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Reader Comments (Page 1 of 1)
1-14-2012 @ 4:36PM
zackwbrandon said...
Eliminate tanking and just make all classes responsible for (and therefore capable of) mitigating damage. In this model, whoever wants to volunteer to tank simply switches toolkits instead of gear/spec/class, and gives it a try. This is harder to balance initially but, like a bicycle, gets easier once it is established.