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1-05-2012 @ 3:15PM
I'd also add the Hillsbrad and Blasted Lands fossil banks as examples of sites that should have been made into two sites each.As for reducing the randomness, maybe break the continents up further, so that instead of Kalimdor having four sites up at once, Northern and Southern Kalimdor each have three. That would let you focus more geographically, perfect for when you're trying to get artifacts from a civilization that's more or less confined.Another idea would be to look towards real life archaeology a bit. In real life, archaeologists don't fly around the world at random digging wherever they feel like. Instead, they do research to decide where best to dig. So instead, let us choose what type of digs to get, if not entirely, then at least with the preferred dig type given more weight in RNG for a while. Something like that could be done pretty easily, either through professions (Buy a crafted trollish Treasure Map from a Scribe to farm Zin'Rokh, for example), or as a gold sink. Want to peruse the Reliquary's tomes on the Tol'Vir to aid your treasure hunting? Got to pay to look at the good stuff.I also liked the suggestion GC through out a while back about being able to turn artifacts in to the Explorer's League or Reliquary instead of just vendoring them. It wouldn't do much to improve the profession, but at least it would give some more direction, not to mention fitting into the lore better.
1-05-2012 @ 3:42PM
This, but even more so. Why have random sites with random recipes and random random random...? Like you said, REAL Archaeologists make an educated bet on where to search, and maybe they find something, maybe they don't... But they don't spend a day in Tibet, then a day in Argentina, then a day on Greenland. They FOCUS.If I were King-for-a-Day, Archaeology sites would always be visible on the map, and would have replenishing exhaustion levels. Pick one, start digging, and go until you've exhausted it. Then, come back in a day or two or seven, when it's replenished. When you dig, fragments for recipes? No. Each dig would give you something - a gray item, or a shard, or a rare item. Even shards wouldn't be just a collection of fragments - they'd be used to reassemble vendor/BoE items, or as a currency to get things from a museum.Honestly, it would just be nice to be able to settle into an area, dig as much as you could dig, and then know that you should come back next week to try again.
1-05-2012 @ 7:32PM
What if it was even more like real archeology? You have to find a book or prehaps a map somewhere that will discribe a dig site and you have to find it. Dig sites are no longer marked on the map but instead, the book will tell you that the location is rumored to be between these 2 landmarks or prehaps even coordinates then we go and try to find that dig site but it doesn't disappear afterward. What if we could even work at a dig site so long that we uncovered whole buildings (phased for us of course) then there could be some sort of solo archeology instance where we fight big spiders and bats or whatever then get some rare artifact if we beat the giant Mummy at the end.
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