Blue Posts and Other WoW News: Mature language filter fix in patch 4.3.2

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Blue posts
Quote:
I would like to know if they're going to bother fixing the mature language filter with this patch.
I would like to know if they're going to bother fixing the mature language filter with this patch.
Yes. I can confirm that we are fixing that issue in 4.3.2.
You will see the note on it in the next update to the 4.3.2 PTR patch notes.
Epic Weapons sold them - http://www.epicweapons.com/products/frostmourne.php
There's a latex version as well- http://www.museumreplicas.com/p-1066-frostmourne-sword-latex.aspx
There's a latex version as well- http://www.museumreplicas.com/p-1066-frostmourne-sword-latex.aspx
We've just released updates for the iPhone®, iPod touch®, Android™, and Windows™ Phone 7 versions of the free Battle.net Mobile Authenticator app. We now support the following additional languages:
- Português
- Italiano
- Polski
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Filed under: Today in WoW






Reader Comments (Page 1 of 2)
flow_snowboarding Jan 9th 2012 11:12PM
%$@%ing finally!
Noyou Jan 10th 2012 4:44AM
I try not to swear a lot in guild chat during the day. Even after 10pm server, i try not to liter it with profanity. But @$%ing give me a @#$@#$ break already! Can I get an amen?
terph Jan 10th 2012 9:44AM
Especially because there's a lot of words that make the filter that aren't even curse words. Maybe I have a very good reason to call that boss a valid term for a body part!
My friend discovered that "hetero" is on the filter list, and she thought this was the most ridiculous thing ever. One rarely sees the kiddies in trade chat yelling, "Hey hetero, you suck!" Gotta give them credit for equal treatment of sexual orientation terms though.
flow_snowboarding Jan 9th 2012 11:14PM
About @#$%ing time!
Rob M Jan 9th 2012 11:36PM
Man, they were really on that one.
It took how long to fix what I assume is a simple overridden variable?
My programming knowledge does not extend past rudimentary BASIC from the early 90's...so, maybe it's more complex than that, but I can't imagine it's weeks of toiling over lines of code.
Whatever. At least now I'll know exactly what the obnoxious frat kids on /trade are yelling about. That language filter filters a surprisingly wide variety of words.
Helston Jan 10th 2012 12:21AM
They probably had it fixed within a day of 4.3's release. The problem is, they don't like putting out small patches unless it's absolutely urgent. Too many changes or patches annoy people. It's also a lot of work to put out a patch, regardless of how minor the fix is, hence why it's coming with a proper patch in 4.3.2
Azarizotza Jan 10th 2012 12:28AM
Just like increasing the time it takes to pick up your item from 3 - 30 days in the mailbox @%$!ed with Orc shoulders?
Take it from me, anything involving any code at any level has that one Jenga piece you pull out and it all falls apart, or it collapses into a weird pattern. I still like to think that WoW has the same number of bugs it did when it began, but those bugs are a simple side effect of the more complex nature of a 7-year-old, 4-part game. It's kinda like saying "Tempest" had glitches so modern games should have absolutely no glitches whatsoever, because we learned. Yes, we've probably learned to make the perfect "Tempest" but we aren't making that game now are we?
Ametrine Jan 10th 2012 3:44AM
In a game with over seven million lines of code, NOTHING is "simple".
Angus Jan 10th 2012 8:43AM
I worked on a codebase that was 6 years old. It is newer than WoW.
I had a ticket to change the value of a test so a score that used to be 100 could now be 90 and pass. At the same time another number also went down.
I went in, looked over the code, looked to see what called the method used, found there were only 2 items that did so. I altered them to handle the new number, (total change of 10 characters) and changed the method's numbers. Grand total changes were 20 characters, and none of them were additions, just changes.
Code looked perfect, worked perfectly in our development environment and in the pre-production tests was flawless.
Goes live and EVERY TEST FAILED. Somewhere in that spaghetti code that was this program, SOMETHING was calling the old values and refused to use the new ones, and the conflict was actually causing the program to crash on every single test. This test happens to be a requirement. So EVERY customer had the issue.
Code was backed out in 10 minutes. To this day, a year later, no one has been able to get the new values to work. A good 4-5 people have tried. We had the development and pre-production branches altered to be exact copies of production, and now, at least, when they try it crashes before ever hitting production. But no one can figure out where the phantom test conflict is happening.
I am pretty sure WoW is actually more complex than this program. Introduce something, who knows what weird things happen.
Bended Jan 10th 2012 12:27AM
I'm just going to leave mine running. Its more fun guessing what is being said than actually reading what the retards have to say.
Azarizotza Jan 10th 2012 12:34AM
Just like increasing the time it takes to pick up your item from 3 - 30 days in the mailbox @%$!ed with Orc shoulders?
Take it from me, anything involving any code at any level has that one Jenga piece you pull out and it all falls apart, or it collapses into a weird pattern. I still like to think that WoW has the same number of bugs it did when it began, but those bugs are a simple side effect of the more complex nature of a 7-year-old, 4-part game. It's kinda like saying "Tempest" had glitches so modern games should have absolutely no glitches whatsoever, because we learned. Yes, we've probably learned to make the perfect "Tempest" but we aren't making that game now are we?
Philster043 Jan 10th 2012 2:13AM
Now we can finally say what we really think again!
Kensdisguise Jan 10th 2012 2:17AM
It astonishes me how many people feel the need to be able to read, and know that others can read, the useless use of profanity.
Calaana Jan 10th 2012 2:48AM
For me it's more an issue of I want the "real" thing, not the impression. I don't particularly like profanity, but if someone is going to use it, make it the actual, y'know? It's like saying "little fella" when you mean "penis" - it has a name, we all know it, use it properly.
Berna Jan 10th 2012 4:49AM
The filter messes with text in other languages, sometimes. For example, the Dutch word 'kunt' gets filtered, because it's just one letter off from you-know-what, but it just means 'can' (as in 'you can'). I've heard the problem is worse for some other languages.
Noyou Jan 10th 2012 4:49AM
@$#@ you. You can turn it off then. It's the simple fact that maybe not everyone likes to read #$@$ #$@#$ @#$@# @#$#$ all the time. Maybe people don't feel like they need someone censoring their words for them. It's freedom of choice. If you don't like your freedom go try living somewhere outside the US.
Nick Jan 10th 2012 5:39AM
What does freedom/liberty have to do with this. Idiot Americans, not all of you, just the idiot ones, throw the word freedom around whenever someone disagrees with their point.
fix or no fix, no one is forcing you to keep the filter on, it takes 3 or 4 button presses
Riari Jan 10th 2012 2:06PM
As an officer in a guild that's family friendly, I need to see those words so I can either give the person a warning or kick them right out. And with the filter censoring random words, I can't see the severity of the word. Even if it's a curse word or not. So it's a bit annoying to turn that back off, every character, every time I log one in. I have ten characters in the same guild. So, yeah, that's why I'm looking forward to this fix.
Noyou Jan 10th 2012 2:23PM
@Nick, so I am an idiot if I have an opinion that differs from yours? So be it. Been called worse. ;) At least we were all able to see what you said chief. Freedom is a beautiful thing.
Al Jan 10th 2012 4:43PM
Ah yes, the freedom to be foul-mouthed without restraint for the fun of it.
(I think the idiot part was your "Go move if you don't like Freedom, because only America can haz freedom" line of thinking.)