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1-05-2012 @ 4:20PM
After reading this, I'm thinking what they need to do is allow you to dig wherever you want but allow you to "exhaust" a digsite. The longer you spend at one digsite, or in one zone, or however it's broken up, the longer it takes to survey or the longer it takes for you to actually dig up fragments. If they won't do that, they need to let you lock out/in certain races so you don't get more and more Night Elf sites/fragments when what you're really looking for Troll or Tol'vir.The larger digsites, as mentioned, should be broken up into more manageable ones.Maybe they could just set one artifact per site (with the site refreshing into another artifact after you clear it) and making you move to another location afterwards. Sure, you might be spending 15-20 minutes at one site digging up fragments - but that's actually a lot more fun than traversing a continent repeatedly just for one item. Plus, digging up an entire item at one site is *gasp* more realistic, too. Once you get your item from there, the site disappears and is replaced with a new one - just how it currently works. If you don't have time to finish a site - or don't want to stay in that zone, you can always bounce around, too. They'd have to change the UI to allow you to have multiple items from one race - or lock out other sites for that same race until the current one is finished.
1-05-2012 @ 4:32PM
I like where you're going.Maybe dig sites could be on a weekly lockout, like raids? Each digsite could guarantee a completed artifact - maybe a grey item - maybe an Epic BoA.Make ALL digsites available at each cooldown reset, and allow the players to determine which sites they choose. You could then focus on the race you want, and after you've explored your allotted quantity of sites for the week, the rest disappear from the map until the next reset, at which point they all come back. This alos gives the player less RNG to complain about, since they'd be responsible for where they choose to dig.Add in some reputation rewards, BoEs, more patterns, transmog options.I'd also like lengthy quest chains - the kind that take several hours to complete if you're doing nothing else - and have these reward access to exlusive digsites where highly desired items are practically guaranteed to spawn.
1-05-2012 @ 4:38PM
@Caz - Blizzard _has_ said they want the players to have to make meaningful choices. The way you've outlined the idea of digsites available as lockouts would work. Plus, if the quest chains were only available every so often (perhaps as a quest from the Archaeology NPC at the Darkmoon Faire), they could allow the reward to be an extra number of digsites unlocked if they don't want to give you an "epic" digsite.
1-05-2012 @ 4:50PM
The Darkmoon Faire idea is golden!
1-05-2012 @ 5:24PM
Anyone else notice that Arch is the only Faire quest that may require you to not only leave the Faire, but the entire continent? Yeah, give the most painfully obnoxious profession the most painfully obnoxious turn-in just to get five free points.Why not have a dig site on Darkmoon Isle? Why not have bones littering the Midway, just like the doodads you need to retrieve for most of the other profession quests?
1-05-2012 @ 9:12PM
I was actually thinking they could do something more or less one step further, and instead of making digsites weekly lockouts, why not make race-specific weekly quests that play out like old Tintin or Indiana Jones adventures and guarantee a shiner reward?I personally liked the whole "traversing the continent looking for artifacts" bit, though I certainly agree with a lot of the complaints brought up in the article. However, I think a more fun and interesting way of allowing you to focus on the race/item you actually want than just making digsites with more fragments is by putting in a handful of weekly questlines for each race that can tell a story (like the tragedy in 3 acts). Instead of picking an Orc super-special digsite for the week, you'd opt to investigate an artifact or mission related to the Orcish race.Not only is following a story (even if its not super long or detailed) more involving than digging everywhere, but getting a tip from an drunken orc in Orgrimmar, then piecing together an old scroll held by a shaman in Stonard, followed by digging through old archives in Nagrand, and finally facing off against a massive guardian water-spirit makes you feel like you actually earned and deserved something as cool as the first shaman's headdress, as opposed to having dug it up next to a village.It gives the profession a much more active feel, allows you to focus on the races you want, and lets you choose between spending your time digging for a transmog piece or questing for a vanity item or sword or whatever. You may not know exactly what your reward will be at the end, but you'll at least know its not going to be another fossilized jawbone when you wanted the mount or pet.The weekly quests would open up as you progressed through the skill, tied to the races you have access to, and could theoretically be done at just about any level, solving the also big issue of there being no discernible difference between a level 50 archeologist and a maxed out one.
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