Shifting Perspectives: Why PvP gear isn't necessarily a stupid idea

On the few occasions when I can be convinced to do a gear post for bears, I've generally shied away from including PvP gear. This is actually a complete turnaround from our situation in The Burning Crusade, when Arena gear was an absolute godsend due to the bear's desperation for critical strike reduction. The now-vanished talent Survival of the Fittest (the modern Thick Hide) gave us flat 3% crit reduction, and then we had to scrounge the last 2.6% in the interest of not being stomped into oblivion by a raid boss. Not surprisingly, most players wound up using a few pieces of PvP gear to reach the all-important crit cap, because resilience reduced your chance to be crit in PvE as well.
But ever since that changed, I soured on the use of PvP gear in PvE. Resilience is now completely wasted in PvE content, you can't reforge it, and you'll only ever get one other secondary stat on PvP pieces anyway.
"Pooh, pooh," I said.
"Threat generation," I said.
"Why would you want to gimp yourself with so much useless itemization?" I said.
"Three bags full," I said.
However, I couldn't help but notice that PvP gear was still crammed with all manner of agility goodness, and then there's the minor point that Kalon is pretty much always right. So I decided to try a little experiment to see how much the average player would be gimping himself by using a full set of PvP threads. Pay attention, children, because this is the last time for several minutes that I will be heard to utter the following words:
I was wrong.

I had an uncomfortable realization this past fall while bouncing between my real main and the version of her that exists on the PTR that -- combined with the huge threat buff in August 2011 -- eliminated any lingering resistance I had to the idea of using PvP gear in PvE.
Here's the deal: My usual go-go-raiding-booyeah-cha-ching-server-first-holla! main didn't raid on the live servers for most of 2011 for a variety of reasons, one of which I call the Year of the Hip with two grandparents, and then there was that very large tree that rudely fell on my house. Before patch 4.3 rolled around, I was getting tired of seeing her in a patchwork set of blues and epics. One day my patience finally snapped, and I dipped into my emergency stash of Wintergrasp Commendations (packrats unite!) to buy a full set of the ilevel 384 Dragonhide gear.
After doing so, I had the following epiphany while looking at her character sheet:
"Huh. Her stats really aren't that much different from the tier 12 she's got on the PTR."
Followed shortly afterwards by:
"Oh, crap."
Finding out I'm wrong about something is a special occasion I typically reserve for days that end in Y. But this is the sort of discussion that benefits from a few numbers.

As I write this in January 2012, this is realistically the range of gear that any player will look at while considering upgrades:
- Ilevel 410 Heroic raid tier/drops
- Ilevel 403 Conquest PvP gear
- Ilevel 397 Normal raid gear/drops and valor point vendor items
- Ilevel 390 Honor PvP gear
- Ilevel 384 Raid Finder tier/drops
- Ilevel 378 Patch 4.3 5-man gear and justice point vendor items
For the moment, we're going to try comparing the ilevel 390 PvP gear (which you can buy for honor) to the drops from the new patch 4.3 5-mans and then to drops from Raid Finder tier 13. This all falls under the classification of "stuff you can get without a raiding guild." Obviously, the numbers will change if you decide to compare conquest PvP gear or raid with your guild or whatever.
Please note that the Item Comparison tool does not calculate either the two-piece +70 agility bonus or four-piece +90 agility bonus from the Feral Dragonhide PvP set. This will become important very shortly, even if it's irrelevant for our first example. Every comparison here assumes you're gemming Delicate Inferno Rubies with two Adept or Polished Ember Topaz or to activate the meta. It also assumes you're reforging secondary stats to dodge. While this won't be universally true of all players, both comparisons here are at least playing by the same rules.

PvP set vs. 5-man gear
How does the PvP set stack up against 5-man gear? No contest -- the PvP gear wins. No amount of secondary stat goodness is going to compete with the agility, stamina, and armor you'll get from the ilevel 390 honor gear. If you're planning on tanking Dragon Soul through the Raid Finder or just screwing around in 5-mans, this is a very dependable set.
Gems have a negligible effect on this particular comparison due to the same eight sockets and uninspiring bonuses. If you reforge on every piece, the 5-man gear will give you slightly more dodge, but that'll be overridden by the dodge you'll get off the agility from the PvP set. I haven't bothered adding enchants because they'd be the same either way.

This is where things get a little murkier, largely because even the Raid Finder version of tier 13 will give you access to three additional sockets (red ones!) and significantly better socket bonuses than you'll get off the ilevel 390 PvP set. At first glance, it looks like the PvP gear gets thrashed by the Raid Finder set, and to a certain extent, that's actually true. No matter what you reforge, the PvE set will always trounce it for threat generation. This is a near-universal rule while comparing PvP and PvE gear, though it's much less of a concern since the August 2011 threat coefficient increase.
But, but, but! Remember how I said that the Item Comparison tool doesn't calculate the PvP set bonuses, which give you an additional 160 agility? Once you toss that into the numbers above, the PvP set still comes out ahead with respect to the bear tank's three most important stats: armor, agility, and stamina. That's pretty much what you'd expect while comparing ilevel 390 to ilevel 384 gear, but the difference is relatively slim.
Or to put it another way, the Raid Finder set needed three extra sockets and two +30 agility socket bonuses to get close to the honor PvP set's primary stats. Naturally, that difference increases if you bank valor to convert to conquest points and then buy the conquest PvP gear.
So if I've already got one of the PvP sets, I shouldn't bother getting tier 13 through the Raid Finder? Er, not exactly. Any theorycrafter will tell you that set bonuses are the real attraction of tier pieces, and both of the tier 13 set bonuses are excellent. If you're planning on tanking for a normal or heroic raid, I'd dump the PvP set and get tier, even if it's the Raid Finder version. If you're not planning on tanking raids, it's kind of a toss-up. However, the important point for anyone looking to tank more difficult content is that PvP gear will allow you to get the primary stats you need.

This is probably obvious from the pictures and links above, but no matter which tier of PvP gear you buy, you'll always lose some secondary stats (most notably mastery). More to the point, you're losing the opportunity to reforge one while keeping the other intact. PvP gear is always itemized with resilience + something else, and because you can't reforge resilience, you always have to reforge that "something else" instead of having a choice.
Is there anything else to recommend the PvP sets?
- The 15% movement speed bonus for bears, cats, and Travel Form outdoors is a lot more addictive than you'd think. It's not a substitute for the Assassin's Step or Earthen Vitality enchants because there are still a lot of indoor raid encounters and dungeons to which it doesn't apply, but once you've had a 124% speed bear, it's like you can't go back.
- The cheap Skull Bash from the gloves (only 5 rage with the discount) is really nice, especially after shifting when you're not sitting on a lot of rage.
- Not looking like a Crayola box puked all over you (I will grant this is a less compelling argument in the age of transmogrification).
- If you divide your time equally between Battlegrounds and 5-mans, it's awfully convenient not having to switch gear.
So what do I say to players who bad-mouth me for using PvP gear to tank?
"Screw you."
Be nice, Allie.
Oh, fine. How about, "This is actually best-in-slot before raids due to the bear's reliance on primary stats for both survivability and threat generation. Additionally, it's better than Raid Finder tier unless the situational benefits of the tier bonuses are taken into account blah blah."
If in doubt, bore people into submission.
So if PvP gear is so good, why are players so negative about seeing it on a tank?
Well, they're not exactly wrong. There is a legitimate bias against the use of PvP gear by tanks, mostly because PvP pieces for our plate brethren don't work as well as they do for bears. (I'm writing this article shortly after healing a largely PvP-geared warrior through the Dungeon Finder, who -- predictably enough -- was a mana sinkhole. Not fun.) Warriors, paladins, and death knights are all a lot more dependent on their secondary stats than we are, so there's a much bigger survivability penalty for them in PvP gear.
That doesn't mean that a plate tank with a few pieces of PvP gear is a bad tank; they're just as susceptible as we are to getting screwed by loot RNG. It just means that a PvP-geared bear will, on average, be a lot easier to heal than a PvP-geared warrior, paladin, or death knight.
Shifting Perspectives helps you gear your bear druid, breaks down the facts about haste for trees, and then digs into the restoration mastery. You might also enjoy our look at the disappearance of the bear.
Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
Athlete Jan 10th 2012 2:10PM
I've been raiding and doing heroics in PvP gear for years and getting crap about it the whole time...
Rolling in with my T2 PvP weapon should be the first sign that I'm a heads up player and that I know how to play my class..
But people, for the most part, just don't understand how ferals work, especially feral tanks. They're rarer than other tanks and so people freak when they think that you are drag everyone down with your gear... Then the healer realizes you are actually carrying everyone through the dungeon..
Nick Jan 10th 2012 2:33PM
Pvp weapons are were the top dog in tbc, particularly for casters. Im assuming you meant S2, rather than t2.
Athlete Jan 10th 2012 3:09PM
What I meant by t2 was the second tier PvP weapon, the one that requires 2200 rating to buy.
Snuzzle Jan 10th 2012 9:25PM
that's like saying they ought to know you're a skilled player when you walk into a BG wearing your Vanilla Naxx stuff as transmog. It doesn't work that way. PVE skill doesn't equa PVP skill.
milindpania Jan 11th 2012 10:04AM
@Snuzzle
I beg to differ. Almost always in a PvE setting, good PvPers know what they're doing. In countless Zandalari heroics, when they were challenging, I saw PvPers queuing to get Valor Points to convert into Conquest, and the high rated players always surpassed heroic raiders with their lightning reflexes, flawless use of CC and overall game awareness.
Heck, even on my backwater server (The Sha'tar, EU), when a friend and I took joined a top raiding unit during Firelands in order to have something to do when not in RBGs or Arena, we went in with PvP gear, were the only 2 melee dpsers in a raid filled with legendary wielding casters and hunters, and we topped dps, we saved horribly pulled trash packs with stuns, disarms, blinds from him and timely intervenes on the tanks or healers from me. The raiders, who had questions at first about the PvP gear, were really pleased with us :)
blazenor Jan 10th 2012 2:23PM
I use PvP gear in PvE from levels 60-68 and 68-78 tanking, never had a problem, in fact it seems that PvP gear from 60-78 is very good.
Artificial Jan 10th 2012 3:39PM
Indeed, usually prior to endgame, any PvP gear you can wear is better than any PvE gear you can wear at the same level. It's certainly better than any PvE gear you can wear when you first reach the level, and nothing but what was once endgame raiding at that level will replace it with something better. If someone shows up to their first 5-persons in all PvP gear, they're going to completely outclass anyone else who isn't slumming in 5-person heroics. Nevertheless, a lot of morons will complain about it and insist you should have stayed in the worse non-heroic blues and won't say a thing about people showing up in atrocious by comparison quest greens. Go figure...
Alaron Jan 10th 2012 2:28PM
Allie, great post as always. I'm hoping that this is one of the things that gets fixed in Pandaria. Cats and bears rely so heavily on agility that gearing decisions are trivial and boring.
One note for cats: those "threat stats" that Allies dismisses are rather important for us, so the gulf is a little steeper than described here. A full set of 390 Honor PvP gear is probably equivalent to 378 PvE gear.
Twill Jan 10th 2012 2:33PM
Awesome! I love when people write articles like this. It shows both sides of the argument.
RG Jan 10th 2012 2:57PM
I seem to remember an built-in penalty to utilizing PvP gear. Perhaps it was sometime around the introduction of Cataclysm. Something about the gear has a reduction somewhere on it if being used in PvE. I'm sure it was something. Or perhaps it was the other way around? But I definitely remember it! Something you couldn't see on the items.
bjorn9486 Jan 10th 2012 3:30PM
I remember they slashed the set bonus to primary stats in 1/2 because it was such an attractive option (especially for the shoulders and helm). Maybe that is what you remember?
RG Jan 10th 2012 3:32PM
That may have been it...its been a while.
Royal Jan 10th 2012 5:54PM
Finally somewhere I can point to the math regarding this. Thanks!
Too many newbie bears who don't understand the benefits of pvp gear while gearing up.
Royal Jan 10th 2012 5:55PM
Oops was going to reply to your post than changed my mind and meant post a new one. Sorries =S
jtrack3d Jan 10th 2012 2:59PM
If you can grab the conquest back... which now with 100 conquest per win per day isn't hard... it's BiS over heroic DS gear.
velutina Jan 10th 2012 8:52PM
The ilevel 403 PvP neck with agility/mastery seems to me to be the BiS for bears too, excepting heroic DS drops which I didn't bother the test, since I'll never see them.
velutina Jan 10th 2012 9:21PM
OK so there isn't a heroic DS agility necklace. There are exactly four necklaces in the game with agility and item level greater than 395. One off Rag in heroic FL, a VP one, and two PvP necklaces. Using Wowhead's default bear tank weights the mastery PvP necklace is clearly the best for bears. Sad.
Nut Jan 10th 2012 3:23PM
I'd just like to add, that while pvp gear is not that great for warriors and paladins, DK tanks actually do just fine with it due to the large amount of self healing they are capable of, and the subsequent blood shields that proc from those heals.
I don't have the numbers, but I tanked all through trolls/base heroics on last seasons conquest gear. This season's honor gear would be a fine place to start for the Twilight instances.
noel mcleod Jan 10th 2012 5:05PM
Awesome article. And the comment about Blood DKs using SOME PvP gear is also right on, the Cata Glad weapon is close to the best I will get before the next ex-pac anyway. The easiest runs I've had have been when I "forget" to swap out of my PvP gear. I have five pieces of Cataclysmic Gladiator (ilvl397 for the weapon, 403 for the armor) and they are waaay better than the 359's from the troll heroics.
AltairAntares Jan 11th 2012 1:32PM
The problem though is that this is only true if you're very careful about self healing. I know quite a few dk tanks that just use death strike whenever they feel like it, and that's when this collapses amid the healer's mana pool.