Shifting Perspectives: What balance druid design can take from SWTOR

Welcome to a new year, balance druids. It's been a flurry of a holiday season for many folks, although things have been rather quiet on the Blizzard front. In terms of any new information being released, all that we've seen thus far is a minor patch announcement that does hold some good news: Our four-piece tier bonus is getting 10% Starsurge damage tacked on. While this isn't monumental in the sense that it suddenly turns the bonus into a must-have, it's a good boost that was sorely needed.
Instead, the major release of the holiday season was the highly anticipated release of Star Wars: The Old Republic, which I myself have been glad to officially have my hands on. WoW-killer, front-runner MMO of the new year, or potential flop, it's far too soon to tell -- but what is telling is how new game designers approach the MMO genre and what Blizzard can learn as other companies look to emulate its success stories. What then could SWTOR possibly have for balance druids? Quite a bit.
Comparing SWTOR casters to WoW
As Star Wars is far more a sci-fi genre than fantasy, you might think that there isn't much correlation between it and WoW, yet you couldn't be more wrong. In fact, SWTOR copied a huge amount of its gameplay from WoW in far more ways that people might imagine. In the game, there is something of a caster-style class with the Jedi Sage and the Sith Sorcerer classes, and where these two drew their influence from is readily apparent. Like WoW, SWTOR also uses a talent tree system, and the Sage/Sorcerer has two DPS tree choices that both focus on casting.
The first of these is telekinetics and lightning, which are near identical copies of elemental shaman. Can't be, right? Well, the spec has a Lava Burst clone. It also directly copies Overload and Elemental Focus -- and I don't mean inspired replicas of these abilities, I mean direct duplicates. The second spec is identical to shadow priests, with a little bit of affliction warlock thrown in. The madness and balance trees focus on DoT damage while using a channeled nuke filler, also coming with its own Haunt-esque ability.
Why should we as balance druids care that some other game is directly copying the abilities from other WoW specs? Simple -- because none of it is inspired by us.

For all of the inspiration that SWTOR has taken from WoW, none of it can be directly correlated to the way in which balance druids play, despite the fact that you can see the influence that nearly every other WoW spec has had on the way in which SWTOR designers crafted their game. They had a completely blank slate. They could have chosen any type of design that they wanted, and they clearly took from WoW what they thought was working while leaving behind what wasn't.
It's strange to think about. After all, balance isn't a broken spec. It isn't underperforming in the least; in fact, we've been stronger than both elemental and shadow for this entire expansion. Why then would a game developer that so clearly borrowed from WoW's design not choose to take anything from the balance druid toolkit? The answer is rather quite simple.
Simplicity matters
SWTOR is built upon a single principle: simplicity. For all the talk that Blizzard has done and the vast amount of successful effort that it has made in making WoW more casual-friendly and more intuitive to play, SWTOR is entirely a pick-up-and-play style game. I'm sure, given six years and multiple expansions, that much of that will change, yet the difference is night and day when you play the two. In SWTOR, which abilities you use and when is all rather obvious -- yet WoW doesn't quite have that, and especially not balance druids.
On paper, balance is perhaps one of the easiest specs in the game to play as. You keep DoTs up, you cast Wrath until Lunar Eclipse, then you cast Starfire until Solar Eclipse. Rinse, repeat, with Starsurge thrown in on cooldown for good measure. Yet take that philosophy to any high-end Moonkin or to the official forums, and you'll be smacked down with mocking spread-sheets and ridiculing priority lists that show a far more complex system than what you get from face value. Maximizing balance druid play, much the same as with all classes, is hard.
The spec, the Eclipse system, ability cooldown usage -- none of it is intuitive at all; in fact, it's been one of the largest headaches that I've ever come across in my gaming experience. Balance druids lack simplicity. We lack that built-in playability where a player can just pick up a Moonkin, play around with it for a little while, and get what they're supposed to do. SWTOR, at its heart, is a game made for that type of playstyle, and we simply don't have it.

I've perhaps unfairly painted this in the negative when the reality is that the complexity of balance is part of its appeal. I personally love the difficulty in optimizing my Moonkin. I feel accomplished when I manage to pull it off exactingly and am rewarded with a high damage output, but I am merely a single player, and a game shouldn't be designed around my wants.
While there will always be that group that craves challenge, the vast majority of the playerbase shouldn't have to suffer for it, and that's how it feels playing a balance druid. I'm a man of many alts, and for very few of them do I feel the need to invest as much research time into playing as I do with balance. That's prohibitive gameplay. If someone who has already been playing WoW can't intuitively pick up a balance druid and make it work at least on an acceptable level, then something is wrong in the design. ... Yet that is where we are.
Balance druids lack simplicity, we lack that self-explanatory rotation that you can get from other specs, so much so that new MMOs scoff at the idea of incorporating our mechanics into their game design. If Blizzard takes anything away from SWTOR, I hope it is that, and I hope that it can apply that knowledge to balance druids in the future.
Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
totemdeath Jan 6th 2012 7:08PM
Coming soon to a Star Wars: The Old Republic expansion near you......Laser Wookies!
Aaron Jan 6th 2012 7:16PM
Excellent post.
After having played one of the more complicated specs in the game (enhancement on WoTLK) and doing quite well at it, I realized that I play games to relax and have fun, not to be a headache. That being said I love doing homework for my class I.e. making my own spreadsheets simming gear and
Whatnot but I don't want my spec to be a pain in the butthole to play. I did decide to play the Jedi Sentinel in swtor...boy did I make a wrong decision. Most complicated gameplay...EVER
Tyler Caraway Jan 6th 2012 10:05PM
I have a Sentinel as well, and it isn't all that bad to be honest. I went Watchman which is the more complex of the rotations and it isn't too too terrible. It's a bit wonky until you hit 40 and get whatever Strike that is at the top of the tree, but you just sub in Bladestorm for it until then.
Leap > Overload Sabers > Zealous Strike > Cauterize > Bladestorm
From there you just use Strike to build Focus and mash things as they come off cooldown, using Slash to dump Focus if you ever have any to spare. Leap and OS have the same cooldown and Leap generates 3 Focus (4 with talents) and OS uses 3 so they match perfectly. Combat doesn't seem too bad either, just weaving Precision Strike then Blade Rush then Bladestorm, but I've not played it.
I certainly love Sentinels far more than Gunsligers. I rather build my resources instead of having to sit there and babysit an energy bar because I destroy my regen if I dip too low.
vocenoctum Jan 6th 2012 7:25PM
This is sort of why I liked the Cata talent trees, better than the old ones (which had too much) and the new ones (which I won't get into).
You had some actual choices, but moreso you had a basic guide of sorts for how to use your abilities. Assuming as you leveled that you read the tooltips of your powers, you knew that this power acted off that power and got a general idea of what you were supposed to be doing.
raingod Jan 6th 2012 7:28PM
Oh ffs, another swtor related article?
masterm6 Jan 6th 2012 10:31PM
WoW should exist in a bubble and not look to other games for ideas ever, I agree.
shatnerstorm2 Jan 6th 2012 7:30PM
I have to agree with this article. Some of the information I've gotten in this column about how complicated it is to play a balance druid is one of the reasons it remains a soloing spec for my druid (my main spec is resto). My elemental shaman and (to a lesser extent) my shadow priest feel much more intuitive than a balance druid, so what you're saying about TOR emulating those specs instead of balance makes perfect sense.
For all the resentment some WoW fans have toward TOR, I think that WoW having a little competition is a good thing - for WoW, that is. Because it gives Blizzard a little more incentive to take a look at what works and what doesn't. Hopefully they'll take some lessons out of this and make some changes to the spec to make it less daunting to newbies.
Stza Jan 6th 2012 7:36PM
am i missing something or isnt that a druid in bear form for the original pic?
Tyler Caraway Jan 6th 2012 9:55PM
It's a druid in Bear Form chewing bubble gum!
I would use a Moonkin but, as with most other things, Blizzard didn't think that they needed to correct the bubble blowing animation on the gum for Moonkin so we blow bubbles from half-way instead of our heads instead of our beaks.
dkhar Jan 6th 2012 8:03PM
That pic almost looks like a quillboar pet than a troll druid lol.
Have to agree, and its not just balance druids, Blizz has mad a lot of specs in game much more difficult to play. I have so many damn button's to push on some classes I can see where it can be very difficult for a new person to pick up on, or how to, or when to use certain skills. I think blizz started down a bad path with this concept, this is only a game after all and the majority play it to have fun, not read up on spreadsheets to feel competitive.
Lissanna Jan 7th 2012 9:36AM
Trolls bear form really does look more like a boar than a bear. I guess the trolls figured that since they both started with B and ended with R, it would work out okay. lol
Aaron Jan 6th 2012 8:15PM
Get a grip on reality, World of Warcraft does not exist in a vacuum. Just as WoW influences other MMO's so do the influence WoW. It is A good thing to be able to look at the other games out there objectively and talk about what they can learn from each other.
Tyler Caraway Jan 6th 2012 10:13PM
All forms of media influence all other forms of media, this is a pure fact of human existence. Nothing has been original since forever, yet that doesn't mean that the learning process is entirely one-sided.
Bioware did far, far more than merely take inspiration away from WoW, there are loads of abilities that are literal copies. Not that every WoW ability is a unique snowflake that never existed before, but I feel the Telekinetics and Lightning trees are the most telling. They have an exact replica of the Elemental Overload talent, of Elemental Focus, and of Lava Burst. From there, they have extremely similar abilities too -- Thunderstorm is copied, Earthquake is copied, and so on.
And it's more than Elemental. The talent Kinetic Collapse is a duplicate of Arcane's Incanter's Absorption. Mental Alacrity is a copy of Icy Veins. That's just for a single spec. Bioware took a lot from Blizzard's current talent and class design in the way that they built their classes, and why shouldn't they? WoW has amazing class balance, especially when you consider how many variables there are to balance around. When there's so much "inspiration" going on, it's a bit telling when nothing from your spec makes the cut.
Lissanna Jan 7th 2012 9:40AM
Their healing tree even has an ability called rejuvenation that plays a lot like resto druids rejuvenation. (though I wish WOW would steal SWTOR's damage reduction they put on rejuv, since they kindof combined druid & disc priest stuff with their seer talent spec). http://www.torhead.com/skill-calc#600.1
Langis Langley Jan 6th 2012 11:02PM
"As Star Wars is far more a sci-fi genre than fantasy"
Star Wars is fantasy.
Star Wars is NOT science-fiction.
Star Wars has waaaaaaaaaay more in common with WarCraft than, say, with 60s Trek, or District 9, or *actual* sci-fi.
Before anyone gets mad at this and turns my post gray (and therefore, given the typical WoW Insider commenter crowd, indicative of great worth):
a) Science-fiction nor fantasy mean good nor bad.
2) Read what science-fiction and fantasy actually are before getting all angry.
D) No I don't care if you think I'm wrong, because I'm not.
JattTheRogue Jan 7th 2012 1:38AM
Haha, hey guys, did you see what he did there? The first point in his list was letter "a," but the second was number 2! He switched to numbers from letters! And then he went back to letter again, but, wait for it ... it was "D"! Not C, or 3, but D! And it was capitalized! CAPITALIZED! Oh, this guy, he's probably the most original thing to ever grace the interwebs! I bow before his awesomeness. +1 moxie to this guy right over here.
bgardner160 Jan 6th 2012 11:45PM
Sigh, one of the reasons i wont be subbing SWOTR, i want easy to play, hard to master, thats exactly what WoW is and Swotr isn't.
Royal Jan 7th 2012 12:50AM
Even though moonkin dps is simple at the surface (ignore the nitty-gritty for the moment), I have run into soo many moonkin's who do not understand the basics. The lunar/solar energy bar throws them for a loop.
I have seen many a moonkin just cast wrath the whole time and not understand the other side of the rotation. I have explained how it works to help them out but it is kinda tricky to explain it in chat... so many times I want to point to their screen and say see the bar heading toward the [appropriate state]. =S
Elfbane Jan 7th 2012 3:08AM
Wait, what do you mean by "In SWTOR, which abilities you use and when is all rather obvious"? If anything, it's one of the more confusing systems I've seen in years. I have an Operative that I've leveled as healing that I've nearly hit 50 with, and started leveling Republic side with my buddy who was leveling a healing Scoundrel (basically the same class). I've come to notice he's been dpsing during questing ENTIRELY differently than I have. I went to check the forums to see if I had been doing it wrong, and it seems like every other thread is a "Hey, do I use this ability?" or "What's the purpose of this ability?" post. That doesn't sound very obvious to me.
Therinor Jan 7th 2012 6:32AM
I can't comment on the classes you mentioned, but I am playing a Sage, specced deep into the healing tree. I am leveling that way, and based on what companion I use and what I am fighting, yes, the abilities I use change a lot.
And it's FUN to have a choice sometimes. When I fight quest-bosses (basically, tough elites with different abilities) and use my tank-companion, I have to find out quickly whether I have to focus on healing only, have to react to damage spikes etc.
Then, some bosses or mobs require me to cut back on the healing and contribute DPS instead, sometimes from a range (to avoid AOE dmg), sometimes up close, mixing spells and saber-strikes.
Is it complicated? No, but it requires me to react quickly, and adjust to different situations, and that, to me, is fun. It was unusual at first, because neither did I find myself using the same rotation over and over, nor did I find myself only healing or only DPSing.
And I like it, especially when it gets to using different companions for different situations.
There are not many guides, and I know a lot of people seem to be confused, but at least in the case of the Sage, which is my main, I can say that, if you experiment a bit and set up your action bars in a certain way, you can figure out some combinations that work for damage, some for healing (and emergency situtations), but still you will find yourself changing tactics a lot. I dont doubt that other Sages might use a different combination, or maybe some actually use a strict rotation, but so far, I have survived many tough fights, some against really tough odds (Champion level 4-men boss solo, being only one level above him), and so far, it's been challenging as well as a load of fun.
On your operative, with your DPS spells...did the mobs go down? Did you find yourself struggling a lot? What about your friend? Because, if both of your methods work, if the mobs and "quest bosses" go down, then neither of you is doing it wrong IMO. Yes, if he kills a tough mob in half a minute and you take, say, 5 minutes, maybe yours isnt efficient, but I doubt thats the case, so I guess both of you do it right.