Encrypted Text: The economics of energy capping

I'm not an economics expert, and in fact, I never even studied it in college. World of Warcraft is what drove me to stay up late at night reading articles on Wikipedia about game theory and the invisible hand of the market. A plethora of interesting mathematical models are at play in WoW, spanning everything from zero-sum DKP systems to diminishing returns on tanking secondary stats.
Energy capping is a big deal for combat rogues right now, as our shiny Dragon Soul epics have us swimming in more haste than ever before. Both of our current tier set bonuses further exacerbate the issue by reducing our energy expenditure and extending our energy regeneration cooldown. There's an economic solution for the problem that we're facing, and understanding what an opportunity cost is will help us make the right decisions.
Opportunity costs are lost, not paid
If you go to the innkeeper in Orgrimmar and buy a Massive Turkey Leg, you just paid a cost for that food. Two gold pieces have left your pouch. When you expend 39 energy to use a Sinister Strike, your cost was 39 energy. Eviscerate has a combined cost of both energy and combo points, so you are missing both energy and combo points afterwards. Simple costs like these are easy to comprehend, and we deal with them every day.
An opportunity cost is what you lose by choosing one thing over another. Let's say you're sitting on 5 combo points, and you need to figure out what to do next. If you cast an Eviscerate, you're going to see some damage immediately. But if you burn your combo points Eviscerate, you can't use Slice and Dice for a while. When you're faced with a decision, the opportunity cost is what you would have gotten if you picked differently. Every choice you make involves sacrificing the other options, and the opportunity cost represents that sacrifice.
In that example, the opportunity cost of casting an Eviscerate is missing out on casting Slice and Dice. If your Slice and Dice buff still had 30 seconds left, then the value of using Slice and Dice again is low, so the opportunity cost is low. If your Slice and Dice was about to fall off, then the opportunity cost is high, since the Slice and Dice would be incredibly valuable.
To find out the true value of your Eviscerate, you have to weigh it against the opportunity costs of other options. If the Eviscerate would boost your overall damage done by 100k and using Slice and Dice would increase it by 200k, then wasted value of Slice and Dice outweighs the gained value of your Eviscerate, and you've made a bad decision. If Eviscerate is worth 100k and Slice and Dice is only worth 20k since it still has a long duration left, then Eviscerate is the better decision. You'll deal some damage with either choice, but by weighing your opportunity costs, you can find the best solution.
Rotation guides hide most of this math
When you read a guide on Elitist Jerks that tells you to prioritize Slice and Dice over Rupture for combat rogues, what they're really saying is that the opportunity cost of using Slice and Dice is less Rupture uptime, but that the opportunity cost doesn't outweigh the benefits of Slice and Dice. When you read that the best time to use Revealing Strike is when you're at 4 combo points, it's because all of the alternative options have higher opportunity costs.
Losing energy via capping isn't always bad
Synchronization of cooldowns has been one of the paragons of combat's DPS model for years, and that holds true to this day. If a shaman in your raid just popped Bloodlust, you should pop all of your cooldowns at the same time to achieve the best effect. Stacking Bloodlust with Adrenaline Rush and any trinkets or potions you have will maximize your damage done. The only issue is that by activating Adrenaline Rush at the same time as Bloodlust, you're likely to run into an energy capping situation.
We have a choice to analyze here. If you pop Adrenaline Rush and your other cooldowns during Bloodlust, all of the extra attacks will generate a massive amount of damage. However, the opportunity cost of activating both AR and BL together is all of the energy that we can't spend while we're energy capped. We could activate AR separately before or after BL to spend all of that energy, but we'd miss out on the cooldown synergy.
The key to solving this equation is to look at the big picture. Activating AR and BL together grants us some amount of extra damage, while our capped energy bar represents an opportunity cost. We simply need to do the math to figure out if the AR/BL combo's bonus damage is worth some unspent energy. After crunching the numbers, we know that the synergy between AR and BR outweighs the opportunity cost of using AR separately, and so we can make the right decision when the time comes.
In another example, let's say we've just activated Adrenaline Rush while Bloodlust is active. We're going to be energy capped for a while. If we then choose to use Tricks of the Trade, we will activate our tier set bonus that reduces our abilities' energy costs by 20%. Obviously the set bonus is wasted, since we're not being limited by energy at that moment. Our target will see a 10% damage bonus, and that's it.
The opportunity cost of using Tricks during AR/BL is that we won't be able to use it right after Adrenaline Rush fades, where we could benefit from the set bonus. However, if we decide to save Tricks of the Trade for after Adrenaline Rush, the opportunity cost is that we might cast one less TotT over the fight than if we used it on cooldown every time. Every action we take needs to be balanced against all other possible options in order to find the optimal choice.
So when is it right to use Tricks of the Trade? Is it worth it to stagger our cooldowns to avoid energy capping at all costs? The answers to these questions are tough, and the right choice depends heavily on the situation. Your goal is to realize that energy capping during a cooldown phase isn't necessarily a bad thing, unless there was a better way for you to use that energy. Using Adrenaline Rush during Bloodlust isn't wrong if there was no better time to activate it. Figure out your options, weigh the costs, and then pick the right choice.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 1)
Jabadabadana Jan 11th 2012 7:05PM
Is using ToT during that point where your ToT buddy is popping all his cd's as well, more valuable than what you would have gotten by hitting a different button? Especially with it coming off cd a little after the other cd's have wound down, but before BL dies off.
gewalt Jan 11th 2012 7:10PM
my finger got tired of trying to spam the ss button with all the haste in t13 gear, and I cant stand being energy capped, so I went mutilate.
opportunity cost? according to sims, I should have lost damage, but i guess the sims don't take into account framerate, lagspikes and latency. My damage went up, not down. Now, instead of spamming a button as hard as I can to shed excess energy, the only time I ever energy cap is when I tott during backstab phase.
dgillandersjr Jan 11th 2012 7:13PM
Honestly, all this gets to be a bit too much. I agree you need to be energy conscious, but seriously, as someone thats played a rogue almost exclusively combat for DPS since I started in 2006, and has fear/veng and all 378+ gear, SnD/Rupture/RS+EV rotation works just fine when popping each cooldown when theyre up, especially the engineering on my gloves. If I overthink it, I do worse than just spamming SS and the stuff above.
Chase Christian Jan 12th 2012 12:46AM
You're absolutely right -- spamming your CDs on cooldown is rarely going to be the wrong choice, and even if it is, not by much. The key is that people realize that extra energy isn't a bad thing if there was no way to use it more efficiently.
Shammytime Jan 11th 2012 7:17PM
Some practical scenarios:
Hero/BL has been popped. You, as a rogue know that you are going to be on this target for the duration of hero and for the majority of the 20sec (you have AR glyphed right?) AR would be active. Thus, in most cases, let hero run its coarse and then AR.
or
The boss is in execute range and the call for hero/BL has been made. AR is off cool down but it looks like the boss will die as hero expires. Press AR and spam spam spam...and then spam some more.
Using AR on cd is a dps increase almost always, but knowing how to time its usage can be the difference in being the top dps or getting beat out by that arms warrior.
Evelinda Jan 11th 2012 8:57PM
G'day chase, do you have any advice on buying a pickpocket of hagara? I read the recent gold capped article on how to SELL one, but i was wondering if there's anything I should be aware of from a buyer's perspective. My rogue is 84 right now, and i fully intend to get it done as soon as I can after I hit 85 :)
Evelinda Jan 11th 2012 9:36PM
Phew, i thought the internet had eaten my comment... That's the risk I seem to run posting on my phone!
Any and all responses from helpful, stabby people will be much appreciated ^^
Chase Christian Jan 12th 2012 12:46AM
First: You are going to need 10,000g immediately after pickpocketing the ring, so be aware/ready for that.
Second: Walk into Dragon Soul like you know what you're doing. Head to the bottom floor of Wyrmrest Temple, talk to Lord Azazklmdlkmsomething and pick up the quest. Head back up to the top of Wyrmrest Temple (red drake) and then enter the "Eye of Eternity" portal. Once you're in there, Hagara is just standing there. Use Distract to turn her around, walk up, pickpocket, and then leave. Simple. If there are multiple rogues, tag Hagara from 30 yards away with your throwing weapon and then immediately Vanish to reset her.
DON'T HEARTH.
Go back downstairs to Lord A, turn the ring in, and then get moving.
If there are any other rogues buying a pickpocket as well, befriend them. If you're a new 85, you will need help killing Creed, and only other rogues on that part of the quest will be in the same phase to help you.
I did a big community event on my server for rogues, giving away pickpockets for free. We rotated in 10 rogues for the pickpocket in about 10 minutes, then broke them into 5 pairs and had them run Creed together (12 hours later -- you have to wait as part of the quest). Works like a charm.
boil.san Jan 12th 2012 4:16AM
1 - Spam Trade Chat…?!?
2 - Stalk you Friends list & pst them to death…?
3 - More spamming Trade Chat…!?!
4 - Profit…!!!
5 - ;^p
boil.san Jan 12th 2012 4:19AM
6 - WTB Edit Button
boil.san Jan 12th 2012 4:24AM
I wanna add to Christian's comment; you will need addition immediate gold funds beyond the 10k/12hours deal…
There is the cost of two Delicate Inferno Rubies & two Landslide enchants, so budget in another 5k or so, just to be safe…!
And then, unless you are in a guild with a regular raid spot, and dibs on the [Shadowy Gem], be ready to part with little chunks of your soul as you whore yourself out in PuGs, just trying to crack out a 4/8 or 5/8 for the week…
All while avoiding other rogues in party like a plague, zero competition for said [Shadowy Gem] is best…!
Khirsah Jan 12th 2012 8:57AM
Good article. It brings up a disagreement I had with a fellow rogue, and perhaps you or your readers could help clarify.
We both play assassination spec. He was telling me to reforge out of some of my Mastery and stack more Haste for the energy regen. Everything I have read is that Mastery is our best secondary stat (after hit caps, obviously) and haste follows that.
But I tried it his way for a couple fights, just to see. I found that I was often energy capping while waiting for the envenom buff to expire. I explained to my friend that it is important not to clip that buff, and better if you don't energy cap while waiting for it to fall off. I went back to my Mastery reforge, and just rely on the haste I have on gear, and an RNG haste trinket.
I have found that my DPS is better with more Mastery, but I was wondering, in your expert opinions, what is the right balance to strike bewtween Mastery and Haste. Right now, my masterty increases my poison damge by 50%, and my energy regen is a little over 11/sec.
Thanks for your input.
Khirsah Jan 12th 2012 9:07AM
Also, just to be clear, I'm not saying that I reforge out of haste. Crit is the stat I generally reforge out of, so if the gear has Crit/Mastery, I'll reforge the crit to haste, and if it has Crit/Haste, I'll reforge the crit to mastery. I have my yellow and spell hit caps, and expertise is what it is. I don't reforge into or out of it. Is that about right?
I've been playing a rogue far too long to still be having these questions, but I can't play as often as I used to, and sometimes the priorities change and I miss the memo. Thanks again.
masters1125 Jan 12th 2012 10:09AM
I'm confused, what synergy does BL have with AR other than increasing energy regen? It's not like BL has a +damage component, so you are actually limiting the "synergy" if you are energy capping. TotT + BL or TotT + AR actually have better synergy due to the damage increase you and your tricks partner get being applied to more attacks. With all the haste we have now you have to be careful of energy capping with just AR, doing so during BL/hero is wasting energy. Strangely enough Opportunity cost is a great way to explain it, but not the way it is explained above.
Evelinda: In addition to Chase's comments above, know that Hagara has a few waves of trash before she becomes targetable (and thus able to be pickpocketed) If you are in an ongoing run this trash may be cleared, but don't think if you can snag somebody's 3/8 save that you can do it yourself. You'll need at least 6 or so people to down trash, including a tank and a healer. Also if you are on a smaller server like me, you may not ever see somebody actively selling pickpockets, you will have to pursue it with guilds you know are raiding or that you are friends with. (Killing Creed is possible as a fresh 85 btw, and should at least be attempted for the accomplishment. You will never feel like more of a rogue than while doing this quest- don't cheese it unless you have to.)
Good luck!
rodmin Jan 12th 2012 8:53PM
I wonder something.
When Bandit's Guile is at his peak, and we're using Adrenaline Rush, we'll lose some energy due to massive haste buffs, including gear and mechanics ( Madness of DW, for example). If we, equipped with Fear and Vengance, arrive at this point (Maxxed Bandit's Guile and Adrenaline Rush), can we use Backstab a couple of times, since it seems to do more damage than sinister strike (and we're using daggers too) and the energy excess allows its high cost to go unnoticed 2-4 times?
avahnel Jan 15th 2012 11:01AM
I was wondering what your thoughts are on the fact that only one rogue per guild can be on the quest at a time. We had multiple casters in our guild on different phases of the last legendary quest line. I just find it frustrating waiting my turn :(