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1-05-2012 @ 9:12PM
I was actually thinking they could do something more or less one step further, and instead of making digsites weekly lockouts, why not make race-specific weekly quests that play out like old Tintin or Indiana Jones adventures and guarantee a shiner reward?I personally liked the whole "traversing the continent looking for artifacts" bit, though I certainly agree with a lot of the complaints brought up in the article. However, I think a more fun and interesting way of allowing you to focus on the race/item you actually want than just making digsites with more fragments is by putting in a handful of weekly questlines for each race that can tell a story (like the tragedy in 3 acts). Instead of picking an Orc super-special digsite for the week, you'd opt to investigate an artifact or mission related to the Orcish race.Not only is following a story (even if its not super long or detailed) more involving than digging everywhere, but getting a tip from an drunken orc in Orgrimmar, then piecing together an old scroll held by a shaman in Stonard, followed by digging through old archives in Nagrand, and finally facing off against a massive guardian water-spirit makes you feel like you actually earned and deserved something as cool as the first shaman's headdress, as opposed to having dug it up next to a village.It gives the profession a much more active feel, allows you to focus on the races you want, and lets you choose between spending your time digging for a transmog piece or questing for a vanity item or sword or whatever. You may not know exactly what your reward will be at the end, but you'll at least know its not going to be another fossilized jawbone when you wanted the mount or pet.The weekly quests would open up as you progressed through the skill, tied to the races you have access to, and could theoretically be done at just about any level, solving the also big issue of there being no discernible difference between a level 50 archeologist and a maxed out one.
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