Lichborne: Fall of Deathwing Raid Finder tips for death knights

I will be frank: Every death knight should have a solid goal to defeat Deathwing this expansion. It's not for the experience, it's not the glory, it's not even for the achievements. No, it's for one thing: It's for the tentacle sword. This baby is everything that one can aspire for in a WoW weapon. It's a sword. It can be transmogrified into our signature runeblade. It has an awesome creepy pet proc. What's not to love?
Of course, to get to the sword, you'll first have to take down four bosses, hope the sword drops, and then hope you win the roll against who knows how many other plate DPSers in the raid -- but hey, you have to start somewhere, right? Let's dive into the Fall of Deathwing.
To be frank, the most annoying part of the fight with Ultraxion, the first boss, is his trash. Dragons will fly in slowly from the skies above and must be pulled down where you can DPS and/or tank them. If you can get past that, Ultraxion himself should be a breeze.
Ultraxion is relatively easy for DPS. You just sort of stand in front of him and do your damage rotations. He does massive amounts of AoE damage, though, so don't be afraid to use your defensive cooldowns to mitigate some of that. Also, when he starts casting Hour of Twilight, use your Heroic Will (a button in the bottom center of your screen) to shield yourself. I'll usually wait until the cast is half over to hit it just to make sure.
Tanks have one more thing to worry about in Fading Light. This is a debuff that will kill you if you're in the twilight realm when it finishes casting. It also resets your threat and prevents you from generating threat for 10 seconds, so you and your fellow tank should taunt off each other as you each receive the debuff.
Warmaster Blackhorn
Once Ultraxion is dead, you'll board an airship and face Warmaster Blackhorn. As a melee DPSer and tank, you'll focus on the melee adds that jump on board the airship, followed by Blackhorn himself. The melee adds do frontal cone damage, so tanks, keep them faced away from the raid as much as possible, and DPSer, stay behind them as much as possible. They also Charge and do damage to everyone in the path of the charge, so be prepared to compensate or get out of the way for that. If your raid leader has set a kill order for the adds, be sure to follow it. There are multiple waves of adds, so tanks, be quick to pick them up when they land.
There is one final thing to watch out for during the add phase, and that is the Twilight Onslaught. From time to time, Blackhorn will order his drake, Goriona, to strike at the airship. She will fire an attack that will do massive damage to everyone in the area of the strike. However, you don't want to avoid this. Instead, you want to actively stand in it, because if you don't, the damage will strike the airship instead. If the airship takes too much damage, it crashes and you automatically wipe. Therefore, even you melee DPSers should not be afraid to break off from meleeing the adds to go stand in the giant purple swirling vortex that appears just before Goriona strikes. Tanks, you should, if possible, try to drag your adds over to the vortex, if only to encourage any melee DPSers to join you in standing in the vortex. The more people who stand in the vortex, the less damage everyone takes.
Blackhorn himself is arguably easier than his adds. He does a stacking sunder, so tanks, you may want to consider swapping every three stacks. Otherwise, the big thing to watch out for is his Shockwave. When he starts to cast it, get out from in front of him or it will hit and stun you. He will turn and target a DPSer to cast this, so don't get complacent and think you're automatically out of his line of fire. You may also want to blow some defensive cooldowns if his unavoidable AoE shout starts getting your health low. Also, stay out of Goriona's flames.

The Spine of Deathwing is arguably the hardest fight in the Raid Finder, if only because it still takes a bit of finesse to pull off. The object of Spine of Deathwing is to tear the armor plating off of Deathwing's back so that Thrall can hit his juicy center with the Dragon Soul.
You will start by killing one of his Corruption tentacles -- and only one. This is because each time you kill a tentacle, you will spawn a Hideous Amalgamation. This Amalgamation should be tanked near to Deathwing's armor plate in back.
Now, you do want to DPS the Amalgamation to low health, but you do not want to kill it just yet. This is because it needs to be turned into a bomb so it can blow off Deathwing's armor. You do this by killing the Corrupted Bloods that spawn, and then running the Amalgamation over their corpses so it can absorb the blood. Unfortunately, when it soaks in the blood, it gains a massive DPS buff, and it when soaks in nine of the bloods, it starts giving off waves of AOE fire damage. Once it starts giving off that AoE damage, it's become a bomb, and you'll want to kill it too. Don't blow your offensive cooldowns here, though; you'll need them more in just a moment. When it starts casting Nuclear Blast, back off, as it's getting ready to explode for massive damage.
Once an Amalgamation explodes, it will pry off a plate, which will then be barely held together by a burning tendon. This burning tendon must die before it finishes sealing itself back up, so blow your offensive cool downs here. If you're successful, the plate will fly off and you'll have to repeat the process one more time. Continue this process until all the plates are off and Deathwing crashes into the Maelstrom.
Tanks, in theory the DPS should be pulling the bloods to you, but if they don't be prepare to move the Amalgamation a bit to soak up all the bloods. Try not to soak up too many before it's ready to be killed, though, as you'll want to save your healers the trouble of healing through that extra damage.
Madness of Deathwing
The key to final battle of the raid is simple: Kill the adds, kill the adds, kill the adds. I cannot express enough how important this is. If you don't kill the adds, you will get overwhelmed. There are four platforms (one per aspect) to start the fight, and each platform goes more or less the same.
To start, you'll get the Mutated Corruption in the back of the raid. The Corruption will use Impale to cause massive damage to the tank, so use your defensive cooldowns to avoid getting killed, then have the other tank swap with you to prevent death. While you're killing the Mutated Corruption, Deathwing will fire an Elementium Bolt, which does massive AoE fire damage. DPSers, start DPSing it as soon as it arrives, and do not stop until it's dead.
Once the Mutated Corruption dies, you aren't quite done. Deathwing will then summon Regenerative Blood adds. As the name suggests, they do regenerate health if left alive too long. AoE them down as soon as possible.
Once the bloods die, you should then be able to DPS down Deathwing's main Limb Tentacle. However, you will have one more issue. Every once in a while, he will spawn Blistering Tentacles. These tentacles cannot be AoEed down. You must do single-target DPS to them to defeat them. Once Deathwing starts casting the final Cataclysm, pop your offensive cooldowns. You must defeat him before that cast finishes.
As soon as the Limb Tentacle dies, you'll head to a new platform to repeat the steps. Your raid leader should call out or designate the next platform, so follow your raid leader (or absent instructions from your leader, the crowd). Note that each platform is ruled over by a different aspect, and as soon as you defeat the tentacle at that platform, Deathwing will take that aspect out of the fight, and you'll lose their buff. This is why most raids do Kalecgos' platform last, as his damage buff is arguably the best for taking out all those adds.
Once all four platforms are defeated, you must fight Deathwing's main part one last time on the first platform. Again, he will summon adds, and you must take them out. The Elementium Terrors will specifically need to be tanked, and Tetanus will kill the tank if they aren't killed fast. If Nozdormu has a time vortex down, tank them in there to help yourself survive. Otherwise, all DPS should be on an add if one is up. When all adds are down, focus on Deathwing. If an add spawns again (and they will), get off Deathwing and focus on the adds.
If you can focus on the adds, congratulations. You'll defeat Deathwing! Now, to hope the tentacle sword drops!
Filed under: Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 1)
Kav Jan 10th 2012 5:21PM
On the lfr version of ultraxion, you can simply use anti magic shell for hour of twilight. ONLY in lfr. It will kill you in normal. Be careful tho as hour of twilight and AMS are pretty close on cool downs. Luckily you don't die in lfr if you miss it.
Ballmung Jan 11th 2012 2:38AM
Is it confirmed anti-magic shell doesn't save you in normal and heroic? In lfr I always use it on the Ultraxion fight simply because the timers match up. I've only done it on lfr but even the later Hour of Twilights don't drop too much health. Only about 20% at worst I believe. So I just find it hard to believe it kills you even with anti-magic shell.
Tsy Jan 11th 2012 12:27PM
@ Ballmung: Hour of Twilight WILL kill you with just AMS up in normal mode. I haven't tried with AMS and IBF, but that should be enough to keep you alive.
Christopher Garry Jan 10th 2012 5:29PM
If I read more class-specific guide to something I am going to barf. For every (example) DK - specific article like this one is that supposed to mean that 9 more just like are also due? A guide to LFR is very useful. A role-specific guide to LFR is even handy, but one for every class is just unnecessary. If the WI editors can take a look at the confluence of articles that are brought to this site a try to pare it down that would be awesome.
christopher.weil17 Jan 10th 2012 5:51PM
Every class has unique approaches to the different encounters, and this is a great way to learn about the tips and tricks that you might not otherwise pick up. Sorry you're not enjoying this series, but I am, even as someone who doesn't play DKs - it helps me better understand what my fellow plate-wearing-DPS might be doing during any of these given encounters!
Brock Jan 10th 2012 5:55PM
I could not agree LESS
Specific guides are better than general one's. People come here to learn about all sorts of things - including class specific information. A young death knight only has to click on "death knight" under the class tab, and they will be presented with pages of information on everything from specs, rotations, and LFR class strategies. Who in their right mind wants LESS information?
If it doesn't interest you, DON'T READ IT. "Sorry WoWInsider, you're getting WAY too specific and through for my tastes."
Lawl
HappyTreeDance Jan 10th 2012 6:05PM
I don't even seriously play my DK, and I'm happy about this guide. I finally got the chance to do this part of the raid on my ret pally last night, and I wish I could have read this guide first. It would have been better than reading the "helpful" advice of 24 jerks who spent most of the raid bitching about anything and everything.
XayÃde Jan 11th 2012 5:13AM
I just dont see any dk specific tips on this guide =/
vschrijen Jan 10th 2012 5:54PM
A general basic sum up of LFR tactics. Nothing DK specific about it. Is Joystiq that hard pressed to meet deadlines? To post x amount of articles a day so that the quality is going down the drain? I'd rather see 1 or 2 good articles a week then 35 of wish 33 are utterly pointless and a waste of time.
Brock Jan 10th 2012 5:57PM
guess what, they do that too. ever see the "5-min or less" series?
seriously, these comments are getting way to dumb
Pyromelter Jan 11th 2012 6:59AM
He has a point, it would have been nive if daniel had talked about using hb spam for add fights, or how unholy might be better for ultraxion with dots continually rolling.
Billaos Jan 10th 2012 7:25PM
Is that sword worth respeccing 2H as Frost?
Tmara Jan 10th 2012 8:52PM
That's a question I'm interested in - I won the sword. But I usually dual wield frost spec. Is it worth redoing my talents to 2H to use it?
eirinefrostblade Jan 10th 2012 10:12PM
A good question... I didn't really care for my proc rate when I tried 2-handed frost. Someone who's tried want to weigh in?
Steffan Jan 11th 2012 12:25AM
Pfft, Tentacle sword. Cool and all, I suppose, but nothing on dual-wielding swords that steal the life from your enemies.
Jason Jan 11th 2012 12:06PM
This is just a VERY basic outline for the Fall of Deathwing LFR encounter. I don't see any class specific "tips for death knights" in this article. What up with that, D-Whit?
Zaet Jan 11th 2012 7:06PM
What about trinks? how about wepons? what about itemzation stats and UH recent buff changes? Its far to long into 4.3 fot this tips thing
No offense but this colum recently has gotten but a shadow of what once it was.
zgollum Jan 17th 2012 5:29PM
There's just not enough class-specific tips to justify the article itself. I'm really surprised there's no mention of clever AMS usage by Unholy DKs that can gain tons of runic power from almost every magic damage ability on every encounter.