Raid Finder loot rules changing in patch 4.3.2

Coming up in patch 4.3.2, it will no longer be possible to win two of the same item from the same boss. New loot rules coming so quickly seems to be indicative of Blizzard's position on the Raid Finder and its rules -- fluidity is a good thing. With the Raid Finder, more people are seeing raid content then ever, and these players need a different set of rules and a varied approach opposed to classic raiding. As time goes on, you'll be sure to see more tuning to the Raid Finder rules. Hit the jump for the full post.
Zarhym says Raid Finder loot rules will change in 4.3.2
We know this information. The item designers have plenty of spreadsheets too. If you're saying creating said spreadsheet takes an equivalent amount of time as coding a system in the game whereby item distribution accounts for the spec you're fulfilling in a dungeon, you're wrong.

Quote:
If you are DPSing you get the need bonus on (your) DPS gear. Tanks on tank gear. Healers on healer gear. A little common sense with things like bears and spriests on their slightly different needs and all of a sudden the loot issues where everyone needs everything are all fixed.
Then a little common sense when there are two of an item, you treat it as any guild would, you roll and the top two get it. Not treat each piece separately.
It should have been completely obvious that everyone would need on everything they could regardless of whether they need it as your getting 20G for that shiny new weapon is much better for you than the person stuck with an i353 weapon getting a much hoped for upgrade because you will never see them again.
Blizzard fixed frost orbs from being needable soon after LFD launched. They fixed needing on BoEs in 5 mans. Why on earth didn't they fix LFR loot when it was glaringly obvious that the current LFR loot tags would not be sufficient?
New loot systems must be so depressing for GC and crew. Every time a new one comes out they must be so hopeful that their customers will all be pulling together. I wonder if they have a shrink on call each time a new one launches when they get reminded, yet again, about simple game theory, and the fact that in a group of strangers each person will do what is best for them.
If you are DPSing you get the need bonus on (your) DPS gear. Tanks on tank gear. Healers on healer gear. A little common sense with things like bears and spriests on their slightly different needs and all of a sudden the loot issues where everyone needs everything are all fixed.
Then a little common sense when there are two of an item, you treat it as any guild would, you roll and the top two get it. Not treat each piece separately.
It should have been completely obvious that everyone would need on everything they could regardless of whether they need it as your getting 20G for that shiny new weapon is much better for you than the person stuck with an i353 weapon getting a much hoped for upgrade because you will never see them again.
Blizzard fixed frost orbs from being needable soon after LFD launched. They fixed needing on BoEs in 5 mans. Why on earth didn't they fix LFR loot when it was glaringly obvious that the current LFR loot tags would not be sufficient?
New loot systems must be so depressing for GC and crew. Every time a new one comes out they must be so hopeful that their customers will all be pulling together. I wonder if they have a shrink on call each time a new one launches when they get reminded, yet again, about simple game theory, and the fact that in a group of strangers each person will do what is best for them.
We're not that naive. We knew from the start of designing the Raid Finder system that we'd need to build a smarter loot distribution system to regulate fair play. It was also really important to us to get Raid Finder working and implemented with the Dragon Soul raid. We had to be realists about it.
The loot system will be improved in upcoming updates -- including in patch 4.3.2, where it'll no longer be possible to win two of the same item for a single boss kill. But we're really happy with the implementation of Raid Finder and feel it's a great new feature for the game, and one we'll continue refining over time.
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Reader Comments (Page 5 of 5)
Daikaiju Jan 5th 2012 7:12PM
Had a Fall Of Deathwing run last night. Tier chest token drops and a shaman wins it. He already had the chest piece. Later, he wins the agility mail belt as well, already having the caster mail belt from RF. His reasoning? "Offspec".
If you have the tier piece you should be restricted to either greed or get no roll bonus.
wtfmybum Jan 5th 2012 7:18PM
Roll bonus? Hmm As a DPS warrior, I still lost to a tanking Warrior on a 2hander sword off Deathwing.
othragon Jan 5th 2012 7:27PM
It's not a perfect system. They just got it out and it's still being refined, as did the LFD system when it first came out.
Sure, it sucks to see people rolling need on stuff they already have or whatever, but then again, if you want true fairness in loot rolls, raid with your guild.
GhostWhoWalks Jan 5th 2012 7:31PM
I'm going to say that they need to change the loot rules from "you can roll on loot from a boss each week" to "you can WIN loot from a boss each week". Right now I'm getting way too many LFR runs where tons of stuff I can't use drops and the gear I can use is frequently won by someone else. And yes, I know the idea of being to roll on boss drops once a week has been the standard since the game's creation, but the difference is that people running in guilds KNOW that they have a fair shot at winning all the items that drop, because if they're part of a team then the Raid Leader will (ideally) distribute loot to those who can get the most use out of it. Having to roll against 24 random people who are all in it for themselves significantly changes the dynamic: I can't demand that my gear will drop or that I'll win it, but the least they can do is allow me to try multiple times per week.
Kakume Jan 5th 2012 7:59PM
In this game, "allowed to" has an awful habit of turning into "feel like I have to."
If LFR (or any dungeon) allowed toons to keep attempting bosses repeatedly until they got a boss, two things would happen. One is that people would gear up very quickly and exhaust the content; the other is that plenty of people would feel pressure to run the dungeon constantly until they milked a drop from every single boss.
It's easy to say that only a minority of people would do that, or that people should know better - but we've been down this road many times before, and it's exactly the sort of thing that raid lockouts and valor caps are there to deal with.
Sinthar Jan 6th 2012 8:49AM
So from your post I just got the message
'I am not gearing up from each boss, as having the same chance as everyone else is not enough, please change the rules so I can use LFR to gear myself up completely and quickly'
Your next stage after that would be (Im guessing ofc - but it fits the pattern)
'why make me kill the boss multiple times each week to get my loot, fix it so I get a piece of loot from each boss every kill'
Then followed by
'I am bored with the game as its too easy. My toons are all kitted out in raid gear, so Im quitting until next expansion'
dodgeballer2005 Jan 5th 2012 7:56PM
For me, the key phrase is "Don't get mad, get even." My friend and I both tank the same runs and share all of the tank loot between each other. When we're all geared up, we pass to the greedy DPS.
Problem?
Mir Jan 5th 2012 8:03PM
You people have not been watching where loot goes very carefully. The sad part is you are all upvoting comments that are patently wrong:(
Last night a feral druid picked up the healing trinket, and a ret pali got the healing neck.
If you queue as multiple roles, you get the bonus on those roles.
SDevil Jan 5th 2012 8:57PM
I think I fall into a mixed catagory. I think there are people who abuse the system, and they should be dropped into the deepest, darkest pit available. I also think, that you shouldn't be able to win more than one tier token a week. Share the love already.
Do I think you should be rolling on items you can't use or have no need for, depriving others of the loot just so you have something you might be able to exchange later? No, you should join the other greedy jerks in that deep dark pit. Do I think it's ok to roll on stuff you can use/need and then try to trade for something you might be a better upgrade or better fit, sure.
Just because there are always going to be greedy people, doesn't mean that I think they should be allowed to get away with and I look forward to the day when they can't.
Shrikesnest Jan 5th 2012 10:09PM
A thought - it wasn't too long ago that the need/greed rules were way less sophisticated, and anyone could roll need on anything that dropped. Before that, there was NO pretty little loot window that gave everybody a fair shake; players would just use /roll and work it more or less on the honor system. The game was beset by ninjas who would either loot something that wasn't rightfully theirs or, later on, just need on everything until the group kicked them. They were reviled, made to wear scarlet letters, verbally abused and kicked from every reputable guild, etc.
Now that the loot window is so much more sophisticated, barring you from needing on things you shouldn't need and giving you bonuses to things you should need on, it seems like there's a lot less shame attached to ninja behavior. It's kind of like those intersections that saw a big decline in car accidents after they *removed* the road signs; when you hold everybody's hand too much they stop making their own decisions. If the little box says I can need, then I must be totally justified in needing.
It's kind of inevitable, though, when you're drawing from such a huge pool. It's almost like the move from agricultural hamlets of a few hundred people to big cities with populations in the millions. Suddenly, you find that you need more sophisticated rules to govern everyone, but the sophisticated rules create problems of their own.
Hmm...
Philster043 Jan 6th 2012 2:18AM
Glad to see this being implemented. I had to depend on the generosity of a raider who won two of the same thing today - I was the only other one who wanted it! Fortunately he did give me the second drop without any fuss.
jelevra Jan 6th 2012 2:36AM
Not Rocket science...
Make the loot in LFR worth No Gold and Not Disenchantable... Like VoA!
You'll still get idiot griefers that roll on it just because they dont want other people to have upgrades, but instead of giving them something they now have a used bag-space.
Fair enough this will only stop the Greedy people from taking things they dont need but you'll still get the tools that do it just because they can.
Sunhead Jan 8th 2012 12:10AM
What a lot of whining.
I have this to say.
YOU ARE GETTING RAID GEAR.
Be happy with that. You would not be raiding without the LFR. If it is really that bad, stop it, organise your own raid team and divvy up loot the way you want to.
Blizzard told us UPFRONT that the loot system would be flakey around hybrids but that they currently had no way ingame to match class/spec/role and stats neatly and that it would come in MoP.
Blizzard are not lazy, they are not stupid, if they are telling you they cant do something right now you should believe them. Enjoy what you are getting to experience for the first time.
Unless you are an OO Programer with exposure to the WoW Code then you have no idea at all how hard or easy it might be to add to the current codebase.
Mantrhax Jan 8th 2012 10:58AM
Well, u need somesmart people working on loot system since the begining, and not after everyone starts complaining about it...