The Queue: It's now cold outside. In Fargo. In the winter.

So far, this winter has been beyond mild. It got up to the mid-50s the other day -- warm enough that the missus and I were able to go take a walk outside. Of course, now it's zero out with blowing snow and lots of wind, so winter's back.
But really, it was a nice little slice of heaven in Fargo for a bit.
Zack asked:
Do you think that the Pandaren faction choice is a dry run for making that the norm for the playable races in the game? Between that and the politics played by Vol'Jin to stop the Zandalari, the fluid nature of the Dwarves at the moment, the current doubt of the Tauren in Garrosh, and a host of other story developments it seems as though Blizz is aiming to make faction choice a different kind of conscientious game mechanic. It certainly would open up some fun RP opportunities!
It's always possible that Blizzard would take some kind of dramatic overhaul to a core pillar of the game, but I don't think we should read into it very much. With pandarens, it makes sense that they could belong to either the Horde or Alliance and that each faction would accept them.
Would orcs really be accepted and given important quests by all Alliance, the people of Azeroth? Doubtful. Doesn't make much sense given the status quo. I think it makes even less sense in the future, given that we know MoP will be about the ramping up Alliance / Horde hostilities. People are not going to be very trusting then, especially of turncoats.
I could see individual races opening up, however. As you mentioned, it wouldn't be a huge wild card to see the tauren or an evil faction of the dwarves cross over. But as a blanket policy? Nay.
Puntable asked:
Why does all the Valor gear for cloth DPS have Hit (except for one piece)? I'm already over the hit cap for dungeons. Even with reforging, I'm better off wearing 378 gear. Why would they put hit on everything?
I suspect the reason is that 384 gear from the Raid Finder doesn't have much hit on it for casters. At least, that's been the case that I've experienced on my warlock. I ended up upgrading a lot of my Firelands gear to Raid Finder gear early on, and I suddenly found myself having to reforge and gem for hit almost exclusively.
Now that I've got mostly 397 gear, hit's not very much of a problem -- but for a while there, it was. Valor gear helped make it less of a problem.
Keep in mind that while some secondary stats might not make the most sense for you, there is probably a good reason for their being there (and they're helping someone else out a ton).
Puntable also asked:
Do you think people will ever get tired of doing HoT randoms and start doing the "old" heroics for their Valor Points, or are we stuck doing the same 3 dungeons for the next 10 months?
People are doing the old heroics, but as was pointed out in the comments, the reason you're not getting the old heroics much is that the newer heroics are getting ran a bunch and have a higher rate of attrition (because they're new), and you're getting put into them. Of course, it's really not a problem if the gear you've got on is less than the minimum requirement for the new heroics; you'll never end up getting them then.
Blizzard also wants to be sure that everything has the possibility of getting run without having to wait in a queue for an hour. It also doesn't want to design things around short-term trends in a game, which is why we're not seeing an option to exclude the newer heroics. Eventually, in this patch, their appeal will decrease.
Filed under: The Queue






Reader Comments (Page 1 of 7)
ejunk Jan 12th 2012 11:07AM
I'll be hard pressed to go back to the old heroics for a very, very simple reason: run time. you can do two HoT heroics in the time it takes to do one old one. maybe even more in some cases.
also, with LFR an option for 500 VP each week now, I think it's fair to say that you actually have 5 runs you can do to reach the weekly cap, not 3. in fact, doing each one once (putting aside the RNG of LFG, which may cause you to repeat a HoT heroic) nets you all but 50 of your weekly valor cap!
Ata Jan 12th 2012 11:36AM
Exactly. I try damn hard to get my characters to the point they can go into the new 5mans, even running pvp to convert to justice, and I personally really dislike pvp. The new dungeons harken back to the ICC5's, have interesting story and mechanics, and don't take forever to go.
clundgren Jan 12th 2012 11:49AM
Agreed. I think a very typical pattern is LFR+TB+the three new heroics. I know that's what I was doing while our main raid was off for the holidays. You can be valour-capped inside three hours, four at most.
Getting conquest-capped via regular bgs, on the other hand...is not so fast.
Titusx Jan 12th 2012 12:17PM
Welcome to the Deadmines, hope you didn't plan to do anything for the rest of the week friend, cause its going to take a while to get that meat tenderizer. ;)
DarkWalker Jan 12th 2012 12:19PM
A few games (Global Agenda, CoH, etc) went through every piece of content that granted the currency for high end gear and normalized the gains, so players get roughly the same amount of currency for the time they spent, no matter which content they do.
Now that WoW does not use daily limits on runs to control how much currency the player gets, but instead uses the weekly cap, it would make sense to balance the VP gains around the dungeon's size. Or, even better, balance them per boss, with the ones that take the longest to down (including their trash) giving bigger VP bonuses at the end of the run; that way, we might go back to seeing groups willing to go after optional bosses.
Saeadame Jan 12th 2012 12:48PM
This is true. Personally I'm running the older heroics for the blues - I've beat deathwing (reg) but I'm not in my guild's raiding group so the odds of me getting HMs down for the next month or so are pretty slim (I did join a couple HM Morchok PUGs and... yea, didn't go so well). So I've been doing the older heroics so I can get heavenly shards (have them in much lowest quantities than maelstrom crystals).
Eyhk Jan 12th 2012 5:04PM
Also for the fact that Blizzard designed the regular heroics to make life absolutely miserable. Compared to them, the new dungeons are a piece of cake. Just now I tried one hoping I'd get a Zandalari for my pally who just hit 85 recently and didn't get a chance to do them, but nope, i got the lost city. Hunter types that can't be moved, healers that put healie things on the floor under said mobs that can't be moved, casters that cast every 0.5 seconds, random mobs that aoe the entire group, and the fact that we got a group comp that has no CC at all =/ GAH! It's enough for even my overgeared tank to give up and cry in a corner. Took an hour to finish, especially with undergeared dps doing 6~8k even with my 16~18k dps.
Helston Jan 12th 2012 7:10PM
This is one of the things that will be fixed in MoP - all heroics should take around the same time the HoT ones do, meaning once new ones are introduced the time-per-VP will stay around the same regardless of which heroics you do.
Docseuzz Jan 12th 2012 11:08AM
The prevalence of getting one of the new HoT 5-mans when I pick 'random' is that I'm trying to queue up as tank - but my tanking gear isn't enough for the new 5-mans, but my dps gear is - I'd love to just run the old or z'again heroics for JP/VP, or am I stuck queuing as dps, wait a long time, then having to choose between being a jerk and rolling on tank gear, or passing on it half the time for an even slower gearup... :(
Docseuzz Jan 12th 2012 11:09AM
ugg - wtb edit - problem, not prevalence
Khirsah Jan 12th 2012 11:38AM
As more and more tanks get all the gear they need from the new 5 mans, they will start rolling greed on the tank gear that drops. At that point, there is absolutely nothing wrong with asking the group if you could roll need for your off-spec.
When tank loot drops, just wait and see what the tank rolls. If he rolls need, let him have it. If he rolls greed, go ahead and ask if you can have it.
Despite some of the horror stories, most groups are actually really cool about that stuff, as long as you ask.
zubbiefish Jan 12th 2012 5:52PM
I'll do ya one better. If the tank rolls greed, don't even ask. Just need on it.
Wait to see, of course, but if everyone who's rolling need is doing it for off spec, it's still just as fair.
The other 4 people will assume whatever they're going to whether you ask or not. Just do it I say!
To be clear, the above applies ONLY if the tank doesn't need. Same goes for healing gear.
Docseuzz Jan 12th 2012 10:56PM
I completely agree with the suggestions.. I just also wanted to get more experience tanking the "easier " heroics on my warrior - I tank DS LFR on my pally, druid, and dk but for some reason war tanking seems like I am barely able to get through... :-)
angel.coley Jan 12th 2012 11:15AM
Yeah the hit thing was big mess with me on LFR, and Fire land stuff. But now that I almost fully gear with new stuff haven't had much of an issues.
As for old school and new school instants. I think once everyone plays it out so much it will go back to normal. Unless blizz comes out with something else lol.
Puntable Jan 12th 2012 11:16AM
Sometimes things in the game seem backwards. If I was itemizing stats on loot, items that drop in raids, where you need more hit, would have more hit. Items that you can get from running dungeons, where you need less hit, would have less hit. /shrug
Ace Jan 12th 2012 11:27AM
Valor items are not items you get from dungeons. They are raid items to fill in gaps in your armor where you haven't won 397 loot yet. The fact that you can get VP from heroics is just because Blizz understands that you should be able to fill in those gaps on your own time, and not wait for a raid group just to fill those holes.
So, VP gear having hit has nothing to do with dungeons, they are raid items that you can buy thru running multiple dungeons, and are itemized to fit the raid environment.
Narayana Jan 12th 2012 11:42AM
@Puntable
This shows another issue related to what you and I were exchanging posts about the other day. Because running 5-mans gives you access to current level raiding gear through VP, there are weird balancing problems with those dungeons and this gear.
If 5-mans didn't award VP and instead awarded Hero Points which would allow you to buy gear equal to the best available 5-man drops, this issue would be less prevalent. Instead of buying 397 gear which is over-itemized for the content you're doing, you could buy 378 gear to fill in the slots that you have been unlucky with in the current tier. This would prevent you from having to deal with raid-itemized gear from 5-mans.
Verine Jan 12th 2012 11:43AM
But this way you would not get hit capped by running heroics, which are meant to get you ready for raids.
Kakume Jan 12th 2012 11:55AM
Bear in mind the answers you got yesterday though. It's not perfect for your specific case, that's true - but it still does the job (gearing you up for dungeons) and balances a number of other considerations at the same time.
You know the way it seems like every day someone is in here with an idea on how to improve the loot system by making it less random? Putting the +hit gear on the valor vendor does exactly that. If they put two generic dps/healer items on a loot table instead of one dps and one healer item, it reduces the risk of being unlucky with drops and having to shard the healer gear AGAIN when all the dps are still waiting patiently for their drop.
But since those guys are still going to need to reach 17% hit, that stat has to come from somewhere, and valor gear is a great source. The tradeoff? What you found - you're not perfectly itemised.
The conversation ratholed pretty badly yesterday, IMO. This is nothing to do with how one "should" or "shouldn't" use the gear. But when a given source of gear has multiple uses, there's got to be a tradeoff. When you're reaching the point that you overgear the content you're running anyway, maybe it's okay that the itemisation starts to skew toward one of the other uses of that gear?
Narayana Jan 12th 2012 11:56AM
@Verne
That's not necessarily true. In addition to the gear one gets from the vendor there is also the gear that drops in the various instances and from rep. Through a combination of these three things, plus gemming, plus reforging it would be pretty easy to get to a point where one could hit-cap from doing 5-mans.