Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
1-05-2012 @ 7:18PM
GhostWhoWalks said...
I'm gonna go with Pyro here and add that the less RNG a game has in its rewards system, the better. People want to play a game because they enjoy it, not because they like running a treadmill that might or might not have the reward they want at the end of their workout. Giving us specific rewards that we can work for and know will be waiting for us at the end of the road is more motivation to play, not less. More RNG just means more frustration.