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1-05-2012 @ 7:04PM
I'm sorry loop, I just disagree. Less randomness in dungeon/raid loot makes things better. For example:-Badges of justice in the BC to help people fill in the slots they would get bad RNG for...-...led into the emblem system in Wrath which became very popular...-...which has led into the point system in Cataclysm, which is one of the really great things that blizzard has done in this expansion-Goodie bags from lowbie dungeons (as mentioned above)-Pvp has exactly zero RNG when it comes to loot, and pvp is intensely popular in wow.apologies for the GW2 reference above, it was non-sequitor and very few people probably know what I meant. WoW has enough examples on it's own to support my hypothesis.I think it's fine to keep at least some RNG for things like weapons and trinkets, so long as there are non-RNG ways to get upgrades but not-top gear at those slots, and that is another thing blizzard has done well at with cataclysm. Implementing a "goodie-bag" type reward system for finishing a raid or a portion of a raid would be a great way to remove some RNG, reward players, and also motivated players to try to finish a raid or portion of it. I think this is also something blizz got right with rewarding valor points after completion of dragon soul wings, versus individual bosses.
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