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1-09-2012 @ 9:42PM
Wow that vengeance change is a fairly significant alteration to the way pvp goes. Especially for ferals. Personally, with the decoupling of kitty and bear in MoP, I don't think that this needs to change. Blood dk's are annoying because of their survival, not their damage. Prot wars have been dead as anything but flag carriers for awhile. Not sure when the last time I saw a serious pvprot pally was.I know some people find the idea of a pvp'ing tank offensive, but dang.
1-09-2012 @ 10:24PM
You've never been hit by a blood dk with 13k+ AP of stacked vengeance have you? I've been hit on my hunter with 4.2k resil for 35k by god knows what by them. I'm lucky if my chimera shot crits that hard when i have my cds up on a target with that kind of resil.On another note deterrence buff woo! :D Suck it DoT's!!
1-09-2012 @ 10:26PM
It was probably death strike. Blood DKs do stupidly high damage with it.
1-09-2012 @ 10:44PM
Everyone knew this was coming. Tank specs were running out of control in BGs. Yes, feral and DKs were the prime offenders, but ports were enjoying the OP mechanic too.If you want to do dps levels of damage, bring one of your class's dps specs. All tanks have at least one.
1-09-2012 @ 10:47PM
I don't know about you, but 30k-40k death strike crits on 4k res targets are a bit ridiculous.
1-09-2012 @ 11:24PM
Oh wow, a blood dk can hit for as much as someone else if nobody tranquilizes them, they live long enough, and people otherwise stack their vengeance. I don't play a blood dk, and it really doesn't bother me. (Also, I've yet to actually have a blood dk hit for anything like 35k on me. My resto druid doesn't build his vengeance, and my warrior is in plate.)
1-09-2012 @ 11:30PM
It's amazing what happens when people forget that Vengeance is a fast-degrading enrage effect that can be quickly dispelled or avoided.
1-10-2012 @ 3:15AM
yeah... i'm not sure where this is coming from. i've not been roflstomped by a pvp tank yet. of course i'm usually a healer and i rarely hit tanks to begin with. still, 35k is just an elem shaman criting you with an 20k lavaburst and then the mastery proccing hitting you for another 18k. hurts but i can't say it's OP. seems like we won't see a lot of tanks in BGs anymore.
1-10-2012 @ 3:59AM
"It's amazing what happens when people forget that Vengeance is a fast-degrading enrage effect that can be quickly dispelled or avoided."It's amazing what happens when people forget that the majority of classes don't have a tranquilize.
1-10-2012 @ 12:48PM
Being on both sides of killing a blood DK and playing a blood DK this change in vengeance doesn't really make that much sense. As any other type of class I simply walk away from the DK and they quickly loose their vengeance. When playing my blood DK i am constantly being kited. Now this is arena experience. The big issue I have is with the complete removal of vengeance then you have no way to finish off opponents. With the way resilience is people will completely ignore a tank spec again. There is already a way to deal with vengeance, kite and don't engage for 5 seconds.Does it need to be ramped down a bit... maybe.
1-10-2012 @ 6:00PM
It is so easy to kite a blood dk, so I am not sure why people have issues with them. In most cases you just need to ignore the blood dk until he/she is the last one left and focus fire. All you need to do is either stun/disarm/kite/tranq/necro-strike, etc them and they will go down fast. I know, it happens to me all the time. For teams that don't do this, I will roll them with 35k-85k crits (depends on res). I think I one-shotted a new 85 before. I can usually get 2-3 DS in a row too.On the flip-side I hate healers. They are too hard to kill if they are well geared and if the other team happens to have more than your team, you are almost guaranteed to lose.
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