5 ways to keep your healer happy in 5-man heroics

While much of Azeroth has been busy engineering the repeated demise of the big Dee-Dubya, many of us are still running 5-man dungeons. Maybe it's for valor points, maybe it's to hit the ilevel required to take a pop at that dragon, or maybe it's while frantically levelling another character to 85. With every 5-man instance comes a healer, and you really ought to be showing your healer some love.
Before you say Pah! I don't need to do anything to keep my healer happy -- I massively outgear all the 5-man content the game has to offer. This advice is worthless!, spare a thought for those who don't. The new healer who wants to get a look at some Hour of Twilight. The player with bags overflowing with PvP gear to cheat the ilevel requirement. The fresh 85s who are facing these dungeons for the first time. They need this advice, and if you're running with them, you could consider reading it too. And if you think it's not your responsibility to help your healer out now and then, remember: You don't do any DPS when you're dead.
Before you say Pah! I don't need to do anything to keep my healer happy -- I massively outgear all the 5-man content the game has to offer. This advice is worthless!, spare a thought for those who don't. The new healer who wants to get a look at some Hour of Twilight. The player with bags overflowing with PvP gear to cheat the ilevel requirement. The fresh 85s who are facing these dungeons for the first time. They need this advice, and if you're running with them, you could consider reading it too. And if you think it's not your responsibility to help your healer out now and then, remember: You don't do any DPS when you're dead.
- Don't stand in bad. I can't emphasize this enough. If you suddenly see big, angry damage taken numbers coming up on your screen, you are standing in bad. Move. Some bad is more bad than other bad; examples of very bad bad to stand in include the purple rivers periodically chucked out by Echo of Sylvanas' Blighted Arrow in End Time. There is no unavoidable ability that kills you in a matter of a few seconds, so if you're dying that fast, there's something you should be doing about it. And even if you are moving out of bad, you could probably move faster. There's usually a moment before the bad stuff starts dissolving you from the feet up, so get out of there before that happens. And if the tank moved so that he wasn't in bad but the boss's back end still is? Just move out of the bad. Your DPS may drop a bit from not attacking him from the perfect angle, but it won't drop as much as it will if you're dead.
- Pay attention to the mechanics of fights. Zul'Gurub is a great one for this. The group gets to Zanzil and decides to use the patented red cauldron method where everyone takes the red cauldron buff and DPSes the boss from melee range. Great, if it works. Not great if you're a low-geared healer and your group includes a warlock and a mage. Even less great if the DPS aren't as DPS-y as they think they are and Zanzil casts Graveyard Gas but nobody notices in time. Or if the lone berserker ambling around kills your healer who's trying to save your backsides with something that requires a cast time. And I know Archbishop Benedictus' obvious wave of obviousness "isn't a one-shot," as one tank eruditely pointed out, but is it going to mean the fight takes twice as long if you avoid it? No. This is linked to point #1. If you're planning to red cauldron it up or to not avoid the wave, check with your healer before doing so. If they say don't, then don't.
- Watch your aggro. You heard me -- you, the mage over there doing the crazy numbers. Let the tank establish an aggro lead -- it only takes a couple of seconds -- then attack what he's attacking. The tank is designed to take huge hits to the face; the mage is not. And yes, the tank can taunt it back -- that would be lovely -- but once the mob starts retreating back toward the tank, that's not the time to unleash your mightiest DPS cooldown. Your armor is basically very pretty origami. Omen is your friend here. Healers can also chuck out quite a lot of aggro, but usually it's because they're rolling out the big guns trying to prevent a wipe. Bear that in mind, and remember that if your healer dies because something is eating their face, you probably will too. On the same topic, try not to be That Guy who always stands where another patrol will be or just in aggro range of another pack. Pay attention to your surroundings, not just to your meters. Oh, and DPSers, let the tank pull. If you're stressing because they're going too slowly, feel free to leave and head back into the 35-minute queue.
- Interrupt things. All classes have the ability to do this somehow, albeit with varying provisos, ranges and cooldowns. An awful lot of very, very tiresome abilities are interruptible, including ones that do a good amount of damage. Many mobs will keep chain casting those abilities until interrupted, such as Arcurion's Hand of Frost, so just interrupt it. Please. The less damage the group takes, the less mana your healer gets through, the fewer breaks you have to take, and the faster you'll progress through the instance. And the less likely it is that you'll wipe.
- Use your abilities. But I am! I hear you cry. I'm spamming these damage abilities like it's going out of fashion! Of course you are, but are you using those other ones? The stuns? The ones that remove enrages? Have you made your healer a Mana Cake recently? Have you noticed your health getting low and used a heal on yourself? Have you dispelled a curse or used Dark Simulacrum or Spellsteal to, well, steal a spell? Are you using crowd control? Are you putting debuffs on the boss? Are you occasionally using a defensive cooldown if your health is low? Are you popping out a Tranquility when things are going pear-shaped? If you're doing all these things, then thank you. You're making your healer happy.
And if your healer gets angry with you for using your abilities, healing yourself, paying attention to the mechanics and the like, then don't worry. You're doing the right thing -- and while you may have angered one of the 10 million or so people who play WoW, you'll make many others very much more cheerful.
Filed under: Analysis / Opinion
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Reader Comments (Page 2 of 4)
xvkarbear Jan 10th 2012 8:05PM
This times one hundred.
I ran yesterday with a tank who told me up front all he was going to do was keep pulling her back. That made it very easy to predict where he was going to move.
He was an awesome tank.
emberdione Jan 10th 2012 8:09PM
THIS.
I had a tank the other night who literally kited her the whole time. I was like OMG IF YOU DON'T STAND STILL I AM GOING TO LET HER KILL YOU.
Evelinda Jan 10th 2012 8:55PM
Yes please. I've mostly given up on tanks actually standing still for a little while, and just hoping we get a hunter when lfd drops me in. The hunter will stand still, and I'll stand behind them. They don't care about silence, and now neither do i! :)
Snuzzle Jan 10th 2012 8:59PM
Furthermore: do NOT run away from your healer on Mannoroth. I've had more than one tank do this as I'm trying to catch him so he can peel adds off me.
And to healers, please hug your tank on Mannoroth (even if he's a nublet and runs away). It makes both your lives so much easier if you just become Siamese Twins on that fight.
Quasimofo Jan 10th 2012 10:46PM
I had this happen earlier today, the tank was running her around in circles for no reason and dragging her all over the place. Fortunately a DK dps kept himself in between Asira and us and actually held still despite not hitting her in the back.
I would never expect to say this, but act like the DK, not the tank.
deymorin Jan 11th 2012 12:52AM
STAND BEHIND THRALL. JUST DO IT.
Dale Jan 11th 2012 11:04PM
So this one time when my internet connection cut out just before that fight, one of the group members decided to pull with me obviously offline. I reconnected to see all the groupies dead and the boss beating on Thrall. So I figured, "Why not, lets see how far I can get without a healer or dps or at least see how long before they run in."
Eight minutes later the boss was dead, my terrible self healing from word of glory had sufficed and not a single one of them bothered to run back in. Apparently intelligent cooldown usage and *not* unsing lay on hands makes Paladins overpowered.
Long story short: you don't actually need to heal.
JulieQ Jan 10th 2012 7:45PM
Tanks waiting for the exact moment when the shields and/or the hots run off them to pull all the mobs. It's like they know it's better to pull without anything on them. Hate them.
bookworm13 Jan 10th 2012 9:11PM
Sometimes your tank is waiting for a defensive or offensive cooldown to expire. I know its good to have your buffs active when I pull, but it won't help as much as the ranged silence I need to position that damn caster or proactively hit a defensive cooldown on a tough pull.
Food for thought.
Jabadabadana Jan 10th 2012 9:48PM
Actually, sometimes your tank is waiting or even clicking off your hots to keep your skinny healing butt alive. Groups of mobs love jumping the healer who just had to have 3 hots rolling while the tank is pulling, and before he's hit anything.
This is especially true on gauntlet type mechanics such as tyrande's crap where it's not just before the tank has hit, but new mobs are coming.
Martin Jan 10th 2012 10:29PM
Jabadabadana --
If the HoTs are already rolling on you prior to combat starting, they do not pull aggro. It's the casting of the HoTs that will do it.
Ozzard Jan 11th 2012 3:16AM
It's a great way of detecting old-school tanks :-). When the rules changed so that existing HoT ticks didn't caue aggro before the pull, I had to change my tanking and healing reflexes (main's a bear/tree).
TimR Jan 11th 2012 12:52PM
@ Martin
I have to agree with Jaba. I'm almost sure the ticks from Hots cause aggro for the healer. I've died several times from the cat packs in ZA because I had Hots ticking when the tank pulled the next group. I was definitely not casting anything to pull the mobs.
Snuzzle Jan 11th 2012 1:41PM
A HOT that does no healing (if applied before the fight) causes no threat. If it's 100% overheals, it's 0 threat. It has been proven and tested.
Now, I suppose it's possible that there may be a heartbeat pause where the tank has body aggro only on 3/4 of a 4 pack, he gets hit, and the HOT ticks before the tank can use his AOE move, but I think those circumstances would be suitably rare as to be nothing to worry about; and it would only be a split second of aggro at most before the tank Swiped/Tclapped/etc.
TimR Jan 11th 2012 2:51PM
So if the tank were not at 100% health when they pulled, and had a HoT ticking, the healer would get aggro. Sounds right. In my situation, the tank regularly triggered that next pack at
TimR Jan 11th 2012 2:53PM
stupid comment system.
...less than 90% health, and I immediately pulled aggro on all of the mobs.
Snuzzle Jan 10th 2012 9:00PM
So much number two!! Hint: if your healer is in blues, don't even try suggesting red cauldron. The other night when I went in on my baby shammy and the tank told everyone to get red cauldron and I said no, of course they all did anyway. And of course we wiped. When he complained, I just facepalmed.
priestessaur Jan 11th 2012 10:08AM
My healer is well-geared and it still annoys me when the squishy decides to get the red cauldron. Simple solution - just dispel it.
Bapo Jan 10th 2012 9:03PM
Tranq shot. Its rare when I see a hunter use this.
Evelinda Jan 10th 2012 9:06PM
Interrupts. Man, i love when i see people interrupting. I mean, all my healer chars are geared enough for raid finder, so i can usually heal through whatever the cast us anyway, but it makes me really happy when i get a group that makes sure i don't have to.
Also: please step on the flamecores. Your dps might drop a little, but i will be very appreciative if i don't have to stop healing to run over and do it myself.