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1-11-2012 @ 2:20PM
Maybe the solution is to do away with mitigation stats entirely!If you roll mitigation into talents (which sounds a lot easier come Mists), and then kill easy-mode threat, suddenly tanking is a two-stage game: Stage 1-generate as much threat as you can. Stage 2 - use your O CRAP buttons to avoid the Big Bad ThingThreat modifiers are already in the game - Defensive Stance, Righteous Fury, Bear Form, Blood Presence. But they're modest, as they should be. But now dps stats become threat stats, so maybe with each of the threat modifier abilities is a line that says "30% of your dps is now instead threat" or something to keep tank dps from being silly.And bosses will still have dangerous mechanics, as per Blizzard's philosophy of reactive tanking, so you still need O CRAP buttons.just my 2 cents.
1-11-2012 @ 4:25PM
This x100. I would rather play threat game than gearing-up game. I also liked Warhammer's version of vigilance. They got more powerful if you hit their allies. So they were tanks even in PvP. Ignore them in favor of their squishier allies, and you'd have a juggernaut to deal with.
1-11-2012 @ 6:39PM
Bad move. The reason they made threat basically irrelevant nowadays is because it doesn't force DPS to work with the tank and throttle their throughput while the tank builds up threat... it forces the tanks to work against the DPS by competing with them in a game of aggro tug of war.Besides, going back to threat mattering would also bring back the age of new tanks suffering under overgeared DPS. It's frustrating and it reduces the pool of tanks available to run dungeon/raid finder with. So no, threat is probably staying where it is and Survivability will become the entirety of the tank game.
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