The etiquette of rolling on gear in groups

Most guilds use one or more various systems to make sure loot distribution is fair. Some employ a basic rule of civility; once you get gear in an a raid, it's polite to defer further drops to other guildmates. Others use complicated but effective point systems, assigning dropped gear a point value that members can bid against. No matter what the general system for rolling on gear, the foundation of the system is based on all group members' being part of a common team.
Pickup groups and Raid Finder groups possess no such commonality. The teams comprise random folks thrown together by Blizzard's behind-the-scenes group-building algorithms. Basic roles are filled, a few rules followed -- but basically anyone can get thrown together into a group.
Random groups rarely agree on loot etiquette before getting started. We all say we should agree on loot rules beforehand, but that rarely actually happens. Instead, most folks charge ahead into the dungeon operating under only a few basic assumptions about how loot will be divided. With that in mind, let's review the basic etiquette of rolling on gear in groups.
Blizzard's Rolling Tool: Use it
Blizzard's rolling tool has come a long, long way. At this point, the tool knows whether your class can use a piece of gear, and the tool allows you to roll need, greed, or disenchant. Just in case there's some horrible error, you can even trade gear among members of the instance for some time after the roll, unless it's been disenchanted, of course. (You only get the disenchant option if you have a disenchanter in the group.)
As a general rule, you should use the rolling tool exactly as it is. Don't try and modify it with freaky rules and regulations. Just click need, greed, or disenchant, and move on with your life.
The tool does have a few challenges. We'll discuss them in just a second, but I want to underline: Don't do anything but use the tool as intended without discussing it with the group first. In the attempt to be a good person regarding gear, you could very easily just screw yourself out of loot. No sense in trying to alter the rules if the group doesn't agree to it beforehand.
Consideration in low-level dungeons
One of the places the rolling tool falls a bit short is in lower-level dungeons. A few natural situation illustrate why. First, groups are comprised of people leveling up through the game, and most characters won't yet be settled into their final role. Along the way, tanks and healers especially will be trying to maintain two sets of gear: one for DPS and leveling, one for completing dungeons. Second, some group members will be trying to switch roles, collecting DPS gear while still tanking the instance you're currently in.
While that dynamic shouldn't give a person priority in a need role, it's fair to say that's a good reason not to disenchant an item that would otherwise see use. Most players agree that disenchanting is cool, but it's better for a piece of gear to actually get used. Breaking a useful drop into a shard is kind of a putz move.
For this reason, check in with the group members to see if anyone might otherwise use gear before you start rolling disenchant. This should only take a second or three and can save some heartache for someone who's trying to leave DPS behind to get into the tanking game.
The Raid Finder: No exception
Blizzard just recently changed the Raid Finder loot system to refine who can roll on the gear and to prevent folks from winning multiples of the same item in a single roll. These changes fix an etiquette issue that had been lingering in Raid Finder: People roll need on everything they can use, always, no matter what.
I'd like to be polite and say, "Just roll until you win one item" and "Maybe help out your fellow gamer." The problem with this approach is that you're in a Raid Finder with 24 other people, and they probably won't be nearly so considerate.
Use a little judgment if you have lucky dice. If you've won three new pieces of gear, it's OK to start passing on rolls. But just because you won one sidegrade, don't just stop rolling. Blizzard created an awesome system in Raid Finder; if the designers want you to only win one item in a run, they'll change the system again.
Off-spec and off-type armor
Once you're cruising around the raiding content, you'll never wear cloth caster gear if you could be wearing leather or plate. That's not true in the lower levels. At level 20, good stats are good stats, and the exact class of armor be damned.
What do you do if you're an elemental shaman who could roll on that cloth that just dropped? If there's no competition in the group for the piece, roll on it and have a good day. If you'd be yanking it from a priest or mage, though, then skip it.
Yes, I know caster leather, mail, and plate is a little rare in the lower levels. But the armor specializations (which give you bonuses for wearing the right gear) are in the game for a reason: to encourage you to wear the right class gear.
The world won't break asunder just because a balance druid is rocking a cloth hat. At the same time, there's no reason to start picking fights in lower levels by yoinking other classes's gear. This awkward phase passes as soon as you get into later content, and it's just not worth the fight.
Say congratulations!
My final tip is my pet preference and peeve: If someone wins gear -- especially if they beat your roll to win it -- then congratulate them. It's simple good sportmanship.
Filed under: WoW Rookie






Reader Comments (Page 1 of 3)
Berree Jan 12th 2012 5:16PM
Last night I lost a piece of tanking gear to someones companion, and the companion wasn't even being used.
Angus Jan 12th 2012 6:37PM
Obscure SWTOR reference ftw?
Yyrran Jan 12th 2012 5:23PM
Blizz takes into account if you are a tank and roll on tank gear, or if you are a healer and roll on heal gear. That's fine and dandy.
But Blizz does NOT distinguish between RDPS and MDPS.
In last night's raid, I ran my mage, and a sweet RDPS trinket drops - it's got intellect on it.
But the feral druid won it. I think Blizzard needs to further differentiate between casters and melee DPS - there are FOUR roles not three.
A feral druid should never be able to win a trinket with intellect on it when there are casters rolling against them - there were 4 mages, 2 warlocks, 3 shadow priests and one or two boomkins too.
Whatever, I'll try again next week. lame
GerardthePriest Jan 12th 2012 5:36PM
Similar problems include the ability of a tanking warrior to roll Need (with a bonus) for a 2H weapon because of the fact that tanking DKs need to be able to roll on it.
I think they may be working on some of this, though. It would be great if they could manage rules that really reflect who actually NEEDS things based on class, spec, and role.
Zanathos Jan 12th 2012 5:50PM
The rolling tool tech isn't currently up to snuff for that.
daimonie Jan 12th 2012 7:12PM
I've actually had a 20minute long discussion with a game master on this.
From what he said, i understand that blizzard's game engine can't do the following:
- Determine what spec you are.
- Determine what your primary stat is.
That means that, as long as there's "Dps" set, you can roll on dps items. In your example, you said MDps and RDps; this is not what you meant. In fact, Wow can't distinguish between dps at all; only by class can they see a difference.
Of course, there are solutions to this. For instance, stating "I'm going to go as a feral kitteh; i'm rolling on leather/agi gear." However,that means i can queue as a kitteh and roll on boomkin gear. That's gonna have some complaints. (Arguably, if you're rolling for OS and play your MS, your MS has the loot - so it is, in fact, to the groups' benefit. But that's not the point)
Helston Jan 12th 2012 7:24PM
Key word Zanathos said: currently.
This should be fixed in MoP.
jasonfelliott Jan 12th 2012 11:17PM
@daimonie:
The game engine absolutely CAN determine what your primary stat is according to your spec, otherwise Seafood Feasts and Fortune Cookies wouldn't work. But it seems that the loot roll system is not not able to make that same assessment, for whatever reason.
I'm not a programmer, but it would seem to me that linking these systems would be possible.
jfofla Jan 12th 2012 5:26PM
Two Different Things:
1 Made up player ideas of Loot Rules
2 Actual Rules of the Game implemented by Game Mechanics
priestessaur Jan 16th 2012 5:23PM
et·i·quette
   [et-i-kit, -ket]
noun
conventional requirements as to social behavior; proprieties of conduct as established in any class or community or for any occasion.
Pam Jan 12th 2012 5:37PM
"Blizzard just recently changed the Raid Finder loot system to refine who can roll on the gear and to prevent folks from winning multiples of the same item in a single roll."
I did watch the same DK win both Vanq gloves off the same boss kill last night...so it's still not working right...
James Jan 12th 2012 5:47PM
That change doesn't get implemented until 4.3.2 goes live. What the author was referring to is the classes are now listed on the gear that they can roll for.
Pam Jan 12th 2012 6:02PM
Ohh ok. thanks.
SamLowry Jan 12th 2012 6:25PM
Two hands, two gloves--sounds like it's working right to me!
Lloren Jan 12th 2012 8:36PM
Yeah, I had a group last night where one guy won two pairs of the same gloves. One person suggested rerolling for them, and he instead laughed and DE'd them in front of everyone. He was promptly kicked, but it doesn't change the fact that things like that make you lose faith in humanity.
Evelinda Jan 12th 2012 5:46PM
I agree with you, with the exception of not rolling on off type armor. Armor specialisation doesn't kick in until level 50,and with good reason; as you say, int mail is few and far between during levelling.
If I'm levelling a cloth wearing class, i'm not going to care if an elemental shammy or resto druid rolls on the same gear as me, I know how hard it is for them to gear in their own armor class. Once they hit outland things will change, but until then, I don't stress the competition.
Snuzzle Jan 12th 2012 10:20PM
The exception is don't be that guy rolling on anything and everything willy nilly. Sure, technically druids, paladins and samans could pretty much use anything that drops but if I'm a warrior and the druid outrolls me on a str ring I'm not going to be happy.
Xeti Jan 12th 2012 5:47PM
Just a quick note that Armor Specialization (giving some 5% buff to wearing 'proper' armor) doesn't come into play until Level 50 so lower levels acquiring their gear class is not so important.
Pam Jan 12th 2012 5:51PM
"Say congratulations! My final tip is my pet preference and peeve: If someone wins gear -- especially if they beat your roll to win it -- then congratulate them. It's simple good sportmanship."
I did roll on the neck that dropped, even tho I am wearing one, because I am now required by my raid lead to flip specs based on if we are doing hard modes or not. I don't want to have to hold up the raid to constantly go back and forth to reforge my resto gear to boomy, and back. So I'm building a completely separate boomkin set.
I went in as Boomy, and there was only one other druid in the raid (resto, different realm). At first he was kind of whiny sounding when he first asked me why I rolled on it when I have it. I whispered back that I need a whole second set of gear to flip between specs, since I don't always have time to run back, reforge, then run back to the raid...just to go between bosses.
I asked him which piece he wanted (I got neck and shoulders off the same boss), and when he told me he was looking for the neck piece, I went ahead and handed it over.
If he hadn't had asked me, he never would have known he could get the item from me. Granted it won't always work like that, but it never hurts to ask nicely. He even apologized for sounding whiny previously.
I told him us resto druids needed to stick together.....it's rough enough as it is hehe.
ramsayroderick Jan 12th 2012 6:13PM
You're a considerate player. I'd venture that's you in the real world too. Props. I'm the same way when I pug. In low level 5 mans, if I can't use it for my main specc or off specc, I usually just pass. I can always farm with my main if I need gold, and by passing, someone who actually needs it or the gold for vendoring/DEing it can win without me competeing. If it's a piece I can use for the specc I'm NOT running the dungeon in, then I roll greed. I only roll need if that character can actually use it in his CURRENT specc. And a lot of times, at the end of the run, if it looks like someone in the group got dissed by the RNG gods and I did well, I'll whisper offer them some or even all of what I won. Sure, I know I lose out out on loot to people who aren't as courteous; are loot ninjas; or are just plain old greedy asshats. But you know what? I don't care. Karma. Those types are the ones with an empty friends list. :)