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1-11-2012 @ 2:48PM
I've never played the new Star Wars MMO, so I'm sorry if I'm not entirely correct; I'm just going off of what my friends who did make the switch are telling me.My buddy, who was a long-time Warcraft tank alongside of me, absolutely hates Star Wars' tanking system. He literally went on a 15 minute rant last night about everything from not having the tools you need at the proper levels (something about not getting your taunt until nearly 10 levels after your first Flashpoint) to the mob AI being ridiculously hard to control (something about most enemies being ranged attackers who strafe around instead of rushing you when silenced / interupted). Again, I don't know much about the game because I haven't been a fan of the Star Wars franchise since Phantom Menace destroyed my childhood, but a lot of the problems he spoke of sounded pretty damning when determining if a game had a good tanking system or not.Regardless, Star Wars is a fairly new game that is sure to iron out its problems in time. However, the whole "Acidic Star Wars fans vs. Die Hard Warcraft fans" battle has lost its charm (if it ever had any to begin with), so I'd appreciate if you didn't post her just to basically say "Star Wars did it better," especially when the game you're comparing models to hasn't even hit Alpha yet.As a tank going on his fifth or sixth year in the business, I can't tell you how much I'm looking forward to Active Mitigation. As a Paladin tank, I can't tell you how much more sense it makes that I'd be using my Holy Power to Protect myself and others instead of dealing damage like some watered-down Retribution Paladin; after all, the idea that Holy Power should have been used to survive was present in our community almost immediately, as Word of Glory had to have a Cooldown slapped on it because we would ONLY use it to heal ourselves in a raid situation during T11 content. I hate to say it, sir, but I would be inclined to say that your opinion is in the minority when it comes to active mitigation.
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