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1-06-2012 @ 8:27PM
Back in the day... didn't healing rotations refer to rotating your healers in and out of duty, to maximize regen under the 5 second rule? I never realized it morphed into some misguided attempt to apply regularity to healing spells cast. Geez.
1-06-2012 @ 8:48PM
Ya I think so I remember I used to rotate in and out of "duty" so I could get my regen.
1-06-2012 @ 9:35PM
You comment is so outdated that I don't even remember what my life was like back then.Three expansions have come out. Healing has changed so much since vanilla. Absolutely nobody has the excuse that they learned healing 7 years ago and haven't learned anything new since.
1-06-2012 @ 10:35PM
in everquest the healers rotated because tank damage was massive(in raids) and cast times on almost all good heals were eternal. so healer 1 started casting and healer 2 counted off two seconds and healer three counted two seconds off healer 2... so on and so forth all the way to healer 15 is needed. raids could get kinda massive in EQ.
1-06-2012 @ 11:00PM
As a druid: In vanilla, I just spammed Rank 4 Healing Touch most of the time except when I used the max-rank HT (if I really needed big heals), or sometimes rejuv.In Burning Crusade, I rolled lifebloom on 2 to 3 targets until I decided that sucked and rerolled shaman to spam chain heal.WotLK and Cata have been the first expansions where we were expected to use more than 1 button on a regular basis. :)
1-07-2012 @ 1:38AM
WotlK was 2 buttons rejuv and wild growth
1-07-2012 @ 10:41AM
It was 2-button Rejuv+WG if you were a bad resto druid. That was a great rotation when lots of raid wide damage was being handed out. Otherwise, other healing strats were more appropriate.
1-07-2012 @ 3:25PM
I don't remember rotating out for regen, but I do remember having to call out in TS when casting a Greater Heal so others could cover because of the ridiculous cast time back then. Of course I played Disc back then before Disc was cool so I didn't have the mana problems others had.
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