Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
1-11-2012 @ 3:32AM
omedon666 said...
This is a really good article. Let me establish that, wholeheartedly and truly, with big thumbs up to both the writer and the commenters supporting, it before I launch into the but.
BUT.
It is so sad that it has come to this. Now, I'll love to be proven wrong by similar articles for tank and DPS, but I'm currently assuming those articles aren't coming, and the message behind that likelihood is the greatest failure of Cataclysm: the trial, indeed, the intensified trial, of the healer.
One person in five should not have this much responsibility and pressure to make or break a group's chances.
One role in three should not have so much social weight in the sphere of guilds and circles of players.
The greatest failing of the outdated trinity is that the "value" and responsibilities are not remotely fair across all roles. Cataclysm just further exacerbated this problem, and I'm disappointed that that appears to be "working as intended".
Healers are the new tanks, as it relates to rarity of skillset and personality type, and I say this as a tank. The pressure on a tank is somewhat mitigated by the fact that the tank is at least "battling the boss", doing something heroic, something conventionally "sexy". I always, always sincerely compliment a good healer, and they beam like a parched man in a desert being offered a gatorade, because of how seldom their hard work is appreciated, and that very status quo is a sad, broken, outdated state of things. I have clung tenaciously to contacts I could barely stand, because they were healers, I have watched people grab on to this trend and ride it into the ground, because they were healers.
The fact that we have an article indirectly screaming "don't piss off the ones that will still heal!" speaks to how badly Blizzard failed at injecting fun into healing. I had three healer characters in WOTLK, and have always had at least one, dating back to vanilla, and I will not touch it now. Some of the most dedicated healers I've known have taken up DPS specs or classes in Cataclysm. In banking on "they will love managing their mana AND the green bars", Blizzard gambled and lost.
Again, I applaud this article, I am only shaking my head at a state of the game that necessitates it.
Long live the healers, the unsung heroes. Blizzard hands you lemons, and you make lemonade, but you really shouldn't have to.
Reply
1-11-2012 @ 4:13AM
rdstones said...
I think you may have had a point at the beginning of Cataclysm, but no longer. Queuing up as heals for the new raid finder will cure you of the idea that the design currently puts too much pressure on healers.
Also, with people over-gearing even the new HoT 5-mans now, healing is getting much more stress free. My only fail groups are with the rare occasions where 2 or 3 of the other four people have never done the instance before and their dps or rotations or tanking is just not experienced enough to be able to be covered by the other 2 or 3 good people. I believe you could 4-man these dungeons, in other words, but not yet 3-man them.
1-11-2012 @ 12:02PM
omedon666 said...
I'd like to point out that no one starts out overgeared.
See, this attitude is part of the problem: yes, when overgeared, I'm sure the stress is lessened, but that's not the point. On par, gear to content, it's still more stressful than it should be. The idea that healers need to be overgeared to "get a fair shake/perform at the community's expectations" is even worse than the thankfully nixed idea of defense capping. At least with defense, we knew when we "were good to go".
1-11-2012 @ 2:02PM
CodeMunki said...
I've got 3 raid-geared 85 healers and totally agree.
They also gambled that DPS would quickly learn and properly execute the fight mechanics, thus reducing the pressure on healers. This also did not happen. DPS got used to being sloppy in Wrath and still haven't recovered. They still haven't figured out that healers can't brute force the group through sloppy play like in Wrath.
Despite my gripes about tanks, I rarely find one that blames me for a wipe. They mostly have figured out how challenging Cata healing can be. It helps that i openly admit the ones that are my fault. They do happen occasionally. :)