Shifting Perspectives: Feral tactics for Well of Eternity and Hour of Twilight

As the great dragon crashed down, I turned and began padding toward the entrance to the shrine. The padding quickly became walking as I assumed my elven form, feeling the familiar weight of armor settle around my body. Brushing the sand out of my cloak, I turned to the figure who had silently watched us battle.
"Now that we've killed you," I began, "You can help us?"
"Yes. The path to the Dragon Soul is open. It must be retrieved if we are to have any chance of stopping Deathwing and saving our world. I will now take you there." He gestured, and a portal coalesced into existence.
I couldn't help myself. "Um, I know you're the Aspect of Time and everything, but wouldn't it make a bit more sense to just go warn the other Aspects about Neltharion before he betrays them? This seems rather roundabout."
He stared back at me, expressionlessly.
"Right. I'll just ... take the portal, and Shred something. Sounds good."
The Well of Eternity
Well of Eternity is the second of the new 5-man instances released with Patch 4.3, and it is full of Burning Crusade lore. (In my subjective opinion, it's the best of the three, which further proves that Blizzard needs to go ahead and release The Burning Crusade 2: They're Really On Fire Now.) After a quick intro fight with a demon, you'll meet Illidan, who will promptly enlist you, cloak you, and then lead you around as you kill demons and break things. After a short while, you'll meet Peroth'arn.
The first phase is quite simple. You will enter with 30 stacks of Shadow Walk, which will turn into 30 seconds of Shadow Ambusher, which will grant you some crazy damage. Just dodge the obvious void zones and do your thing. Assuming the other DPSers in your group are reasonable, you'll likely push him below 60% before the buff wears off, which triggers the "run away" part of the fight.
At this point, everyone gets re-stealthed and has to dodge some floating eyes for a while. With your feral movement abilities, this is pretty simple, but many groups just let themselves be found immediately to get it over with. Either way, he doesn't do anything new, so just finish him off and proceed to Queen Azshara.
Of course, you don't actually get to fight Azshara yourself (yay, lore), so this is a battle against her magi, who will spawn in twos. They fling quite a few spells around, but their damage output is mostly trivial for a good healer to handle. If your healer needs help, though, all the magi are stunnable with Maim, and most of the spells can be interrupted (but don't; you want to save your interrupt).
More important, however, are Azshara's spells. First will be Hand of the Queen -- a ghostly hand that will mind-control one of the players in your group. It has very little health, so just kill it quickly (or rage at your group when you get MCed and everyone ignores it ... seen that, too). Second will be Total Obedience, an AoE MC that thankfully has an 8-second cast time. You'll get a very obvious warning message, so just run over, Skull Bash her, and get back to what you're doing. Some groups will attempt to assign someone, but that usually ends in disaster, I find.
After some more cool cinematics, you'll end up grouped with Illidan and Tyrande and square off against Mannoroth and Varo'then.There's a lot of things going on in this fight, but thankfully, the NPCs will take care of most of it.
Unless your group is going for the achievement, you'll want to start off burning down Varo'then. Periodically, Mannoroth will cast Fel Firestorm, which works like Argaloth's did in Baradin Hold; just keep moving until the cast finishes. Adds will continuously spawn from a portal and attack the party. You won't have to worry about these, as Tyrande will kill them. At one point, however, Tyrande will be incapacitated by two Dreadlord Debilitators (you'll get a warning). Kill them quickly, and get back to Varo'then.
When Varo'then falls, he'll drop his sword. Click this -- otherwise, the rest of the fight will take forever (15 minutes ... not kidding). The sword will end up embedding itself in Mannoroth, enabling you to do crazy damage to him to reduce his absurd health pool. Once it gets low enough, he's banished, and you win.
The loot you can use (and there's quite a bit here):
- Pero'tharn's Belt Pero'tharn
- Puppeteer's Pantaloons Queen Azshara
- Thornwood Staff Mannoroth
- Helm of Thorns Mannoroth
- Mannoroth's Signet Mannoroth
- Alurmi's Ring Documenting the Timeways (quest reward)

Once you acquire the Dragon Soul, you'll return to the present time and help Thrall get to Wyrmrest Temple in the last of the new 5-man instances. While it's cool to see bits of Dragonblight reused in an instance (and yes, I pulled the jormungars for the joke), it's overshadowed by the fact that the entire instance is an escort quest. Ugh. Luckily, it's very easy. I take back what I said about End Time; this is the simplest instance I've ever seen (and the worst of the three new instances).
After blitzing through some quick entry trash, you'll face Arcurion, a wimpy frost elemental. Nuke him down while avoiding the frost circles on the ground, which represent target points for incoming boulders. If one hits you, you'll take some damage and be rooted; just use Dash or Stampeding Roar to break the root, and continue. Try to Skull Bash as many Hand of Frost casts as you can. He'll trap Thrall in a tomb at some point; you're supposed to break him out, but it doesn't seem to make too much difference one way or the other. Finally, he has a soft enrage at 30% HP, so save Survival Instincts for that point.
More riding. More escorting. More boring trash. Apparently, Thrall's never purchased a flying mount. Yawn. He will throw down a buff totem for each fight, which will give you a small stacking buff, but it's only really helpful if the tank will park the mobs near it. Eventually, you get ambushed by the worst "assassin" ever, Asira Dawnslayer. Asira has only two moves, a ranged silence and a smoke bomb, which also does a bit of damage. Just kill her, and stop, drop, and roll when necessary.
More escorting, a long, unskippable cinematic (yay!), and some slightly more interesting trash (kill the slimes; they slow down Thrall's movement speed if they reach him), until finally you reach Wyrmrest Temple and Archbishop Benedictus. Yeah, he's the bad guy. What, you thought you were getting milk and cookies?
Benedictus is actually somewhat challenging, though not as difficult as he was on PTR where her abilities were one-shotters. Several times during the encounter, he'll summon a wave that travels along the platform. Either dodge it or hop into Thrall's Water Shell (only available in the first half of the fight). He'll also throw down void zones and spam cast Smite or Twilight Blast. As long as you can dodge the zones and waves and help the healer out by interrupting a few Smites/Blasts, you'll be fine.
Unlike Well of Eternity, there's not much here for ferals:
- Wayfinder Boots Arcurion
- Desecrated Shoulderguards Benedictus
Filed under: (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
Orrine Jan 8th 2012 4:14PM
The great intro gives me chills :) Would you like to write some articles for Know You Lore or All the World's a Stage?
AltairAntares Jan 8th 2012 4:30PM
I always have to shout Powwwa! When we fight Benedictus. Always amusing (as long as he doesn't bug out...)
ganhuanjun Jan 8th 2012 5:12PM
"Powa!" Is what brings us, togeva, today.
Jcompguy Jan 8th 2012 4:40PM
Lol these instances have been out for months and were half the difficulty of the Zandalari ones. Was it really necesssry to make a guide, especially a feral themed one this late in the game?
Alaron Jan 8th 2012 5:09PM
I know several people who are just now coming back to WoW (holidays), and in my Hour of Twilight run last night, 3/5 people looted the quest item off Arcurion, indicating they've never been there before.
Admittedly, they're not very tough (which is why I condensed the two into one column), but people who are fresh to the instances may want a quick primer before they start.
ravyncat Jan 8th 2012 5:16PM
I find it helpful. My main has been through these but none of my alts have yet.
I enjoy picking up any tips I can for my well loved but lesser played kitty.
TonyKP Jan 8th 2012 7:10PM
There's also folks who've done these on their mains but who are now going through them as an alt feral. If the main in question is one with a drastically different playstyle (i.e. "everything but a rogue", in this case) then the tips would be helpful.
SgtBaker. Jan 9th 2012 6:13AM
Yo, toughguy pretending to be hardcore about 4.3 heroics, that ship sailed last year, you're kinda late here.
Now relax and let those who play for fun have their fun.
Bapo Jan 8th 2012 5:29PM
I would love this instance to death, IF my str dps trinket would drop for my pally and dk. I'm using the rosary on my pally, but my dk still has the magnetite mirror or w/e it is called and the license to slay :(
Broken-toes Jan 8th 2012 5:38PM
You didn't point out that illidian is hiding behind a potted plant, just sayin... boss of an entire expansion... hiding behind a potted plant...
Revnah Jan 8th 2012 5:57PM
ROFL!! Never looked at it that way, actually. You made me literally laugh out loud.
(psst! He also walks as if he had pee-d his pants, don't you think? xD)
Revnah Jan 8th 2012 5:56PM
Thanks for these guides, I admit to my shame that I wasn't interrupting half of these abilities!
Am I the only one who finds the Azshara fight really annoying? All that target-switching, and the mages never stay in one place, and then I have 4 combo points and have to run off to interrupt Azshara, or the mob dies, or I get mind controlled... I consider it a triumph if I get off more than one 5-point finisher in any one Azshara fight.
Love the last two bosses though... Epic fights, and entirely cat-friendly. And I agree this is a great dungeon, lore-wise and also in terms of graphics. It's just so very beautiful.
/purr
Emandiputs Jan 8th 2012 6:25PM
I don't mean this to bash you or be disrespectful, but articles like this, detailing fights in the new heroics for a certain spec, aren't really helpful to much of anyone. The heroics themselves are not hard at all, and you don't need an intimate knowledge of any of the fights in any of them to be successful. I can definitely understand the site publishing an article detailing the mechanics of the new heroics for everyone, which I think it has, but having another entire article about the same thing just with a feral slant is, quite frankly, a waste of an article when you could be writing about something more helpful or interesting. It helps a very small amount of people and I just think you could be giving us something better. (Again, I don't mean to be rude or disrespectful because I know you worked hard on this and it is your column.)
TonyKP Jan 8th 2012 7:16PM
By that logic the entire rogue column should be scrapped, as it benefits only a very small fraction of the player base.
The author is serving the community that reads his column, as he should be.
Emandiputs Jan 8th 2012 10:08PM
Rogues aren't by any means a small part of the playerbase. And I've never seen a rogue column similar to this article. I'm just saying, he could be telling us something more helpful/useful.
Brock Jan 9th 2012 4:07AM
so general, bland explanations of the fights are better then specific class points of interest for often-run puggable instances?
oh hey, they have quick, general (even copy-paste-able) boss hints as a featured article too?
So specific class guides and general all-in-one info on the same website?
sounds like a fine job of reporting to me, but I'll just let you get back to taking this article out of context of the whole site . . . .
TonyKP Jan 8th 2012 7:14PM
By that logic the entire rogue column should be scrapped, as it benefits only a very small fraction of the player base.
The author is serving the community that reads his column, as he should be.
TonyKP Jan 8th 2012 7:16PM
Grr...
acidbreath Jan 8th 2012 8:01PM
"... where her abilities were one-shotters."
So when did Benedictus get a gender change? ;)
Anyhow, these intros are awesome - keep them up, I beg of you!
And thanks to this column I now want to gear my feral offspec. :/
Eyhk Jan 8th 2012 10:23PM
Has anybody else been absolutely put off by the atrocious graphics of the leather drops? I'm in full ilevel 378 epics (dang staff, took 18 runs for it to drop while it got sharded twice on the 5 times I ran it on my rogue) and it looks like i've ported back in time (actually makes sense now that I write it out) and am decked in WotLK quest greens. I know transmog is all the rage, but I kinda remember Blizz saying that their artists were working extra hard to compete. The drops from these instances say otherwise. I actually prefer the zandalari ones now (I know... *shudder*).