5 ways to keep your tank happy in 5-man heroics
My first and still allegedly main character is a paladin tank, and I've run a few dungeons in my time. There are some simple things everyone can do to make sure their tank is a happy meaty meat shield rather than a disgruntled defender.
5. Watch your aggro. Remember this from the "How to keep your healer happy" post? Yeah, much as that helps your healer, it also helps your tank. Playing as a paladin, I have one of the easiest AoE tanking rotations out there -- but still, if a DPSer front-loads all their damage into something that isn't my primary target before I've had one GCD to hit the darn thing, even with the new aggro buff, it may well be after you. As a paladin, I can pre-bubble you with Hand of Salvation to decrease the likelihood of this happening or even a Hand of Protection on a caster (or on a melee player to troll them). I also have an arsenal of taunts. However, other tanking classes don't have it so easy -- just give the tank a moment to gain aggro, then attack the thing that they're attacking.
How? Well, there are assist macros for that, or you can focus target the tank and attack the target of your focus target. There was a keybind for assist as default, but I unbound it so long ago I've forgotten what it was. I'm sure a commenter will know. EDIT: Thanks to lordmigue21, I now know the default 'assist' (attack your target's target) button is F.
4. Run to the tank. I love that video I put at the top -- well, OK, the video's pretty rubbish, and the singing's not great, but the song sums up my point very nicely. If you have aggro, run to the tank. This is pretty much Running Dungeons 101, I know, but it still amazes me how many players get aggro from something and run away out of taunt range. Sure, I can chase after you, but if mobs are hitting me from behind, guess what? I'm taking a ton more damage. Stay in range and I can taunt off you -- or even better, run and stand on me with your new friends. Then my AoE will pick up whatever is hitting you.
Healers, that means you, too. Feel free to run away again once your screen's not all red and glowy. And referring back to point #1, once those mobs have started attacking the tank, don't unleash your fiery revenge upon them for a moment or two. The tank is probably focused on beating down whatever is on the lowest health. And if you're out and about in a dungeon, try to stay near the tank. Tanks may well run off on their own; tell them to wait if you're a healer and you need to drink, loot or whatever. Especially on Echo of Tyrande's gauntlet, stay with the tank. They want to protect you -- you just need to let them.
3. Don't do things that prevent your tank from gathering mobs. I'm not talking about crowd control, which, when planned and obvious, is a great and often very necessary thing. I'm a big fan of crowd control and people who use it. I'm not talking about stuns, they're great too. And I'm definitely not talking about interrupts. I'm talking about Thunderstorm, Typhoon, Frost Nova and the like.Picture the scene: a pack with a couple of melee and several casters. Stonecore, for example. I've been being the best tank I can be, and I've gathered them all into a neat pile for you DPS to nuke down, when for some reason, Kaboom! Off they all go, flying into walls. Now I have to collect them all up all over again. They might get distracted by a particularly tasty-looking warlock or decide the priest looks hot today, and then we have a problem while I'm running around like decapitated poultry trying to collect them.
And Frost Nova -- if I can't get the mob close enough to me to hit it with my AoE, I'm not tanking it. All this means is that I have to repeatedly taunt it or tickle it with ranged abilities so that when the Nova breaks, it heads my way, not yours. I'm sure there are reasons -- I can even understand them sometimes -- but nine times out of 10, all they do is drive me mad. However, abilities like Ring of Frost that stop mobs getting away? Especially when there are lots of them? Awesome!
2. Say nonono to gogogo. Really. Stop it. There are countless reasons why a tank might not be moving at a million miles an hour pulling everything in the instance. Maybe it's their first time there, maybe they're waiting for the healer to get mana, maybe they're looking for their buff food or eating it. Maybe they don't know where they're going. Maybe they just spilled coffee on their feet. Maybe they're just new to tanking or not very confident.
Is shouting GOGOGO going to help in any of those situations? No. Is it going to make your tank really motivated to go as fast as they can just for that one person who was rude to them? I doubt it.
A seasoned, jaded tank like me will no doubt have an arsenal of snarky comebacks prepared, but a new, timid one won't, and you just made them feel even less confident. Nice one. If you're finding the pace too slow, then politely say, "Any chance we could go a bit faster?" There might be a good reason why not. You might be able to help. Everyone might learn something. A little kindness goes a long way. Also, the inherent assumption that every tank knows every dungeon and every fight like the back of their hand is, frankly, false. We all have to learn somewhere, and tips delivered kindly will often be welcomed.
1. Let the tank pull. This relates directly to all the points I've covered above. If the pace is too slow for you, feel free to hop back into that long old queue. The tank won't mind; they just hit the Join Queue button, and they're in. And the solution to speeding up the dungeon is definitely not running ahead, pulling things, then waiting for the tank and the healer to save your sorry behind.
There are exceptions to this. If you're a DK and there's a caster hanging out over there, not CCed, zapping the healer, grab it and drop it on the tank. They'll probably love you for it. But don't be a hero. So many times, I see one lonely plate-wearer trying to take down a mob single-handed, mano a mano. Every time I taunt it, they blow some smacktastic cooldown and it goes running back to them. Sometimes it's fine, and your healer can keep you going, but these things work better when we all just do our jobs -- and unless you're in a tank spec with tanking as your role, tanking isn't your job. Unless the tank dies, then go for your life.
Why is it important to let the tank pull? Well, mobs tend to be angriest with the thing that hits them first. The tank needs to make sure to position the mobs in such a way that he can be sure nobody else is getting nuked. And one stray peeling off after an overenthusiastic DPS is a waste of a taunt that might have had a better use saving a healer.
Don't take the tanking gear
One last note -- a plea more than advice. Don't roll need on tank gear if you are not the tank. Please. Tanking drops are few and far between. Trust me, a lot more DPS gear drops than tank gear. If you have a tank off spec, then do the decent thing and ask if the tank needs it. If they need it, just greed. If they don't need it, knock yourself out, but don't roll need on drops that are like hen's teeth for tanks. If you don't want to contribute to tank rage and have a tank off-spec, then queue as a tank. You'll make the world a safer place.
Filed under: Analysis / Opinion






Reader Comments (Page 1 of 5)
ImSteevin Jan 11th 2012 8:04PM
I really thought that was going to be a "Run to the Hills" cover
Olivia Grace Jan 11th 2012 8:15PM
Your expectations of my tastes are far too high. Much as it's very complimentary, please lower them to avoid further disappointment :)
Olivia
Ostentaneous Jan 11th 2012 9:28PM
Hey, If you can find more WoW themed Celtic music I am all for that. I loved this song.
Ickabob Jan 11th 2012 8:10PM
People in low level dungeons need to learn this. Sure the content is trivial, but if they keep acting like this they'll expect to be able to do it in current level content and then subsequently wipe.
Ben4jammin Jan 11th 2012 10:23PM
Agreed. When I first started trying tanking/healing it was actually more difficult at the lower levels than it was at later levels. I saw a lot of players developing bad habits. When DPS, I act the same regardless of the level...let the tank pull and have time to aggro, stay out of poop so the healer doesn't hate me etc.
Puntable Jan 12th 2012 11:01AM
When I'm tanking Manoroth, I always tell the group "Stack on me if you get add aggro". Maybe I'm lazy, but I don't like chasing the healer as he runs around like a spaz. There's no reason the tank can't keep attacking Manoroth and gather the adds as they run to him, if everyone knows what to do.
sentinelarkblog Jan 11th 2012 8:14PM
Great stuff again. But I have another thing to add: Kill Skull above all else. We marked them for many reasons. Reasons include: A dangerous mob, an annoying mob, or help pulls go more smoothly.
Alyrae Jan 11th 2012 8:25PM
I tend to mark Skull on pretty much every big'ish trash pull. Might be more of a habit rather than necessity nowadays, but I see it as me saying "I may not be able to instantly grab everything's aggro decently, but I can guarantee that this mob (skulled) won't get away from me" - espiecelly when I'm playing one of my baby tanks.
But it seems as most of the time, people see it as me saying "That skull is precious to me, it must be last to die" XD
Prelimar Jan 11th 2012 8:40PM
i always am sure to THANK the tank for marking things. it helps me SO MUCH, mainly because i frequently don't know the kill order on my own. i wish all tanks would mark so we in the DPS peanut gallery would know what to do.
lividmonkey Jan 11th 2012 8:58PM
I second this message.
Hal Jan 11th 2012 9:52PM
The important corollary here is that the tank should be the one to mark. Unless the tank is marking nothing, don't mark for the tank.
I can't tell you how annoying it is to be in a dungeon and set up CC markers, only to have some control-freak DPS or healer start changing my marks. I have learned these pulls like the back of my hand. I know exactly what order I want the mobs to die, I know which mobs I can pull together easily, and I know which mobs need to stay out of my way. Please don't pretend you can make those decisions for me. As you should be able to tell from my gear, I'm not new to this tanking thing. And even if I was, give me the chance to figure it out.
Xaklo Jan 12th 2012 5:26AM
I, too, have an amendment I'd make. With regards to rule 4 mostly. DPS: your threat-wipes are to be used IN CONJUNCTION WITH running to the tank, NOT in exchange for. The worst thing thing you can do when a tank has no threat on the mob that's eating you is to fade(/invis/vanish/etc) and cause the healer that's been trying to keep you alive get one shotted.
Also, adding to what sentinel said: if an 'X' is marked in addition to the skull, this is typically supposed to be second to die. It amazes me how so often this is ignored (yellow goos tend to die first, even though shadow and cobalt are X and skull, respectively).
Snuzzle Jan 12th 2012 8:57AM
Hi. I'm sometimes a healer or a DPS, and I mark mobs. Usually I tank, so it's a bit of a throwover from that, but if the tank's not marking and there's a dangerous or annoying mob, you better believe I'm Skull-marking it. Yes, that incudes sometimes changing the tank's marks. Last night in H Stonecore the tank kept marking Milhouse with a skull and twice the Earthshaper proceeded to transform and wreck face. So on the final trash pull, after begging the tank to either Skull, CC or interrupt the Earthshaper I just said "screw it" and marked it myself with a Skull. The pull went much smoother.
Usually I give the tank the benefit of the doubt with marking, but it he proves he doesn't know what he's doing or can't handle the strat priority he's using, I will change marks if it makes my job harder.
Mork Jan 12th 2012 2:58PM
@Snuzzle
Your example is exactly why I hate when people change marks. I always mark Millhouse skull there as well, why? because I will interrupt/stun the earth shaper myself. Millhouse can aoe fear/stun and it's much more annoying to deal with then an easily interrupted spell from one mob.
I play all three roles as well, and I would never dream of changing marks on a tank. If I see they are struggling and marking odd targets a simple suggestion in party can go a long way. Granted, have to be careful with those suggestions, too often I see some jerk face start telling the party how 'my main is a tank and I'm amazing everyone listen to me now' despite the fact the group is doing fine. All this really only applies to new tanks anyway, and at least in my experience they are quick to let the group know they are new and accept friendly advice.
So, yeah, don't change marks. Ask if you want, but don't change them. :P
Ianmis Jan 12th 2012 3:18PM
@ Snuzzle
Actually, I find his method of getting Milhouse out of the group greatly reduces the damage to the group. However, with that said, I do keep in mind when I tank those fights that the earthshaper is CCd, stunned or interrupted. Which it sounds like your tank wasn't doing. So I find what you did understandable for the situation.
Unfortunately, there is no one single strategy for every pull. Nor is there even one way to always dps, tank or heal a boss fight. The ability to think on your feet is required for each instance. Sadly, too many want to coast through everything and complain when they can't.
As for tanking low level dungeons, I am on my second warrior (I didn't learn tanking with my pally and DK while lvling), and after the first I have learned to just not worry about it. As long as people don't die, then it's all good. Are they learning bad habits? Yes. Will reality hit them in the face when they max out? Only partially, from my experience. Many just cannot seem to understand that they are playing with other human beings. In the end, I remember that it's a game and while I continue to compl....... "comment" on others doing foolish things (mostly to myself or w/e poor sap is in mumble with me), I also just laugh and move on. ;)
Snuzzle Jan 13th 2012 12:36PM
@Mork, I gave the tank two pulls to show me he knows what he's doing s much as you do. He didn't. So I changed the marks to something that wouldn't cause me to have to panic and start throwing out mana-gulping heals.
So yes, if I'm healing, and your marks are making my job much harder than it has to be because you're being lazy or don't want to listen to my progressive suggesting-asking-telling-pleading, then I will change the marks and have no qualms about it.
Snuzzle Jan 13th 2012 12:43PM
I should also add, too often I get told "we're fine" just because. What we did didn't cause a wipe because the healer/dps are awesome and can quickly do what needs to be done to turn a messy pull inside out. Because guess what, I just used every trick I had to keep us alive and now I won't have them for the next horrible pull. All I ask is the tank to listen to the healer, especially if ther actions are affecting me in a negative way. The last thing I want to hear when I ask for CC is "you're doing fine." :\
SDevil Jan 17th 2012 2:56PM
I love it when the mobs are marked. Especially if it's the 1 in a billion time that my healer gets in as dps. I have 3 healers, I may have run the dungeon/raid 100 times, but I couldn't tell you kill order if my life depended on it. I can however tell you which pulls are going to end in a wipe if I'm on my baby healer and the mobs aren't marked or the marks aren't followed.
Talitha Jan 11th 2012 8:20PM
I'm seriously starting to think that I'm in the minority here; more than half of time when I run randoms on my toons (may it be my hunter, my mage, or my resto druid), it's the tank who was the "gogogogogo" guy. (They sure keep me on my toes whenever I play my healer, that's for sure.)
Maybe I just have bizarre luck to keep running into tanks (instead of DPS) who are like that?
Finnicks Jan 11th 2012 9:49PM
When I am tanking, I treat "gogogogo" in the same way many people treat tailgaters.
The closer you get, the slower I go.
The more you say "gogogogogo", the slower I go.