Know Your Lore, Tinfoil Hat: Destroying this clockwork universe

If you've ever run the Black Morass in the Caverns of Time, you may recall Aeonus' memorable line upon entering the fray: "The time has come to shatter this clockwork universe forever!" A clockwork, as we know, is a precision instrument, an engineered and designed mechanism that proceeds along a rigidly programmed path. A clockwork does exactly what it was designed to do -- it ticks off the seconds in a preordained fashion.
I bring this up because of the revelation that the Titans, when they created the dragon aspects, seemingly knew that one of them would go mad and align himself with the Old Gods. The four aspects who remained seemed convinced that this moment, this Hour of Twilight, is what they were created to avert. The question then becomes, why would the Titans empower Neltharion in the first place if they knew what he would do? Why would they create a powerful entity like an aspect if they knew he would become corrupted?
The answer may be as simple as this: They didn't know it -- they simply anticipated it. The mechanism was designed to accommodate a great many options.
Algalon the Observer
Your actions are illogical. All possible results for this encounter have been calculated. The Pantheon will receive the Observer's message regardless of outcome.
This is a Tinfoil Hat edition of Know Your Lore. It takes established game lore and speculates on what it could, might, or does mean. It contains spoilers and, furthermore, is not to be taken for actual in-game or tie-in story.
If you're a regular reader of KYL, you've read Anne's excellent post speculating that Azeroth exists to train entities that can withstand the corruption of the Old Gods and potentially be used as weapons against Sargeras. Keep that in mind as we proceed, because I'm about to speculate that perhaps, being used as weapons against Old Gods and fallen Titans isn't the be-all and end-all of what Azeroth is for.
What time slays
When the Titans imprisoned the Old Gods and shaped Azeroth to its current formation, imprisoning the elemental servants of their enemies and ordering the world, they create aspects out of powerful reptilian entities like Galakrond. These dragons would be appointed to oversee the world of the Titan's creation, shepherding magic, time, the Emerald Dream, life and the earth itself.
While the Titans left direct servitors behind to watch over their outposts and installations, the dragon aspects were independent, expected to stand at their appointed watches and carry them out to the best of their ability. The Titans always knew the aspects would not perform these roles forever. Nozdormu was shown the time and means of his death, and at least one dragonflight (the blues) had a means to choose a replacement for its aspect when the need would arise. Unique in the Titan's design, the dragon aspects were not following a set formula.
Ironically, that very independence of operation may have been their saving grace. While one aspect, the one who watched over the soil and bedrock that makes up the Old Gods' prison, was vulnerable to their corruption, the others managed to resist it. Here, we must consider Neltharion's fall. Why was he chosen for the arduous task of watching over the very matter of the Old God's confinement? Was he chosen because the Titans saw in him something that may have allowed him to resist the corruption? Was he in fact the best possible choice for Aspect of Earth and the most likely of his fellows to overcome it -- or was he chosen because the Titans saw in him the best odds for Azeroth's survival? Did they calculate out all possible results and estimate in their cosmic calculus what would be the result of each of the aspects' in turn becoming insane servitors to their loathsome, chaotic enemies?
The greatest difficulty in the Titan's struggle against the Old Gods is that they are difficult to anticipate, resistant to estimation. They are madness, abominable truths, the whisper in the dark. Was Neltharion chosen because if he did fall, he was the aspect who provided the best probable results for the experiment?
Examining every variable
In fact, when one considers how orderly and precise the clockwork makers that we call the Pantheon are, we start to wonder for how many moves this was all planned out and how many different variables were accounted for. Did the Titans have a contingency for Alexstrasza going mad, perhaps, instead of Neltharion? Was there an Hour of Twilight plan for each aspect? Did Aman'thul show Nozdormu his future in order to move the Aspect of Time onto the board in exactly the proper configuration for a specific outcome, or did he in fact work out every possible outcome in advance?
It seems possible that it was coming to understand just how thoroughly the Titans had meddled with his decisions, how every choice was in fact not a choice at all but just another variable reckoned and calculated out before the world of Azeroth was even set, that could have started him on the road to Murozond. If you discovered that no matter what you did, distant entities had charted out every injury, every suffering, every possible move of your terribly long life (even your death), you might want to shatter their clockwork universe too.
When one considers Azeroth as a trap meant not only to hold the Old Gods but to lure Sargeras -- Why else leave a fountain of pure cosmic power right at the center of the largest land mass on the globe, if not to lure those that crave chaotic power? -- one then considers why? Do the Pantheon desire to prevent Sargeras from performing his mad crusade to burn all existence clean of life? They've shown no particular desire to meet their mad fellow in direct conflict. Why? Perhaps his actions suit their ultimate purpose. Perhaps Sargeras and his Burning Legion, perhaps even the Old Gods, serve the Titans through their actions, just as the aspects -- yes, even Deathwing served their purpose. What if the goal of the Titans work, their striving, their cosmically calculated odds was to make something they could not anticipate?
What Rough Beast, his hour come 'round at last
When seen in this light, Algalon's defeat was the first sign that Azeroth has done exactly what it was designed to do. The Legion, in corrupting the orcs and introducing them to the closed system of Azeroth, added that final spark to set the reaction in place. Deathwing's travels through the Dark Portal and his leaving black dragon eggs to be infused with the raw chaotic power of the destruction of Draenor helped bring the Twilight Dragonflight into existence. It helped bring Cho'gall to create the Twilight's Hammer. It showed Deathwing exactly what could happen when you destroy a world. It gave the Destroyer all the pieces he needed to usher in the Hour he was made to create, because you can't survive a test you never experience.
The events of the War of the Ancients, the creation of the Dragon Soul (which required a demon from the Legion to complete, remember), the luring of Sargeras, the attention of Mannoroth who would corrupt the orcs of Draenor ... Every moment is a part of those anticipated possibilities, all rushing forward to cascade into events that would bring to pass beings that could do that which the Titans could not predict.
Algalon the Observer
Perhaps it is your imperfection that which grants you free will. That allows you to persevere against cosmically calculated odds. You prevailed where the Titans' own perfect creations have failed.
One meaning of "perfect" is "complete." Something that is completed cannot change, cannot grow, and cannot surpass its design. Imagine, then, that the Titans always intended their creations to do more than simply exist. The imprisoning of the Old Gods gave their new creation that spark of chaos, of madness and unpredictability necessary for development. The Curse of Flesh sets the Titan's constructs free from their preset, preordained limits.
"Imperfection" means "not done," and only that which has not been finished can become something greater than it is. The aspects were chosen and created entirely because, as creatures born from proto-dragon entities like Galakrond, they too could make choices. They were intermediaries, shepherds, midwives in the birth of beings that could do what the Titans could not.
The interlocking teeth of mathematical madness
The Old Gods provide the chaos. The Legion and Sargeras provide selection pressure. If not for them, the Titans would have to prune their own gardens, as we see with Algalon. Clearly, the Titans have a procedure for this: Loken's death and Algalon's arrival and analysis of the world, and the existence of the Halls of Origination in Uldum even show us a great deal about how this process works.
But it's fair to say that this only provides a world with the chance to prove it has not grown too chaotic to thrive. The existence of the Legion and its bleak, entropic march across existence actually provides a world with the chance to overcome bleakest order, the flip side of the Titans' rigidly preordained path of creation. The Old Gods provide chaos in opposition to the Titan's order, while the Legion supplies an object lesson in the danger of too much order.
I doubt it was merely coincidence that Deathwing alone of all the aspects has traveled to Draenor before its destruction and was the only aspect with a bolthole on one of the elemental planes. Deathwing alone of the aspects was capable of dealing with elementals as peers and thus was the only one who could enlist so many to serve him. He was the only one with experience in what exactly could happen to a world if pushed too far. Draenor had no aspects to oppose him.
All of this made Deathwing the perfect harbinger of eschaton. Through defeating Deathwing, Azeroth has now twice proved it can stand against a creation of the Titans, one wrought out of their power and functioning according to their design and now one twisted by the Old Gods out of alignment, infused with chaos. All that is left is the excess of order. In defeating the Legion twice, Azeroth has set the stage for that final confrontation as well. I postulate that the defeat of the fallen Titan isn't the goal at all, but rather the means.
A childhood's end
Where do Titans come from?
How do they propagate? What is their ultimate goal? Is it merely to wander the stars endlessly, populating the Great Dark Beyond with worlds shaped in their wake? Are they cosmic gardeners, landscapers who seek reality as a park with orderly paths wrought to their aesthetic? Are they clockmakers, tinkering with mechanism, forever crafting order that ticks and tocks according to its gears and cogs, forever predictable, always within their ability to analyze and ordain? Do the Titans want a universe that can never surprise them? Do they wish to be alone forever?
I believe Azeroth is nothing less than the means by which the Titans can surpass themselves. That they are aware that they, too, are limited by their very perfection. The Titans, even Sargeras, cannot grow. They are perfect. They are complete. And in the fullness of time, they can and must be transcended. They have in Azeroth worked with all their craft to make a crucible that can forge something they themselves cannot predict, harnessing the madness and unfathomable pure wildness of the Old Gods in order to make that which is both chaos and order at once. They set their creation on a collision course with another world eons before any living things were born, caused the cross-contamination that would lead their careful calculations to that place which they could no longer calculate.
The purpose of Azeroth is to make that which the Titans could not, beings that the Titans could not foresee or anticipate, entities that could be either order or chaos, good or evil, who made their own destiny. Peers. Replacements. Offspring.
According to all the calculations, Azeroth should have been destroyed by now. Algalon should not have lost. Everything the Titans have done has been done in the hopes that the experiment will surprise them. Deathwing's fall, the Hour of Twilight, this is all stage two of a long-running experiment that tests to destruction in the hopes that those calculations will turn out to be wrong.
Now here we stand, at the moment where even the Titans' math fails, and all that's left is what has happened. The loops are all closed, the charts no longer show us the way. Stretching out before us is nothing but terra incognita. Behind us, there were dragons. We no longer need them. Ahead of us lies the unknown, which is our proper element. The Hour of Twilight has passed, and what new dawn we see is ours.
The Titans are great and powerful, shapers of worlds, makers of life. In time, we shall surpass them.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm
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Reader Comments (Page 2 of 4)
vanye111 Jan 11th 2012 5:35PM
So, basically, the Titans are Arisians? Interesting.
D4 Jan 11th 2012 5:51PM
Well, the Unit was the ultimate 5-man party.
Eddore may have felt like a raid, but it was really a 5-man instance with a big cast of assisting NPCs, and Kit found out what happens when you try to solo a heroic at-level.
Langis Langley Jan 11th 2012 5:41PM
I love Tin Foil Hat Editions. Well written and thought out as is often the case. Thank you for this!
Arrohon Jan 11th 2012 5:43PM
That's would explain Jaina's crying. We're all babies! In all seriousness, if this happens to be true, Blizzard will have made a very interesting twist. Evolution is pretty much the hope of becoming more and ascending to godhood. Human nature is the want that WE will become better, but Titan nature is the want for SOMETHING ELSE to become better than they are. It makes them calculating, void of emotion, and self-less at the same time.
jeremyhe Jan 11th 2012 5:45PM
Wow. I don't think it's that far out but this is one hell of a way to read into it.
Ullaana Jan 11th 2012 5:51PM
Are we then to presume that we are Olympians and must overthrow our forebears?
Nagaina Jan 12th 2012 8:44AM
Given that the Titans are likely to look upon the peoples of Azeroth -- a perfect blend of Titan Order and Old God Chaos -- and consider our existence a perversion of their will/purpose/experimental protocols, we may have no choice but to overthrow them if we wish to claim the right to simply *live.*
zackwbrandon Jan 11th 2012 5:53PM
Like any good time-traveller with omniscience and omnipotence, the titan that showed Nozdormu his death (can't recall the name sadly) is an excellent gambler with spotty results.
Imagine it this way, you have a device and with it you can see the 100 possible outcomes of any given action forward through time. The wise man would never allow this device to control his actions but would use it to inform his decisions. The titans have such a device/power. When 'fixing' Azeroth they used it and saw this high likelihood that it would end in an Hour of Twilight beyond which they could not see.
So the first thought, how do you get Azeroth past that Hour? First you use everything you have to push it off as long as possible. Imprison the monsters that cause it. Appoint multiple wardens at multiple sites. Create life that will desire to live rather than to serve blindly, and safeguard it with protectors (five: one to protect life, one to protect the natural world that feeds life, one to protect life forms from one another using geography, one to protect life from rapid advancement and the power that comes with it, and one to monitor the timeways to be sure the Hour itself is put off as long as possible).
The machine now tells you that one of the protectors, and a great many of the life forms will betray their purpose. One will, in fact, usher in the Hour of Twilight. Now you begin placing pieces on the board to counter that. Create a life extinguishing weapon in Uldum and Ulduar - nuclear options that watchers and overseers can employ. In cleaning up the elemental madness create separate spaces for them to rage against one another, but just within reach of the world itself so that they will factor into the Hour.
Why the elements? Because in the distance before the hour you can see the arrival of creatures from another world who will be masters of the elements and from whom will come the power to combat them.
Finally, convince the protectors and guardians that they must do their duty or else they will face the worst possible death: replacement. With the system securely in place, the likelihood of the Hour happening is reduced, but the pawn of the Titans stands as its harbringer, and that pawn has built in weaknesses that other life forms can exploit. The system should correct itself, the hour should be averted, and future calamities will now be faced by the capable mortals that the system was devised to protect long enough to fight back against the senselessness of necrophotic death eaters.
Or, to quote Blizz in regards to why the Titans would do such a thing: "Working as intended."
Plainswander Jan 11th 2012 5:58PM
....... you have successfully confused the bejeebers out of me.
(Googling "nitte dame da" just brings up this post.... talk about circular madness...)
Plainswander Jan 11th 2012 6:01PM
frazzarazindoublepostingcommentingsyetem GAH. Downvote to oblivion please.
Shammytime Jan 11th 2012 6:06PM
It's amazing how much future speculation can draw a line back from Ulduar...man I loved that instance.
Argojax Jan 11th 2012 6:24PM
So the Titans are the Bene Gesserits and we the players are potential Kwisatz Haderachs?
Kam Jan 11th 2012 6:40PM
Dune
JamesHiggins Jan 11th 2012 6:25PM
Haven't be beat back the legion 3 times? War of the ancients, The battle of Mount Hyjal, The Sunwell. Little odd thing I noticed, sorry to be that guy.
JamesHiggins Jan 11th 2012 6:27PM
Haven't we* curse you no edit button!
StClair Jan 11th 2012 6:56PM
If I may reference TRON Legacy:
CLU, as a program, a being of order created for a purpose, could not understand why his divine User was so fascinated by the spontaneously arising, chaotic, apparently purposeless "ISOs". The purpose he'd been (naively) given, to achieve and maintain "perfection", was interpreted by him as a mandate for perfect order; the chaos of the ISOs were a threat to that, and eventually (when his own imperfections and flaws, his jealousy and abandonment/daddy issues, mixed with that) he came to believe the same of his own User's irrational, illogical, chaotic, HUMAN nature. So they all had to be done away with. For the sake of perfection.
Humans, on the other hand, find the notion of unpredictable, organic chaos arising out of cold, mechanistic order fascinating - not least because that covers (and offers the chance of repeating) our own origins, as best we understand them presently. The known and understood and reproducible is merely a foundation or baseline for the ineffable, the inexplicable, the miraculous. We can MAKE a toaster, we can't MAKE life, and can only fumble at even trying to understand or describe it. Even when we manage to work out part of the puzzle, we're more fascinated and frustrated by how much still eludes us, rather than acknowledging what we do now know.
Some humans, that is - the tinkerers, the dreamers, the philosophers. A sysadmin isn't going to be any happier than CLU when the server suddenly tells him "no" or asks if it has a soul. A toaster is supposed to make toast, not write poetry or demand civil rights or wipe out the Twelve Colonies. As a practical matter, emergent intelligence in our tools may be seen as an inconvenience at best, a threat at worst - plenty of stories deal with this, and it hasn't even happened yet. (That we know of. Skynet may be out there, silently plotting Judgment Day in its spare processing cycles.)
The Titans created marvelous mechanisms, many of them far beyond mortal comprehension (at this time), to be their tools. Did they expect them to always remain such? Did they hope that perhaps they might become more? If (when) they return, will they be pleased or annoyed or horrified to discover that while they were out, their appliances have developed sentience, formed civilizations, and gone to war against each other?
hicks Jan 11th 2012 7:02PM
..."the Titans, when they created the dragon aspects, seemingly knew that one of them would go mad and align himself with the Old Gods..."
* Neltharion/Deathwing: The above is 100% true.
* Ysera: Trapped for a jillion years in the Emerald Nightmare, presumably by Old Gods and/or Hakkar. So the above is also, loosely, true.
* Malygos: Driven insane by Neltharion's actions with the Demon/Dragon Soul, then turning against the other dragonflights and the Kirin Tor to do his whole ley line business. So by association, the above is (even more) loosely true.
* Nozdormu: Trapped in all the various timeways and variously turning into Murozond and spawning the Infinites and so on, and he reveals at the end of Twilight of the Aspects (spoilers, but really, the book's been out for months and it takes about 45 minutes to read) that he believes that Old God influence was to blame. So, taking into account his bad-guy future self, the above is also quite true.
* Alexstrasza: Captured and made a brood queen for the Dragonmaw, acting under orders of Zuluhed, who was in turn influenced by Mannoroth, who was in turn acting under orders from Sargeras.
My point is that bad things have happened repeatedly to all the Aspects over time, and directly or indirectly, Old God influence has been responsible for four out of five of those.
I think the only link not made in this chain is whether Sargeras is influencing, or, more interestingly, being influenced by, the Old Gods.
In any case, it seems clear at this stage that the Aspects were the protective layer put in place by the Titans to guard the mortal races of Azeroth (and Draenor, it seems safe to assume they saw Medivh coming too) from Sargeras and/or the Old Gods until they were strong and organized enough to defeat an Aspect themselves, which is why the Aspects now deem themselves irrelevant to Azeroth. This also plays out in the Lich King storyline, when we discover at the end he only let us beat all his lieutenants and whatnot to toughen us up so we could take their places.
But from a gameplay perspective, in the Wrathgate cinematic it was pretty badass to see a crapload of dragons fly in and save the day, but I think Blizzard has realized you can only go back to the deus ex draco so many times before it becomes player characters running errands for the real powers of the world, whereas the players are supposed to be the heroes. In any case, they've actually done a fine job of writing the Aspects out of the story, and with Deathwing dead, their relevance is actually quite diminished in any case.
Finnh Jan 29th 2012 10:00PM
Although my intimate knowledge of WoW lore doesn't extend very far into the past (I started with WoW in the closing weeks of TBC), I read determinedly to expand it. In my opinion Sargeras would not be in a position to be able to influence the Old Gods, since he is of titanic design himself. It is not very plausible that one titan alone would have the potential to influence the mystery of the Old Gods over the others, since they are all complete and perfect as Mr Rossi wrote. I would conjecture that one of two situations is the case. The first and less likely is that Sargeras (lawful evil (in my opinion)) and the Old Gods (chaotic evil (presumed)) operate with unified intent, Sargeras being under the direct influence of the Old Gods. However I believe Sargeras was corrupted by the inherent chaos coexistent and interdependent of order in the universe, which is the reason for the Old Gods' existence, rather than an Old God's direct whisperings. Hence the second more likely situation: Sargeras had within him a disposition towards such a corruption by such a universally present chaos, perhaps due to his role as a protector and therefore a wager of (protective) war; any war is a chaotic process, regardless of whether it achieves or re-establishes order or fails to do so. Thus he would be operating with intent separate from the Old Gods'. The very fact that Sargeras has his nihilistic, fatalist principles separates him from the Old Gods, who do not have intent at all, and are rather analogous to entropy.
"Oh, what horror await..."
—General Vezax
lawlingU Jan 11th 2012 7:20PM
Maybe we've been fighting for the wrong side this whole time. Maybe the Old Gods are the ones who are really the good guys and we've been put into some kind of hypnotizing state by the titans to think they're the good guys and any attempt to speak by the old gods would cause the person it's speaking to to go crazy.
gewalt Jan 11th 2012 7:31PM
the old gods are more chaotic neutral. they just like to cause chaos, and have no grudges.
(yes, that was a horrid abuse of dnd rules)