How to transition from PvE into PvP

The thing is that PvP is a fundamentally different game from PvE. I'm not saying one's better or worse; the two aspects of WoW just have significant variations in gear, thought processes, and playstyles that can make the transition a little bumpy. As such, let's renew a guide to getting away from killing bosses every week and get down to how to kill your fellow players. (In game. Let's not get weird here.)
Resilience vs. damage
I've written about resilience until I'm blue in the face. We all understand why it's important: It reduces incoming damage from other players. At this point, you can reduce said incoming damage by well over 40%. Much higher numbers are possible, but let's play with 40% for a second.
Let's say you're fairly well geared for PvE, can produce your damage rotation reliably, and know what you're doing. You have a DPS of somewhere around 30k. (I know, I know, you're awesome and do more. I like 30k because it's a round number.) Against me, in my standard 40% resilience gear, you're now merely doing 18k DPS.
At this point, I tend to hear people shout about the fact that PvP gear puts out less damage, since it swaps out damage stats in favor of resilience. That's not false. The argument would be relevant if the combatants are two mages lining up 40 paces from one another, throwing spells back and forth until one of them falls down.
The reality is that PvP combat doesn't work like that. You rarely get through your entire priority list. Usually, you get one or two attacks off and then you spend an hour and a half running around in circles struggling to get another shot at attacking. (Some rogues in Battlegrounds look like they're having seizures, flailing around the map like floppy, overexcited puppies.) Since you don't get your entire rotation off, those damage stats all interact differently with one another.
It's pretty rare that you'll be in one-on-one combat, anyway. Even in the Arena, you have a partner. Dead characters do no damage, so if you don't have resilience, you're essentially a speed bump. Your little bit of extra damage from PvE gear won't help you when you're dead.

The best PvP gear is available from conquest points. Sadly, just like PvE valor points, you're limited to how many conquest points you get each week. If you wait for conquest points to buy all of your gear, you're in for a long, hard life. We'll all be playing pandas by the time you get done.
Grind honor, buy gear. How do you grind honor? Your options include Tol Barad, world PvP, and Battlegrounds. Here's the quick and dirty evaluation for each of the three methods.
- World PvP isn't quite a myth. It does happen. It could happen to you. But it doesn't happen often or reliably, and never in sufficient amounts that you'll earn enough honor to buy all your stuff.
- Tol Barad can be fun if you can grab a winning team. More often, though, it feels like a zerg of lemmings running face-first into a zerg of dodos. Only raw chance and random circumstances determine whether the lemmings or dodos will win. You should still do Tol Barad, because the reputation vendor has some good starting PvP gear. But don't hang your hopes on it.
- That leaves the Battlegrounds. This is where you get your honor. It's also the point of most casual PvP, after all. You get the most honor by randomly stepping into a Battleground and then winning. Even if you lose, you'll get a nice chunk of honor pretty quickly.
Just keep doing that and buy all the gear you can. What order you go in doesn't really matter.
Follow some key advice
The rest of transitioning from PvE to PvP is following some time-honored, painfully learned PvP tactics that don't have good parallels in the raiding game. Most of these can be presented in bullet style.
- Kill the healers first. They're balanced to require more than one person to kill. While you have a buddy alive, drop that healer immediately. The close cousin to this rule is to protect your own healers.
- Don't fight on the road. No Battleground is won by fighting on the road. Fight near objectives. Fight the urge to get off your mount.
- Yes, that class is that annoying. Getting tired of frost mages, rogues, and death knights? Don't worry, so is everyone else. But those guys have counter-classes they hate, too, so don't get frustrated. (OK, I don't know what counters frost mages, but I'm sure something does.)
- Stay with the zerg. Running off alone doesn't make you a superhero. It makes you free honor. Stick with your team as best you can.
- Switch up your strategy. If you detect your battlegroup has certain habits, do something radically different. Playing 20 Arathi Basin games this week, I noticed the Alliance go to the Mine, Stables, and Blacksmith every time. When a priest and I opted to go pay the Farm a visit, the Horde sure were embarassed (and they lost).
- Stay away from the cliff. Accept the fact that a half-million boomkin and elemental shaman are eagerly waiting for you to get to the edge of a cliff. They're there. Even if the opposing side seems to have no druids or shaman, they will magically teleport into the match just to blow you off.
Filed under: PvP, WoW Rookie






Reader Comments (Page 1 of 3)
Drakkenfyre Jan 13th 2012 6:17PM
For a split second, I thought the article title meant going from a PVE server to a PVP server.
I remember arguing with people on the official forums who said PVP servers were no harder to level in than PVE servers.
I would tell them to create a character, and try it out. When you hit STV on your PVE server, you see an opposing faction player, wave at them, and continue questing. On a PVP server, you spend 30 minutes trying to pick up a quest, an hour trying to do the quest, then 30 minutes trying to turn in a quest because you have been ganked 40 times.
Laudickj Jan 13th 2012 7:02PM
Mwahahaha your tears are delicious, but seriously, STV is nothing like it used to be and I have been ganked once while leveling my 2 newest alts and that was actually a lot of fun because then i got on my priest and proceeded to camp the person who yanked me until he logged off.
Long story short, there really isn't much of a difference because you never see high levels when they and vice versa because they are always flying too high to see you
Drakkenfyre Jan 13th 2012 7:52PM
The time I was speaking of was 3 years ago. When it seemed like everyone hit 70, then camped STV.
Also, no tears. The people I was replying to said it was NO more challenging leveling on a PVP server than a PVE server.
Dodes Jan 13th 2012 6:18PM
It might seem daunting at first but you will gear up VERY quickly and 390 pvp gear is quite good and you stop being paper thin pretty fast. If you are on a PVP server, consider the 390 gear a survival necessity for leveling!
mdumoulin.home Jan 13th 2012 6:19PM
About earning Honor Points, you can also trade in Justice Points, at a rate of 375 (i think) for 250 Honor.
Peebers Jan 14th 2012 1:14PM
this! few exta hot Qs are way less frustrating than getting shredded to bits in a BG.
ramsayroderick Jan 13th 2012 6:27PM
Just a quick note: Don't forget the easy daily PvP quests you can knock out in the Grizzly Hills - "Smoke 'Em Out", etc. - all in the same spot. They only take a few minutes, and you can grab 200 honor (220 if you have the guild bonus) a day. And there's one another just up the river a minute or so for another 50 (55) too. Every little bit helps!
shatnerstorm2 Jan 13th 2012 6:38PM
I've been doing those dailies for months now, and it amazes me how few people know about them! I'm usually alone, and at most see one other person doing them. Easiest 200+ honor in the game.
Amaxe Jan 13th 2012 6:31PM
So, how bad are the blues this time compared to end of TBC and end of WOLK? Did I miss some further announcement about decline of players or something?
Jabadabadana Jan 13th 2012 7:21PM
The crafted pvp blues have been continually scaled. The current set are 377 blue quality equipment. Inferior to 390 honor gear, but sufficient to keep you alive a few seconds longer, and not completely ream your dps/healing.
Amaxe Jan 13th 2012 8:35PM
Whoops.
I failed to see how my question could be reasonably misinterpreted. My apologies.
Let me restate it.
Responding to the article quote: "Well, the end-of-expansion blues are here, there's this other MMO out there, and guilds are seeing members drop like flies."
I meant how the end of expansion blues were compared to other expansions and how bad the numbers were falling off.
VSUReaper Jan 13th 2012 6:31PM
If you had to give a priority list for gearing through the BG's, what would you say the priority be? If it matters, let's say a warrior that's in full hardmode firelands gear.
Get the main armor first?
Weapon?
Accessories? (neck/rings?)
I have started, but I want to hear what other people think is the "best" way to go about attaining gear.
lifebinder Jan 13th 2012 6:54PM
My strategy for prepping for the season's PvP has been "get what gives me the most resil first", and I think that's an effective strategy when starting out as well. Big-ticket items like helm, chest, and shoulders will of course have heaps of resilience. HOWEVER, if you're starting out, nothing is more important than a trinket to get you out of snares and stuns
To reiterate:
PvP trinket, then whatever has the most resilience.
Tovin Jan 13th 2012 7:31PM
Simply my opinion... Given the scenario you described, your first and foremost priority is to get as much resilience as you can. More resilience = more surviability and less frustration for you in the short term as you get better PVP gear over the long term.
Trinkets, relics, rings, and neck pieces are usually the least expensive way to start getting resilience. (Current season honor gear trinkets will net you over 400 resilience a piece!) In fact, one of the first pieces you get should be the "updated" Insignia of the Alliance/Horde trinket (the one you can use to remove all movement impairing or loss of control effects on your character). After filling those slots, start saving for the main set pieces.
Also remember that you can run REGULAR random and Heroic random dungeons to get Justice and Valor points...at the Justice/Valor trade goods vendor, you can then exchange those points into Honor/Conquest (with about a 100 point exchange fee for the Justice to Honor conversion).
Finally, as an addendum to Gray's "Don't fight on the road" advice, remember that some BGs give more Honor to folks who stay and defend objectives. In such BGs, I'm usually in the top 3 or 4 for honor earned--not because I'm killing everyone, but because I'm defending objectives/nodes.
Hope this helps; good luck!
Aaron Jan 13th 2012 8:51PM
This is what I did as a Shadow Priest, but the general approach should work for anybody. Basically, Resilience should be the first priority for almost anybody, and you'll get more resilience at a lower cost by replacing PvE gear with PvP gear before worrying about upgrades to your current PvP gear.
1. Acquire a set of ilevel 377 Vicious gear (crafted by tailors, leatherworkers, or blacksmiths; on my server, it's about 2,000g to make, not counting training costs, or 3,000g to buy on the Auction House).
2. Buy Vicious rings on the Auction House (Jewelcrafted, I believe; I got two rings at 200g each). Gem and enchant your gear; best-in-slot would be nice, but second-best gems and enchants are affordable and should do well enough for now.
This should be enough to get you into Battlegrounds without constantly having to cower behind somebody else. Just the same, stick with the pack and avoid one-on-one confrontations for now.
3. Buy trinkets and a necklace with Honor Points. When people use say "PvP trinket" without qualification, they're probably talking about the ones that you can Use to release all movement-impairing effects. Snares and roots are a huge part of PvP, so this trinket should probably be your first purchase, unless you're Human or maybe Gnomish; the cheapest one's only 55 Honor, but better ones offer stat bonuses as well.
4. Once you've earned 7,250 Honor (you don't have to have that much on hand, you just have to have earned that much since 4.3 hit), you can buy PvP weapons. These aren't that different from normal weapons, except they offer even more Resilience. Some combination of main hand, offhand/shield, and ranged/relic/wand should give you another 300 Resilience, putting you around 3,500.
(Note: I completed steps 1-4 in two weekends of Holiday Battleground grinding. You could probably do it faster.)
From here on, use Honor and Conquest points to improve upon your current gear. The Resilience difference between level 377, 390, and 403 gear isn't that big, but each step offers respectable increases in your main stats (Stamina and Str/Int/Agi). You'll get 100 Conquest points for your first random or holiday win of the day, and 50 Conquest thereafter, so keep an eye on that; you just might get enough Conquest for an additional upgrade. You'll probably hold onto this stuff for a while, so this is where you'd start applying the expensive enchants.
Each class has at least one five-piece PvP armor set: hands, head, legs, shoulders, and chest. Set bonuses are granted at 2 and 4 pieces; the two-piece bonus is even more resilience and a boost to your primary stat, so your next two upgrades should probably be aimed at getting that bonus. Heal-capable classes will likely have two sets, one for healing and one for DPS; you can tell them apart by the material, like Satin (DPS) and Mooncloth (Heal) for Priests, or Linked (DPS) and Mail (Heal) for Shaman. Ruthless Gladiator (ilvl 390) and Cataclysmic Gladiator (ilvl 403) gear will both count for set bonus purposes, provided they're the same "material".
jadaard Jan 13th 2012 9:46PM
You can't access the weapons until you've earned 7250 honor in the current season, so those will have to be further down your list. I would pick up the PvP trinket (Gladiator's Medallion) first, so you can break free of stuns/roots/snares at critical moments. Then I would get the main armor (head/shoulders/chest/hands/legs) to pick up the set bonuses. I usually get the hands, then shoulders, as are they're 1650 honor apiece compared to 2200 each for the head/chest/legs. Then fill out the rest of the accessories as you go. Also bear in mind that you can buy the head and shoulder enchants with Tol Barad Commendations in addition to honor.
ahsanali Jan 14th 2012 3:23AM
Once you have your freedom trinket make sure to get hands first. This is because the hands piece usually has a nice PVP specific bonus. Beyond that buy what vicious gear (crafted) you can off the AH and then go after your remaining pve pieces prioritizing with an eye towards whatever gets you the most resil for the least honor first.
Matthew Jan 13th 2012 7:16PM
I've noticed, as a healer of all classes (except a holy paladin) that it's
Kill the PRIEST first.
As a resto shaman, they seem to ignore me. Not sure if thats cuz i'm a midget goblin.
Anyone else notice priests = bigger bullseye than moonkin used to be?
Evelinda Jan 16th 2012 5:13PM
I guess it might be because if you see a priest that isn't glowy and purple, you know it's a healer. Not as easy to tell the difference between a resto and an ele shaman at a glance.
I find the same issue when I'm trying to heal in my druid though, as a druid who isn't in a shapeshift form is pretty clearly trying to heal.
Matthew Jan 16th 2012 6:31PM
that's a very good point Evelyn. Thanks!