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1-12-2012 @ 12:19PM
A few games (Global Agenda, CoH, etc) went through every piece of content that granted the currency for high end gear and normalized the gains, so players get roughly the same amount of currency for the time they spent, no matter which content they do.Now that WoW does not use daily limits on runs to control how much currency the player gets, but instead uses the weekly cap, it would make sense to balance the VP gains around the dungeon's size. Or, even better, balance them per boss, with the ones that take the longest to down (including their trash) giving bigger VP bonuses at the end of the run; that way, we might go back to seeing groups willing to go after optional bosses.
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