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1-12-2012 @ 2:11PM
I think the best change would to be to make Archaeology a crafting profession, where you learn about artifacts from a trainer, then you dig for pieces to make that artifacts. You could increase the number of artifact pieces and keystones you need to complete them, but then it makes the whole process less random and seem less RNGish. No other proffession forces you to make crap you don't want at max level, repeatedly, and still not get to make the item you want. You could have some items require a certain skill levels to make (blues, and purples) while some items give skill ups, greys and greens. That mixture of still requiring a lot of digging to skill up with grey and green items, to get to a level where you could make a blue or purple item is alot more engaging. By doing that the flying around would not be as bad because you are moving toward a goal.
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