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1-06-2012 @ 5:28PM
An active toggle mechanic, versus clicking heroic before you start the raid, always left me with a greater feeling of player agency. We weren't simple dealing with the encounter as it was presented, we were controlling the evolution of the fight, and in a way that offered greater risk and reward. What could be more satisfying than that?Blizz has tried to keep this feeling alive with some of the Dragon Soul encounters (slime priority on Yor'Sahj, order of aspects on Madness), but these are very limited compared to what we've seen in the past. There'slittle incentive to pick a harder version once you have the related acheivements, so it quickly becomes a matter of optimization.
1-06-2012 @ 5:59PM
1-06-2012 @ 7:20PM
I hate to rag on sites that reveal everything about everything, but part of the fun of places like Ulduar are the discoveries - WoW has lost the mystery with all of the mining and info-sharing. It's tough to beat that moment when the heart breaks, or someone thinks "what happens when you push the button-that-must-not-be-pushed"? It's a shock, and exciting, and then you're part of the in-club that knows the secret. On the other hand, having the guide and carrying it out? Not as much fun. When you go in knowing "we kill in this order", it's all execution - no mystery. I miss having secrets to reveal.
1-06-2012 @ 9:52PM
While I agree that I enjoyed the non-toggle method a lot more (makes more sense than a simple on-off button), I can understand why Blizzard wouldn't be able to keep it up.They stated that it would be a huge task coming up with a boss fight with it's own mechanic and then, for each boss, heroic mechanics and special ways for each bosses heroic mode to be activated.It's unfortunate because it was a lot of fun activating these hard modes, but just the way it's gonna have to be. We'll just have to settle for happy memories it seems.
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