Rotations vs. Priority Systems: The buttons you press

Oh, yes, Tim. I can explain. It's a fun little meta-discussion, because the change in damage rotations is actually a microcosm of the way WoW has evolved over the last seven years. Don't believe me? Hold onto your seat, and let's get started.I love playing damage characters like a rogue and a retribution paladin. When I read through the forums about how to play these classes well they talk about how priorities have replaced rotations. I don't really understand the difference or the history of what they're talking about. Could you explain?
First, let's establish that rotations exist for all classes and roles. While you usually get a little more play from figuring out the best rotation among damage classes, I assure you that healers and tanks worry nearly as much about pressing the right buttons. That's really what the whole mess boils down to: Which buttons should you push?
You see, Tim, back in the days of original WoW, most players kind of mindlessly mashed their buttons without a specific order. Sure, we had a general notion that a high-level Fireball would do more damage than a low-level Fireball. And we knew that some spells had higher cast times but delivered more damage.
But it lacked science. Rotations existed in a murky, primordial game ooze. All the raw material was there for damage buttons to spring into animate life of its own. But they were missing some essential spark to transform into the elegance of damage rotations.
Enter the theorycrafters.
Enter the theorycrafters
Ever since the dawn of Gygax, roleplaying games have had rules lawyers. Usually, a rules lawyer is that special individual who reads every single mechanic and figures out the most potent and powerful combination.
Theorycrafters are kind of like that, except they're armed with spreadsheets, combat logs, and a mastery of math of which we mere mortals can only dream. They started picking the game apart by comparing cast times, damage results, and all the likely algorithms that determine exactly how much damage is created by each ability. Then they strung all this information together and figured out the best way for your hunter to lay the biggest smack-down on the bad guy. This knowledge wasn't even vaguely limited to the notion of single attacks. The theorycrafters could build a timeframe of attacks. They could tell that if you cast all of your abilities in a certain order and then repeated that order, you would produce the optimal damage.
And the playerbase rejoiced.
It kind of suckedImagine what life was like then. You'd join a raid, and you'd know exactly which buttons to press in what order. A, B, C, D, A, B, C, D. You'd repeat until the bad guy died. Any deviation from the appropriate button order rendered you obsolete and labeled with the dread title of Noob.
Also, it was really boring. To simulate DPS life in real life, type the entire alphabet a dozen times or three. Then try and tell someone how your mastery of typing A through Z made you incredibly elite. You barely even have to type quickly; just hit a letter every second or two.
Blizzard looked down at all us players busily typing the alphabet and acknowledged that kind of sucked. Sure, most of the game was about gearing up and spending time in raids, not flawlessly executing A, B, C, and D over and over. But Blizzard knew this state of affairs lacked elegance. So it revised the system in a few different ways.
Behold the Solution: Priorities
While WoW scholars could spend hours at a buffet table arguing about when priority systems were actually invented, this new design of button pressing saw real prominence starting in Cataclysm.
Put shortly, this is a priority system: If A is available, use A. If it is not, then use B. If neither A or B is available, use C. Therefore, A > B > C.
But Blizzard knew this would just unfold into yet another rotation eventually if something didn't mix up the order by which those buttons became available. Designers provided a few variables and dynamics that would shake up your basic priorities.
Mixing up prioritiesProcs are probably the most common priority shifter right now. A great example is Brain Freeze. Your average frost mage slams Frostbolt like it's going out of style. Hammer that Frostbolt button hard and fast. But when Brain Freeze procs, you switch to Frostfire Bolt. While you'd normally not be interested in using FFB, Brain Freeze has made it instant. In a time-to-cast vs. damage ratio, FFB just got super-valuable. This is an awesome way to mix up the priority system, because by assigning different procs to different spells, you really change the value of each ability quickly. Players have to react, and react fast, to achieve their best damage potential.
Resources are another interesting way to shuffle priorities. Not to pick on mages even more, but arcane mages have two different priority systems they use. The first is a mana-conservative priority routine. An arcane mage will conserve his mana by using certain spells according to procs but is otherwise careful not to deplete his resource. The second priority is a burn rotation. When trying to issue big damage super-fast, the priorities become mashing a single, powerful spell. Mana's just one resource, of course. Death knights have runic power, rogues use energy, and the list goes on and on.
What's the point?
Blizzard has other tricks to complicate your priority system. Some spells get more powerful according to buffs, debuffs, and statuses.
The ultimate goal has been to make life more interesting than just mashing a handful of buttons in a particular order. That old method is a pure damage rotation. The contemporary priority system, along with its complications, is much more interesting. It also gives a good player a chance to shine; the ability to react and adapt your priorities according to a situation is what shows off your real skill.
So there you go, Tim. That's the story of priorities versus rotations.
Filed under: WoW Rookie






Reader Comments (Page 1 of 3)
djsuursoo Jan 5th 2012 2:25PM
i started my MMO life with everquest where the rotation(adjusted for cooldowns) was king.
it was honestly kind of stale.
then i came to wow(this would have been midway through wrath), and woah hey procs totally change things up! awesome!
and nowadays it's a very curious system that, frankly, i love and adore.
i'm at my happiest with fully priority based characters like shaman/frost DK.
rogues are still fun but they're the holdouts... combat rogues at least are still strictly sequential rotation based. open-strike-strike-strike(if needed)-first finisher-strike-strike-strike-second finisher, etc.
i like how dynamic priorities system can be. being able to make true decisions on what to do next makes the game fun again.
of course it can go to far. retadins, i'm looking at you*.
* the best description ever of retribution paladins was in stormwind tradechat one night 'ret is like playing whackamole, where all the moles pop up at the same time.'
MisterRik Jan 5th 2012 2:49PM
'ret is like playing whackamole, where all the moles pop up at the same time.'
Every 3.5 seconds.
Edymnion Jan 5th 2012 3:12PM
Its odd, I enjoy my Protection Paladin, but I absolutely cannot stand playing a DK for that very reason. Way too many abilities and rune cooldowns that end up feeling like you are playing whack-a-mole. I for one do not want to have constant procs that pop up completely changing my rotation every time I turn around.
And yet I also enjoy my elemental shaman, which is exactly that. Spam lightning bolt until lava burst comes off cooldown, and toss in an earth shock whenever fulmination has finished filling it up.
I think thats the difference that makes me enjoy the shaman while hating the DK. Shamans have a spammable attack. DK tries to merge a rotation (use this rune, then that rune, then this two run attack, hit this ability, then your first runes should have regenerated, repeat) with too many randomish proc's.
If you're going to have a proc based priority system, don't combine it with an old fashioned rotation. If you're going to have an old fashioned rotation, keep the procs to a minimum.
So far my favorite playstyle is my combat rogue. She has a nice steady rhythm in her rotation, spiced up a bit by juggling the different timers, with just enough spice thrown in with Bandit's Guile and Killing Spree that I don't get bored. The rotation is kind of like the base beat in some good house/techno. Its always there, pulsing in the background, with the timers adding some melody in a layer on top of that, and killing spree/bandit's guilde/adrenaline rush filling in the sudden bursts of excitement.
sarah Jan 5th 2012 7:22PM
Edy - Unholy is better than Frost for that problem. I was a combat rogue in Vanilla, and I can't get into Frost.
Lsprof4 Jan 5th 2012 2:27PM
And that's what Dps is all about, Charlie Brown...
Bumblebee Jan 5th 2012 2:32PM
Great read, this article.
arquenvaron Jan 5th 2012 2:34PM
Very interesting article :) thanks for the explanation ;)
Titusx Jan 5th 2012 2:33PM
I present to you a fairly standard priority queue for an enhancement shaman on single target fight (as taken off MMO-Champ forums):
1. Searing Totem if expired.
2. Storm Strike
3. Lava Lash.
4. Maelstrom Weapon x5 - Lightning Bolt.
5. Flame Shock - If Unleash Flame Buff is active.
6. Unleash Elements.
7. Earth Shock.
8. Feral Spirit.
9. Searing Totem.
10. Maelstrom Weapon 3 or more - Lightning Bolt.
11. Refresh Lightning Shield.
Sweet joy.
djsuursoo Jan 5th 2012 2:45PM
you left out the part where all that happens in just a hair over ten seconds.
a flawless enhancement opening salvo is a thing of beauty to behold.
not to mention an ass-ton of damage in a very short time if said shaman is stat'd right. i've had threat pulled off my DK even after a good frontloading by good enh shaman...
it's DDR for your fingers, and it's impressive when done right. the best analog to it i've found is the top-end bards from EQ, who were twisting magic effects together(songs lasted past when you ended them so you could layer effects together with nigh-100% uptime on up to five or six effects) with similarly perfect timing needed.
Como Jan 5th 2012 3:10PM
anyone who ever played a bard in eq gets an automatic spot in my raids. That was THE most difficult and rewarding class I have ever played in an mmo.
Monion Jan 5th 2012 3:11PM
I play a Holy Paladin and an Enhancement Shaman, and I *love* the complex priority system of the Enh Shaman. I play Ret on occasion and just think it's a poor man's Enh Shaman, then go back to my dual-wielding, lightning-throwing, totem-laying maniac and love every minute of it.
Titusx Jan 5th 2012 2:36PM
I, for one, love complex priority systems and rotations. Having to juggle all those things as you keep track of a raid boss mechanic and raid wide abilities as well as stuff like soul stones, pots and light wells is part of the fun challenging part of the game.
I'm also leveling a rogue and subtlety rotation is pretty interesting, challenging and fun to execute.
bldavis59 Jan 5th 2012 2:50PM
oh god the pve sub rogue is one of the most intense and hectic ability lists and priority list of them all
and i love it!
alot of ppl complain about enh shammies and feral druids too..
my druid is bear/cat, and my shammy is enh/resto
so im with you, i love complex proc interupted priority lists....
Necromann Jan 5th 2012 3:16PM
If you game mastery, shadow priest priority system is up there in complexity.
Caylynn Jan 5th 2012 2:43PM
You know, in Wrath, my main was a holy paladin. However, when forced to go DPS, I LIKED the ret first come, first serve system. It was nice and relaxing after the frenzy of healing where you couldn't miss a GCD or someone would die. However, now I absolutely hate playing ret. :( I want the old ret back. I even do my dailies now as holy, because I hate ret that much.
VioletArrows Jan 5th 2012 2:54PM
Same, except I moved to prot to do dailies and solo work, and just stayed out of dungeons. I tried, but ret's new priority system and cloth masquerading as plate just doesn't make any sense to me.
Orrine Jan 5th 2012 10:09PM
I think that problem with Ret is almost intirely in reactive system. The only active part is Crusader Strike - Templar Verdict combo. For other abilitiees you have to wait until your screen flashes. Meh.
Need more abilities on cooldowns.
towtruck Jan 5th 2012 2:45PM
As a feral cat during Wotlk I think I had to play one of the most complex rotation. I think it's at that time that I first heard of priority lists (John F*** Madden). I loved the fact that a feral could top the meters in a 25 man if he was good and be last if he was just average. All the other classes I tried at the time felt boring compared to that. I'm glad they are trying to steer all the classes this way.
Arrohon Jan 5th 2012 4:05PM
http://media.photobucket.com/image/feral%20dps%20rotation/Selverein/KittyDPSRotation_print.jpg
MEOW!!! (no idea when this is for or if it was ever accurate)
towtruck Jan 5th 2012 4:12PM
http://azeroth.metblogs.com/2009/10/01/the-great-flowchart-of-feral-dps/
I was thinking of this one.
I looks like the rotation from WotLK.