Scattered Shots: Awesome patch 4.3.2 hunter changes and the bottom line

Patch 4.3.2 is sitting on the PTR, and like fine wine, weapons, and women, it just gets better over time. This patch doesn't have any huge changes going on, instead holding a collection of small changes that are all little gleaming gems of awesomeness. And that's not even counting the fire mage damage nerfs.
From the hunter perspective, patch 4.3.2 gives a small survivability boost to all hunters, a small DPS boost to all hunters, a further smaller DPS boost to SV hunters, and a nice quality-of-life (and arguably wee DPS) bonus to SV as well.
Today we're going to dig into these changes and what they're going to mean for us. The short version is this: Hunter DPS will improve. SV benefits the most, followed by BM, meaning SV will remain the top DPS spec. Skilled players with legendaries will still be about to out-DPS us, but we'll now be competing far better with people without legendaries. How much better? Well, let's take a look.
- Aspect of the Hawk now grants roughly 35% more attack power.
- Deterrence now also reduces damage taken by 30% while active.
- Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
- Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.
Aspect of the Hawk buff
Blizzard decided not to give hunters the full 20% AP from the raid buffs like Trueshot Aura that the melee classes get, instead giving us a smaller AP buff in the form of Aspect of the Hawk. Currently, AotH grants 2,000 ranged attack power, meaning the buff should boost that by about 700 attack power.
Of course, in practice, it's more than that. Almost all hunters will have the One With Nature talent that boosts the AotH AP by a further 30%, turning that 700 AP into 910 AP. On top of that, most raiding hunters will be enjoying the 10% AP raid buff, pushing that up to 1,001 ranged attack power.
That's a pretty sizable buff that will translate into well over 1,000 theoretical DPS. Of course, had we received the full 20% AP raid buff the melee got, that would have been closer to a 2,000 AP boost, but still, it's hard to complain too loudly about this one.
Of course we also need to keep in mind that BM hunters have the Animal Handler specialization that further boosts their attack power by another 30%, meaning they're seeing closer to 1,301 ranged attack power when buffed from this change. This is a nicely clever buff -- it brings all hunter DPS higher and at the same time, buffs the lagging spec more than the others.
The bottom line This buff will translate into something in the rough neighborhood of a 3% DPS boost for most players. While BM will increase by more, SV will still be the top DPS spec. Data from Dragon Soul DPS suggests that SV is around 3%-ish behind the median of the top classes, so while this buff keeps us from being low, it's not going to propel us high.
Deterrence buff
The Deterrence change is nice little side buff to PvP, but it was really implemented to help hunter survivability in Dragon Soul. Dragon Soul is filled with boss mechanics that completely ignore Deterrence (and Deterrence does not help against DoTs). With this change, Deterrence will at least provide some degree of damage reduction even against mechanics that otherwise ignore its damage-stopping effects.
In reality, the 30% damage reduction isn't a whole lot more than hunters can already accomplish with the Glyph of Raptor Strike -- sure, you have to be in melee to use it, but to use Deterrence you have to do no damage at all (other than possibly Kill Command to bleed some focus).
The bottom line This is a small improvement but a desperately needed one. I suspect we'll see hunter survivability truly addressed in MoP, but in the meantime, this at least gives us a way to slightly lower the burden on healers.
Black Arrow buff
The change to Black Arrow was designed specifically to ensure that Black Arrow was better to use on single-target fights than Explosive Trap (which 4.3 made better). Here's the skinny: Black Arrow already does better damage than Explosive Trap, and the damage is not changing. However, because Explosive Trap had so many more ticks (ticking every 2 seconds instead of 3, and lasting 20 seconds instead of 15), it was far more likely to proc Lock & Load.
The end result is that Black Arrow will now give just as many ticks as Explosive Trap but still do the higher damage. Keep in mind that Black Arrow always had the 24-second cooldown, so you'll be firing it just as often, but its damage will be spread out longer and give you more Lock & Load procs as a result.
The bottom line Currently in a 5-minute fight, SV will average around eight Lock & Load procs using Black Arrow. With this change, you can expect that to bump up to an average of around 14 to 15 Lock & Load procs. That's a nice increase! If you're already using Explosive Trap, then your proc count will stay the same, but you'll have the higher damage of Black Arrow to help you out.
Lock & Load fix
For all of Cataclysm, Lock & Load very frustratingly included Arcane Shot in the effect. So if you fired an Arcane Shot during Lock & Load, you burned one of the procs that could have been used on Explosive Shot. There were two problems with this.
First, of course, was that Lock & Load would proc on occasion just as you were hitting the Arcane Shot button, consuming one of the procs. This is amazingly aggravating, and the aggravation was far disproportionate to the DPS loss. Of course, with current gear giving us so much focus and recent buffs to Lock & Load proc rate, we're both firing more Arcane Shots than ever while also having more Lock & Loads than ever, making the problem more and more noticeable.
The other effect of the problem is that during Lock & Load, we cannot fire Arcane Shot between the first two Explosive Shots to bleed off focus, because doing so would instead eat the proc for the second Explosive Shot. Now we are once again free to weave that Arcane Shot in.
The bottom line SV hunters everywhere, rejoice. And technically, since you won't accidentally burn the occasional Arcane Shot and can interweave it, this is a teeny, tiny DPS boost -- though not so much that you'd notice it.
When is the patch coming?
This question is always asked any time anything exciting is on the PTR, and the fact that the answer never, ever changes does not seem to diminish the number of times the question gets asked.
We do not know when this patch will go live, and we won't know until it does so. Blizzard does not tell us when the patches will go live in advance.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 1)
stat Jan 12th 2012 12:30PM
Will the change to Lock & Load mean there are cases when you'll want to hit Arcane Shot after the first Explosive Shot. For instance if you're focus capped when Lock & Load procs would ES>AS>ES>AS>ES work out better than ES>.1s>ES>AS>ES
devonaelick Jan 12th 2012 1:16PM
Absolutely it will. Reaching focus cap is ALWAYS a DPS loss. You can always can ES>AS>ES>ES once you burn the first AS, as the second ES shouldn't (read: SHOULDN'T) clip the second one at all by the time it reaches the boss, and then you can burn the 3rd one right away. ES>AS>ES>AS>ES is OK too, but the one AS should bump you low enough on focus to not need a second until LnL is done. Plus, that third ES will eat some focus up too.
Stilhelm Jan 12th 2012 5:03PM
If ES->AS->ES->ES won't clip, then ES->ES->AS->ES won't clip either. However, the general consensus is that 2 back-to-back ES can occasionally clip.
Stilhelm Jan 12th 2012 5:05PM
Also consider that more important than not focus capping is getting ES back off cooldown. ES does almost 3x the damage of AS, so pushing back your 3rd ES to fit 2 AS in your lock-n-load proc could very well cost you damage even it if keeps you from focus capping.
coville Jan 12th 2012 12:37PM
Well done again Frostheim, as usual. Not burning a proc on arcane is going to one of my fav patches, of course we "feel" the quality-of-life fixes the most even though the others will make us look better to our party/raid team mates.
cromus00 Jan 12th 2012 1:21PM
Great write up Frostheim. I really enjoyed your contribution to the Convert to Raid podcast. It's amazing the information you are able to provide. Keep up the good work.
Kazador Jan 12th 2012 1:32PM
Nice write up Frost.
One typo you might want to fix: "but we'll not be competing far better with people without legendaries."
I think you meant "now be competing", which is quite different that not competing.
kingoomieiii Jan 12th 2012 1:35PM
When I saw the patch notes, I skipped right to the hunter section. And smiled widely as I read it.
Then I saw the Vengeance change, and cackled maniacally.
Great non-raid patch, or GREATEST non-raid patch?
Bapo Jan 12th 2012 1:57PM
Because you no longer have to use Tranq Shot?
kingoomieiii Jan 12th 2012 1:58PM
Well, that and Blood can no longer tear through teammates BEFORE I tranq. Also, Vengeance stacks stupidly fast.
Trent Jan 12th 2012 1:38PM
It's funny how something so small can be such a big deal. I know right now I use Kill Command during L&L/Focus cap and it is hardly ideal, and the aforementioned burning a proc on an accidental Arcane Shot has been a pain in my backside. Lock and Load always seemed to proc when I had 75+ focus. Of course, Blizzard could be even more generous and let ES stack, but that might be a little too overpowered :P.
kingoomieiii Jan 12th 2012 1:41PM
Stacking ES? Three globals and 40 focus to apply like 160k damage? Probably not without nerfing explosive shot.
Stilhelm Jan 12th 2012 5:01PM
I'm not sure where this obsession with using Kill Command to reduce focus capping during Lock-n-Load has come from. Considering that you could do ES->small delay->ES->AS->ES, trying to stick a 40-focus KC somewhere in there is pretty ridiculous. KC uses almost twice the focus of AS and does less damage due to SV's mastery. That KC to try to keep you from focus capping is costing you 2 higher-dmg arcane shots in terms of focus used, and since AS also does more damage than Cobra Shot in less time, you're also falling way behind in damage per execute time.
Martin Jan 12th 2012 2:01PM
Loving the changes! And what's this Trueshot Aura buff? I never get to see that unless I'm out by myself.
Draelan Jan 12th 2012 2:30PM
I squealed with joy when I first saw the change to LnL listed. It's about damn time! There was absolutely NO good reason to include Arcane Shot in LnL procs in the first place from what I can see. All it did was make things more difficult for newer players (When they already need to learn not to clip Explosive Shots), and frustrate veterans when it proc'd as they were trying to burn focus with Arcane Shot, or just as they were nearing focus cap.
Overall, this is looking like a very sexy patch for hunters, and I'm looking forward to out-DPSing those darn casters in my raids more often. ;)
Frostheim Jan 12th 2012 2:32PM
Well, technically Arcane Shot was originally included in Lock & Load from Wrath when it was possible to take Lock & Load but not have Explosive Shot. This holdover from last expansion should really have been purged at the start of Cataclysm, but never made it to the top of the list, I suppose, until now.
protopet Jan 12th 2012 4:24PM
looks like it may be time to update the scattered shots description.
"choosing the best patch 4.2 gear " ?
Luotian Jan 12th 2012 7:10PM
Hey, Frost, great article. I knew you'd be excited when I saw the notes.
I have a question for all the hunters out there. I recently got my two piece tier bonus and am finding myself with a bunch of excess focus. Now, I know I can work in an extra aimed shot if I delay my chimera by a little less than half the aimed shot cast. But, question is, does that actually hurt my DPS? Would I be better off trying to work in a couple of arcane shots between the other shots in my system? I usually use the aimed shot hardcast rotation, and am Luotian on Silver Hand if my gear makes any difference.
GPFault Jan 15th 2012 10:41PM
It has been suggested that the Aspect of the Hawk AP boost is "only" for Beastmaster spec.
Link: http://www.mmo-champion.com/content/2615-Patch-4.3-PTR-Build-15176
Is this true?