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1-06-2012 @ 12:01PM
Part of the problem is the general public's lack of what exactly archaeology REALLY IS. IT REALLY IS BORING IRL. It is a lot of RNG upon RNG upon RNG. Its just that simple. What you guys think it is/ want it to be, is just a scavenger hunt with a bright arrow on the flag node. Now I understand the frustrations that this presents as everything done in games has conditioned people to think of everything as a grind fest, requiring them to just spend enough time on it to succeed. There is a reason BiS items are not archaeological in nature. Yes a few (early on) were VERY good, but in time that fades as well. If you are depending on archaeology to be your salvation you are in for a sad and maddening existence (just as IRL). Also the argument "I'M AN ALTOHOLIC ACHIEVAHOLIC I NEED TO FIND / GET / POINT AT / ALL THE THINGSSS!!11!" is really just a bit .. well.. I think you know what I think of that. I think you'd learn a thing or two by accepting there are some things you won't attain and treat them as goods in themselves and not as an end.That being said, yes there are improvements to be made, particularly with the issue of adding races to Dig Site pools but not increasing the number of dig sites, thus diluting the existing races more so.
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