Totem Talk: The enhancement shaman of 2011

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.)
One of the nicest things about 2011 for enhancement was that it wasn't 2010 any more. If you've been an avid reader of my column, you probably know by now that I think that 2010 will most likely (and hopefully) go down in history as the year in which Blizzard tried and was often successful at driving droves of enhancement shaman away from the class in masse. An overcomplicated rotation that still gave us the worst single-target DPS of any spec in the game, terrible mobility, lack of scaling from armor penetration (worst. stat. ever.), absolutely zero competitive AoE DPS ... The list of the bad things about the Icecrown Citadel/Ruby Sanctum era is worth an article in and of itself. In fact, I think we've done a number of those in the past.
So one of the best things about 2011 was the changes made to address a lot of those issues. Ancestral Swiftness gave us the normal bonus run speed that classes like ret paladins received, and since Ghost Wolf was changed to be usable indoors, we're much better at maximizing time on target. Armor penetration was thankfully removed from the game (coincidentally, I'm fairly certain that 4.0 saw a significant drop in headache medicines to WoW players), and the awesomely cool mastery stat was added in its place.
AoE was reworked multiple times, and 4.3's final iteration is actually very potent, particularly on longer-lasting packs of mobs such as heroic Madness of Deathwing or Yor'sajh the Unsleeping. Our priority system was also reworked to be less strenuous on your fingers, but that's mostly just led to our filling in gaps with Lightning Bolts at three or four stacks of Maelstrom Weapon.
All in all, 2011 was actually not that bad of a year for enhancement, but that's partly because anything would have been better than Wrath of the Lich King enhancement.
Where we are now
This isn't to say enhancement didn't have its downsides this year. After all, we sort of hijacked the DPS-focused Ask the Devs thread back in June, and we did organize the People for the Ethical Treatment of Shaman movement. We had a lot of grievances to air in those days! Our AoE was still in a miserable place and would stay that way until nearly the end of the year. Spellpower weapons also dominated this year. With their being the weapon of choice during early tier 11 and the Eye of Purification being BiS throughout Firelands, between a third to a half of this year was spent with spellpower weapons being our best main-hand choice.

What does the future need to hold for enhancement?
Enhancement still has some very glaring issues that we're hoping to see addressed in the future. Overall, the spec is in a fine place right now, offering competitive single-target damage, solid long-term AoE damage, and powerful group utility, be it in personal damage reduction, buffs, or heals. However, due to the nasty beast known as stat scaling, it's impossible to predict whether single-target DPS that's competitive one patch will be as competitive the next.
Quite simply, there needs to be a change made that allows us to benefit from crit or haste. Currently, we hit cap at 1,742 hit rating, expertise cap at 540, and then stack mastery to infinity and beyond. Unfortunately, due to our sharing gear with hunters, mastery doesn't always show up on our off-set pieces, but the leftover crit/haste pieces that do show up are incredibly bad for us. Even for pieces that do have mastery on them, if the other stat isn't hit or expertise we get slightly annoyed.

But that's not all enhancement would like to see addressed. There's also our DPS cooldown ... or rather, our lack of a DPS cooldown. When Feral Spirit was first introduced at the end of The Burning Crusade, it was both a potent cooldown and a powerful, 45-second-long heal. Unfortunately, their damage was severely neutered in Cataclysm. Compared to the powerful cooldowns of other specs like Combustion, Avenging Wrath, or Pillar of Frost, and our burst DPS for fights like Spine of Deathwing is just not as competitive as it could be. Thankfully, currently our sustained single-target damage is enough to keep us viable, even without a strong cooldown. Looking forward, though, it'd be really excellent to see Feral Spirit either redesigned or replaced with something that actually makes us feel like we're contributing in a burst DPS phase.
Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk, Cataclysm
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Reader Comments (Page 2 of 2)
Jack Mynock Jan 8th 2012 2:29PM
You have a haste proc on a trinket. That's why you want haste to be better. That proc is worthless. Hero/Lust is worthless. Nozdormu's buff on Madness is worthless. It's about how much dps you gain from the stat, not how much you have on your character sheet.
grendelstein Jan 8th 2012 10:59AM
The haste self buffs from flurry/unleash wind are built-in to the class. We're talking about stats on gear. In Wrath, after Ulduar, haste was THE number one stat to gem for. Currently using EnhSim, haste is a worse stat for me than spirit or strength.... That's the problem with haste. On most fights, I'm either first or 2nd on damage in DS.... until we get to Madness then I'm literally the bottom. We get NO benefit from haste at all right now. Every other DPS in my raid gets a humongous benefit from haste and it essentially does nothing at all for enhance.
My only other, minor, complaint right now is the ramp up time for AoE. It's fine on fights like Yor'sahj, but at least with our group composition, I don't even bother with bloods anymore because I _might_ get one fire nova off before they're all dead. Again, this is minor because we're in such a better place right now that I'd be scared they might make it worse again! :-)
TLB Jan 8th 2012 12:58PM
One of the things I find very ironic about gear available for Enh shammies this tier is Zeherah's Dragonskull Crown. A head piece named after the creator of FemaleDwarf hunter dps spreadsheet that has secondary stats ideal for Enh shammies but are mediocre for hunters. It does make one wonder if Blizz is clueless or has a wicked sense of humor. :P
Steffan Jan 8th 2012 4:31PM
I've got a bit of a hypothetical question. I have the Clattering Claw and a Tremendous Tankard of Terror right now, and I'm having the worst luck ever and simply cannot get Trickster's Edge to drop on my shaman. I am also using the LFR quite often, and wonder if I were lucky enough to get No'Kaled (spelling?) should I put it in my MH or OH? Normally, I'd just stick it in MH and put my second-best in OH, but my second-best is MH-only, so I'm conflicted. Thoughts?
Samckendree Jan 8th 2012 5:17PM
Stick it in your OH until you can get better. LFR Nok is actually one of your best weapons until you start raiding normal mode. The Claw is also really good pre-normal modes. Once you start normal mode, get the axes off of Morchok and DW them. And tell anyone who says the axes aren't for enh shaman to stfu.
akoryj Jan 9th 2012 12:08AM
I agree, stick Nok in your off hand if you get it. Personally, I just ran Well of Eternity daily (selected rather than random heroic) until I was dual wielding Tricksters edge. I am much happier, except that after several weeks I've yet to see Nok drop and I'm still dual wielding them.
Hopefully you are luckier - another shaman in my guild has seen it 5 times but unfortunately only gotten 1 - lost 3 to hunters who had no use for them but could need them.
Crispn Jan 8th 2012 8:51PM
You can take an axe of Morchok, but I wouldnt replace it with No'Kaled. The LFR version of No'Kaled is better than any normal wep, save reg No'Kaled. Dont replace Morchok's str wep with No'Kaled... the proc on it is amazing for us.
samckendree Jan 9th 2012 11:08AM
The proc is amazing, however I believe you will do more dps DW the axes than you will do while DW the LFR Nok's. I know that my shaman does, and I've yet to see numbers that prove otherwise.
Bobby Earl Jan 9th 2012 2:22AM
I think I'll start an organization called People for Eliminating Nerfs In Shamaning.
Bobby Earl Jan 9th 2012 2:25AM
Also, Mages' Time Warp should be disabled if there is a live Shaman in their group.
Shethornclaw Jan 9th 2012 11:11AM
I just wanted to pop in and say I loved the state of enhancement in ICC. I wasn't in a heavy raiding guild and mostly did 10 man normal/HM with friends and pugged 25 man.
I dominated the meters on both AoE and single target. I stayed substantially ahead of others on AoE trash leading to Marrowgar with Fire Nova spam. I have never felt Enhancement was at a disparaging disadvantage. ToC and ICC are actually when my Shaman almost replaced my main.
I miss haste being a top stat for us back in Wrath but I honestly love playing a class that actually values Mastery. I play other classes and its all about Haste or crit.
I agree that the ramp up for our AoE can be a bit wonky and I get a little stressed hoping to actually be able to fire nova the bloods on Hemorrhage before they are dead. But I think AoE is in a great place right now. Yor black ooze for example puts me a full 1% to 3% ahead of everyone on average.