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1-12-2012 @ 10:51AM
For me, making Archeology enjoyable would necessarily involve two things:- Removing a lot of it's current RNG. Until then, it's not a profession, it's a lottery.- Drastically reducing travel time. This is the main reason I don't touch Archeology, and the reason I would rather level fishing twice than archeology once.Without the drastic reduction in travel time, I won't touch Archeology again, no matter how good the profession becomes. Without the RNG reduction, even if I started doing it again, I would just get to max level and never again use it; I don't like randomness in rewards, so I don't do things just for a random reward.BTW, regarding the Treasure Maps idea and gold sinks: the gold sinks that are interesting to Blizzard are the ones that remove gold from the game, not the ones that simply make gold change hands between players. So, from Blizzard's point of view, I don't think the Treasure Maps ideas would be an useful gold sink, unless the maps were bought from NPCs. On the other hand, they would be nice consumable products for scribes to make, something that the profession seems to be somewhat lacking.
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