by using the Twitter hashtag #Diablo15
Please join us in celebrating Diablo's 15-year anniversary -- and we invite you to share your own Diablo memories with us by using the Twitter hashtag #Diablo15
There really isn't one person who has shaped the story behind Warcraft. It's always been a collaborative effort. The story has evolved along with our company, though the original developers of Warcraft: Orcs and Humans remain ever entwined in the franchise's momentum.
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Or, if you want a few more details on some of the major lore collaborators, Alona does a pretty good job pointing them out here. ;)
The driving force behind the lore has been Chris Metzen:
http://www.wowpedia.org/Metzen
Though there's a team of lore and story/quest developers right now with folks like Dave Kosak running them:
http://www.wowpedia.org/Dave_Kosak
A lot of the brainchild of WoW's design came from Tigole:
http://www.wowpedia.org/Tigole
Rob Pardo:
http://www.wowpedia.org/Rob_Pardo
Furor:
http://www.wowpedia.org/Alex_Afrasiabi
etc. who had played everquest and were brought on to help design the world of warcraft based on their experience in that game. It's kind of a funny story. They were unhappy with EQ and basically told the EQ devs, "If you don't take our suggestions to heart, we'll design our own game."
And they did.
And look at WoW now.
However, despite there being some big names in WoW development rest assured that every single person on the teams contributed in some way. WoW isn't any one person's brainchild or game, though some had more of a hand in it than others.
I'm sure I'm forgetting some older devs but I wasn't as into the game when I started playing back in the day so I didn't keep as much tracking on it.
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Or, if you want a few more details on some of the major lore collaborators, Alona does a pretty good job pointing them out here. ;)
The driving force behind the lore has been Chris Metzen:
http://www.wowpedia.org/Metzen
Though there's a team of lore and story/quest developers right now with folks like Dave Kosak running them:
http://www.wowpedia.org/Dave_Kosak
A lot of the brainchild of WoW's design came from Tigole:
http://www.wowpedia.org/Tigole
Rob Pardo:
http://www.wowpedia.org/Rob_Pardo
Furor:
http://www.wowpedia.org/Alex_Afrasiabi
etc. who had played everquest and were brought on to help design the world of warcraft based on their experience in that game. It's kind of a funny story. They were unhappy with EQ and basically told the EQ devs, "If you don't take our suggestions to heart, we'll design our own game."
And they did.
And look at WoW now.
However, despite there being some big names in WoW development rest assured that every single person on the teams contributed in some way. WoW isn't any one person's brainchild or game, though some had more of a hand in it than others.
I'm sure I'm forgetting some older devs but I wasn't as into the game when I started playing back in the day so I didn't keep as much tracking on it.
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Filed under: Today in WoW






Reader Comments (Page 1 of 1)
darksky Jan 5th 2012 2:52AM
Just to add one more Blue Post that didn't make it into this article, and it's a biggie:
The bugged Darkmoon Faire artifacts/quests were hotfixed today. Unfortunately, if you already attempted to complete the quest and got a "You have already completed this quest" message this DMF, you still can't complete it this month and will have to wait for next month.
Sounds like a hotfix written by Congress. "Hey, we've totally helped! Unless you were actually affected by the problem, in which case... sorry, still broken!"
http://eu.battle.net/wow/en/forum/topic/3161499235?page=1#18
Arrohon Jan 5th 2012 6:02AM
Um, if Diablo launched in 1996, how is it turning 15? I was born in 96 (best year ever), and unless I'm mistaken, I'll be 16. I love ya Diablo, but don't make me relive that year.
Drakkenfyre Jan 5th 2012 8:05AM
Diablo was launched in December '95. It was so close to '96, most places just say '96.
I haven't checked to see who was talking about Diablo, but if it were Bashiok, he's been wrong before. No offense to him, but when people were complaining about how short the Diablo 3 beta is, he said the Diablo 2 beta was only Act 1, and the Barbarian.
It was not. It was the entire game, with all of the classes, without the game cinematics which they wanted to "hold back for a surprise". They even sent out game CD's, and the 1000 people who got into the closed beta test have their name in the "Ring of 1000" in the credits (WarCraft 3 was the last time they did the 1000-tester limit, and the testers getting their names in the game.) The Diablo 2 Stress Test Beta, which I was in, was Act 1 and the Barbarian, and was meant to stress the Battle.net servers.
zinckiwi Jan 5th 2012 9:55AM
A year off :) Launched December 31, 1996.
styopa Jan 5th 2012 7:51AM
The comments above about WoW lore are kind of more about "how'd we design the game" not really much about the generation of lore.
The fact is that WoW was the red-headed stepchild of Warhammer. Warcraft (the RTS) was pitched as a Warhammer combat game, and Games Workshop passed on it (one of the more catastrophically stupid things they've done, but then again would Warcraft have had the freedom to become WoW under their aegis? I doubt it...). At that point there was already a fair amount of code/artwork, so there was a last-minute crash to 'de-Warhammer-ify' it enough so the lawyers would agree it was different enough to avoid litigation. If you are familiar with Warhammer, and play Warcraft(1), it remained pretty darn close to the source material.
So really the 'lore source' for WoW was a quick rationalization/back-history rewrite. Call it a shadow-mirror dimension reflection of Warhammer. Real novelty didn't begin until Warcraft2, when they were actually writing a game from the ground up with THEIR IP.
lolikitty Jan 5th 2012 11:54AM
Holy crap i'm old.
SamLowry Jan 5th 2012 3:21PM
"A lot of the brainchild of WoW's design came from Tigole:"
Ugh, please hire someone who speaks English.