I was talking to some friends about raiding lockouts before we went into Baradin Hold, in part because Baradin Hold isn't merely locked out by the usual weekly system but also by whether or not your faction holds Tol Barad. This led us to discussing the old Zul'Gurub raid lockout, a three-day cycle, and that led us to consider other possible options. Algalon, a raid encounter that gave you exactly one hour per lockout to complete, also came up. I then told them I was shamelessly going to steal our discussion and use it as grist for a post, because that's what I do.
One of the things about raiding lockouts right now is that they're extremely predictable, and their commonality across the board means that they tend to cause content exhaustion near the end of a week. Everyone does everything they're likely to as close to the reset as possible, meaning that by the end of the week, there's nothing left. Even guilds like mine that raid on a three-day-a-week schedule can exhaust almost all current raiding well before mid-week if we get some lucky breaks. What if we had some variation?

One idea that occurred to me was based on the recent revitalization of the Darkmoon Faire, which offers content that is accessible for one week out of a month. What if there were a couple of raid bosses that were like that? They could be attached to the Faire or be entirely their own separate experiences, but the important thing would be for there to be raid content that was available once a month rather than once a week. You wouldn't want to put any BiS gear on that kind of raid, but one can easily imagine its being a raid encounter with a lot of potential for unconventional loot: pets, mounts, even cosmetic items. In a way, that kind of encounter is more likely to retain relevance into the future. Tune it up every time a new expansion launches, and people will keep running it indefinitely.
Another possibility is the timed raid. You can go with either the ZA timed run model or the Algalon model. You get extra rewards if you complete it within the timer, or even more extreme, the timer determines whether or not you even
can complete the encounter. With raid sizes being smaller (and as far as we know, staying that way), you could even design an entire two-encounter raid like Gruul's Lair with a two-hour timer, and let folks have at it.
There's no reason to limit ourselves, however. Another potential model for raid lockouts could be a daily reset. The current tier 11 raids give gear that's technically obsolete right now and not as powerful as drops from the Hour of Twilight heroic 5-mans. Imagine if they were added to Raid Finder on a daily reset. You wouldn't even need to change the encounters at all; simply allow people to farm those outdated raids for tier pieces and transmog weapons.
The real point is, the paradigm of a weekly reset isn't necessarily the only one and hasn't been even in
WoW's own history. Mixing in different resets seems like one way to give people more options in terms of what content to run, which is so far the successful model for
Cataclysm.

World of Warcraft: Cataclysm
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Tags: looking-for-raid, raid, raid-finder, raid-locout, raiding, raiding-lockouts
Filed under: Analysis / Opinion, Raiding, Cataclysm, Mists of Pandaria
Reader Comments (Page 1 of 2)
slim1256 Jan 9th 2012 1:09PM
Hi, I'm Slim, and I approve of this message.
schleifer55 Jan 9th 2012 1:13PM
I would support a dynamic scaling system for all levels of difficulty besides heroic. If blizz instituted a Tenacity type buff (like in Wintergrasp) for normal modes that let players do raids in various numbers on normal difficulty--I think more fun would be had by all.
Homeschool Jan 9th 2012 2:02PM
I'd love to see them add Challenge modes to old raids - timed runs, solos, duos, and special modes (only auto-attacks, no pants, etc.)
Animaneth Jan 9th 2012 5:27PM
@Homeschool the only problem I see with that, is that classes are not equal, and not everyone can solo content. Of course you have classes that apparently are meant to solo old content (read pallys or dks) but others are not so luckly wich would drive even more people to complain about their class not being able to complete certain objectives. Take as example achievements, all achievements are doable by all classes but at the same time, there're exactly none that asks you to solo something.
A workaround for that problem would be to implement these rewards as account wide.
vlad_dracul2k2002 Jan 9th 2012 1:14PM
A raid that coincides with the DMF could contain quest items or transmog options for DMF-themed gear.
Adam Jan 9th 2012 1:43PM
And instead of veeps and jeeps, we could get tickets.
clundgren Jan 9th 2012 1:52PM
And Faire tickets, instead of valour.
Montas Jan 10th 2012 4:17AM
we would kill some big PiƱata, it would have some abilities so it would be hard like, cotton bomb, or candy beam...
I like that
Dariela Jan 9th 2012 1:18PM
I would go even further then has been suggested here.
With the advent of LFR and one-per-reset boss looting, I see no legitimate reason to keep the raid lockouts as they are currently. There is no good reason not to allow people to run a raid many times per week if that is what they desire to do. We can use the one-per-week loot rule to limit gear acquisition, instead of keeping people locked from running their main.
Personally, I loved the freedom Wrath gave me to run raids more then once per week. I am not an altoholic, I tend to chose a character and stick with it. It is beyond frustrating to reach the end of the week and either sit out or run an alt that I have little interest in.
Pam Jan 9th 2012 1:46PM
That's kinda how I ended up with 4 resto druids. heh.
eel5pe Jan 9th 2012 1:56PM
The major drawback to such a system would be you would have people selling run-throughs of raid instance. Not that it can't be done now, but you are effectively limited to selling one run a week. Now I don't necessarily have a problem with really wealthy players having access to more gear (there's precedence for it in the past e.g. BoE valor items, Quel'Delar etc, and they'd still be at the mercy of RNG), but I could totally see how this would incentivize more gold-buying.
DarkWalker Jan 9th 2012 2:21PM
@eel5pe:
Easy answer: make loot come in individual loot bags, like WoW already does for seasonal bosses (and TOR does for easy mode raids, and GW2 will do for all kinds of loot, including "raid" loot).
With individual loot bags, the current ways to artificially increase a player's chance to get loot (by adding players to the group that will pass on the loot) won't work, so purchasing a raid run will be as effective as just doing it normally, since the players you are paying won't be able to pass their loot to you.
Finnicks Jan 9th 2012 3:42PM
@DarkWalker
Sorry bud, but that's a terrible idea.
Bosses drop 2-3 pieces in 10-man. Let's just go with 2 for the moment. When those 2 pieces of loot drop, they are assigned to someone who needs them. This means that, for the most part, any given 10-man has a fairly high chance of seeing a drop that someone in the raid can use.
If they switch to this "individual bag" method, RNG will become much, much worse. Every individual boss has anywhere from 10 to 15 pieces of loot. Sure, you'd be getting 10 pieces of loot per boss, 1 from each bag, but the odds of any individual person getting something they actually need is much, much smaller. I can just see healers ending up with that shield the tank wants, but unable to trade it, while the tank got that fancy healer staff. Meanwhile, the melee DPS got that same agility trinket he got last week, while the hunter can only weep and curse the RNG gods as the melee vendors it.
And don't start in on the "make the bags only drop loot that people need". Sure, it's a neat idea and would make a lot of people happy, but it would also cause raid groups to quickly exhaust the gear from any given raid. Where it takes 8-12 weeks to get up now, most raids would be done in 3-4, if that. Blizzard wants to keep subscriptions, not see them canceled 1 month after a patch because groups have cleaned the raids out already.
Sergel Jan 9th 2012 1:20PM
What boss fight was that in the main pic btw?
John Robinson Jan 9th 2012 1:32PM
That's Hagara the Strombinder in Dragon Soul. Pic#2 is Ultraxion in Dragon Soul.
Omegan01 Jan 9th 2012 1:34PM
Hagara in Dragon Soul
MadMac10 Jan 9th 2012 1:25PM
With the recent addition of the LFR, I find myself halfway valor-capped after just completing both. Three more heroic dungeons, and I am done for the week.
I think they aught to make raids that are not tied to valor--justice, maybe, or a complete other currency. Those raids should NOT be on the same lockout as the valor-point raids.
I think a raid with Darkmoon Faire tix & rep that runs concurrently with the Faire is a damn brilliant idea.
Gossamer Jan 9th 2012 1:32PM
I'd like to see raid split up a bit more so we could run them a little differently. For example, my guild has the first 4 bosses down to what I'd call "farm", the 5th boss we've gotten down but is still problematic when our more casual team has a few of our vets can't make it and we're still working on the 5th. It'd be nice to be able to start the first half of the dungeon again a little sooner, say 3-5 days, but "extend" the lockout for the second half to the usual 7 days so we can continue to move forward. I think this could also help guilds that run a little more quickly, as once they've gotten through the first half and the main raid team doesn't need the loot any more they could stop and move the first half to an alt run and keep on trucking with their main raid.
coville Jan 9th 2012 1:34PM
I like the heroic lock out system in Wrath, one week from the time you completed it. This would allow the players to determine their own schedule.
I would love it if Blizz would add the older Cata raids to the RF with minimal reward for completing, and I agree that with current gear levels you could do it with no modification.
Great post, this is a topic that should be discussed. With the lack of new content until MoP, opening up these other raids to more people would give us something to do to pass the time.
Pam Jan 9th 2012 1:36PM
Give me back mah separate 10 and 25 lockouts..plz kay thanks!