Arcane Brilliance: 5 ways to increase your mage's DPS right now

You're a mage, so right away we know two things about you:
- You're awesome.
- You're in the business of damaging things.
So if damaging things is our business, it follows that we should always be striving to make sure business is good. We're in competition for DPS slots with literally every single other class in this game. It's in the interests of all mages that we work to improve ourselves at every opportunity. If we don't, it's entirely possible that our raid might take a warlock along instead.
And with God as my witness, I will not allow that to happen.
1. Research your spec. I applaud you for coming here every week and putting up with my rambling nonsense, but there are just a few other places you should also be keeping an eye on. We all know I'm no number cruncher. In fact, numbers make my brain cry like Troy on Community. But thankfully, there are many others in the mage community who can look at a spreadsheet without blood bursting from their eyeballs. And in order to start improving our mage's DPS as quickly as possible, we need assistance.
I like to think of the number wizards of the Elitist Jerks community as nerdy cowboys. They're mathslingers of the wild west, their calculators slung low across their waists, never more than an instant away from being drawn and fired at any rogue damage algorithms that might want to start a ruckus.
EJ certainly isn't the only useful WoW website out there, but it's a good place to start. Its bank of collective knowledge is simply staggering, and because they are nerds, they perform their own swift and merciless oversight on each other, ensuring that the numbers presented are as correct as the internet is capable of providing.
Now, I am by no means suggesting to any of you that you should just copy/paste the first cookie-cutter spec out there. I'm just suggesting that perhaps you should use the constantly evolving wisdom of the mage community as a jumping-off point for your own experimentation. Research the specs that are considered accepted by the community at places like EJ, trust their judgment to get you started, then adjust and tweak to suit your needs.
The most currently accepted level 85 PVE cookie-cutter specs for each tree:
Fire 3/35/3
Arcane 33/5/3
Frost 2/8/31
And again, these are not the final say on how you should spec. But our topic today is improving your DPS, and these specs are examples of tried and tested builds that you can start with. Take a look at your own build, see where it differs from the norm, and perform a bit of self-analysis. Try both builds. Tweak either as you see fit. Which one provides you the most consistent damage and why? It'll take some time and effort, but optimizing your spec to fit your own particular needs and playstyle but still provide you with the highest possible DPS is the first and most important step in making you the best mage you can possibly be.
All of which brings us to the next item on our agenda:
2. Hit the training dummies. And hit them as hard as you possibly can. They're an important resource as you climb the damage output ladder, and it'd be silly to let them go to waste.
Before you begin any sort of training dummy regimen, you need to make sure you have a good damage meter up and running so that you have an accurate readout of the actual numbers you're putting out. I recommend Recount. Download it and install it.
Now put your spec tweaks to the test. Focus on cleaning up your rotation, both your standing-still rotation and your movement one. Pay attention to the numbers you're putting out, experiment with different rotations and talent builds, and try to figure out which of each puts out the best numbers for you most often.
Now, I understand that nobody wants to spend all of their leisure time practicing. You want to get in and blow stuff up that actually drops loot. Still, if you take at least some time in a static environment, maybe while you're waiting for your raid to form up, you will notice an improvement and get a better handle on your ideal spec and spell rotation. It's absolutely worth doing.
3. Optimize your gear. This is the part of our program where spreadsheets come into play. Programs like Rawr can be indispensable when it comes down to fine-tuning your gear loadout and the ways in which you can customize your stats via glyphs, gems, enchants and reforging. I'll fully admit that I'm hopeless when it comes to determining which stat is most effective at which gear level when stat A is higher than stat B and stat C is at the semi-soft cap and the wind is blowing out of the southeast and I'm filing as head of household but have two dependents. That's why I use a simulation program to do the heavy lifting for me.
Is the information a program like Rawr gives you always going to be 100% infallible? No. But as with every other useful resource at our disposal, it's a damn fine place to start.
Plug in your current setup, and see where you might benefit from a gem swap or from a reforge. Regardless of playstyle, your enchant, gem and glyph choices can dramatically affect your damage potential, and you may need a bit of help in figuring out ways to raise your own DPS ceiling. And as before, make a return trip to training dummies and see what the actual implications for your DPS bottom line might be for any changes you make.
Simulations aside, a good rule of thumb with mage stats is to always focus on intellect, even at the expense of socket bonuses in most cases. Stack intellect, and use Rawr to help you with the trickier stats.
4. Integrate useful addons. It might seem as if I'm recommending you rely almost exclusively on outside assistance -- but hey, are you a walking calculator? The information these addons provide you with is readily available in the game already, but the default interface and our feeble human brains are simply inadequate for presenting that information in a useful way. Hence, addons.
- Recount The ubiquitous damage meter.
- MageManaBar Inordinately useful to arcane mages for taking some of the guesswork out of the Mana Adept meta-game.
- CombustionHelper Almost essential for fire mages trying to nail that perfect Combustion.
- Quartz A much more useful replacement for the default casting bar, Quartz takes things like server lag into account and provides you with a more accurate display of when your spell will actually go off.
Feel free to include any other mage addons in this admittedly short list that you find help you reach your full potential. None of these are going to kill that warlock for you, but they might help you make him explode that much quicker.
5. Learn the fights. Even with every single aspect of your mage's gear and talent build tuned to perfection, if you don't have a working knowledge of each encounter you're be going into, your DPS will suffer. Research the fights. Learn what's expected of you, where and when to move, and which mage spec is ideal for each situation. Bring along the right consumables, and carry any alternate gear or extra glyphs that might help from fight to fight.
Each encounter is different, and you can turn to the community or perhaps even the people in your own raid for advice on which spec to take into which fight. Make certain you've gotten in some quality practice with any spec you might be called upon to use.
Perfect your skills, your stats, your addons, and then make sure you have all the knowledge you need to be successful, and your mage will be better for it. What advice do you all have for those of us who aren't topping the damage meters in every fight?
Filed under: Mage, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 3)
Kirby Jan 14th 2012 8:06PM
horrible article, first step is always "switch to a warlock"
Moonfaxx Jan 14th 2012 8:52PM
Come now. Let's not say things we both know aren't true.
computersthatrule Jan 24th 2012 12:17AM
Yea!? Let's see you say that Face to.. Ice Barrier!
trendy.ideology Jan 14th 2012 8:16PM
Cool now tell me something someone who doesn't click their abilities needs to know.
Just once I'd like to see some really niche or specific tips or tricks type stuff in an article like this instead of the same, old, tired, boring rhetoric of "Basically don't be a bad. Do common sense things that logically increase your performance".
Brett Porter Jan 14th 2012 9:08PM
The easiest things to do are sometimes the most often overlooked. If you don't start with the basics, you cannot move on to advanced.
Imnick Jan 14th 2012 9:27PM
It would be nice to have a column that does "move on to advanced" some time though ;)
I do like Mr Belt's writing but with the cycle of patch changes and spec updates it seems we never actually manage to get past the basics step to cover anything more in-depth before it's time to cover the basics all over again.
I'm not going to stop reading or anything but hearing something I didn't already know would be a nice change for once.
Zebreck Jan 14th 2012 10:03PM
You'd be absolutely amazed how many people act as though the gem/spec/glyph/reforge game is vastly more important to their personal dps than execution. gemming/enchanting/reforging things wrong will cost you 100s of dps, possibly over a thousand if your have your glyphs wrong. Execution failure will cost you thousands if not tens of thousands of dps depending on how badly you screw it up. The only way to execute better is to practice. Nobody practices. The training dummies are always empty. The difference between people at the top of WOL and you is execution, not gems specs or gear. Everyone who cares about doing more damage should make it a priority to hit the dummies and practice. People who think they are "past" this usually aren't, and it remains the single most effective way of increasing your damage.
Imnick Jan 14th 2012 10:27PM
^
Which is why I wish he'd focus on something like tips for individual DS bosses (EG: Cauterise through 50% of Ultraxion's instant death attacks to increase DPS uptime, Cauterise through 50% of Blackthorn's big AOE attacks to decrease raid healing required) which both new and experienced people can apply to their EXECUTION rather than information you can find on almost any other website.
EverythingRuned Jan 14th 2012 11:17PM
I would love to see more advanced/specialized articles.
Ideas include:
-What to Spellsteal: When and Why
-Which Phase Those Cooldowns Are Supposed to Be Blown
-How to Kite Those Adds
-How to Evocate Discretely
Basically, that last point in this article (Learn the Fights) is such an important one that I think it's worth getting into articles that don't just explain what the phases are, but elaborate on those foibles to try to get us ahead of the game as opposed to on par.
I healed a LOT in 4.0. I knew those fights like the back of my hand, exactly what spells to use and when. Some of that depended on my specific raid group and my desire to snipe my other healers and ensure ridiculous numbers as well as victory for my teammates (yes, i'm a jerk on the inside). I *know* that all specs, even dps ones, have their tricks, those little tricks that push us from bewildered to great.
We have posts on this site that read "the first 4 fights for dps dks" and "the first four fights for enhancement shaman" and they read almost identically. They just describe the overall strats of the fights. I'd love to see things that go a little deeper. I don't know much about dragon soul (completed it a few times on raid finder just to see it and retired to level alts/play other games) but I can only assume that the fights are complex enough to warrant some special attention from each classes' perspective.
I hope I'm not appearing to be a big jerk, this article was good. I guess I'd just like to see more articles similar to the ideal one i just described :)
Ace Jan 15th 2012 9:32AM
@EverythingRuned
Are you thinking something like this for DS class guides?
(granted, this is for hunters, but I mean something that gives tips for your class and spec for each fight like this)
http://outdps.com/2011/12/11/tier-13-hunter-tips-and-tricks/#more-4933
Aislinana Jan 14th 2012 8:10PM
As another mage blogger, I have to say you continue to nail it. A lot of mages really don't know the benefit of hitting the books to speak - researching fights and acceptable number crunching but also just getting your hands dirty. Learning a fight and seeing it over and over again, asking elder mages what kind of little tricks they use is just as important as having the best gear and whatnot. Skill and keybinds and practise make a mage truly great!
Love your column as always.
Gazpacho Jan 15th 2012 1:02AM
Aislinana, where are you blogging now? I always loved reading Empowered Fire.
Both you and Metaneira (along with the eminent Archmage Pants) helped my mage grow so much during Wrath!
Utakata Jan 14th 2012 8:20PM
Learning the fights is a good distinction...because conversly ones' dps is never going to be tops while one is still learning it. Infact your's will mostl likey be low...along with everyone else who is also learning. But in time, this will pick up. And when it does it's easier to get the dps up. And easier to utilize the dps to make it hit harder in the encounters.
But also remember, not all fights will favor Mages. So don't sweat it if the numbers are not there. And they may never be there on those fights. Good and seasoned raiders/players will understand this.
Which brings me to the best way of learning the fight, is not just do the reasearch...black board theory is fine, but nothing competes with experiencing the fight itself first hand. It's the greatest lesson one will ever learn...is by simply doing it.
Finally, get yourself in to a good group. Who are not only just good at progression, but are also progressive. And they are there to have fun. Having good moral does great wonders for your numbers as I've find out.
Imnick Jan 14th 2012 8:29PM
If using Rawr, make sure to turn on Options>Advanced>"Cycle Level Haste Procs" as fire or it will greatly overvalue the Haste stat for you, putting you a long way over the current reccomended 2005 (or 1505-1755 with T13) haste for an extra combustion tick at the expense of your other stats.
Jebediah54 Jan 15th 2012 12:18AM
The most recent updates of Rawr have made it so this is automatically turned on, but if you're arcane or frost you should probably turn it off since it's mostly only useful to fire. The reason for this is that haste procs will change the effectiveness of your DoTs as fire, but the other specs don't have DoTs to worry about.
Anatolios Jan 14th 2012 8:31PM
I've got to say as someone who left WoW recently for a new shiny, my favorite memories have been of my main, a Mage. Part of what made it fun was reading your articles over the last couple years to learn more about the class, enjoy the "culture" and hate on warlocks for no reason. (Do we need one?) Even my phone agrees with Mage superiority as it auto-capitalizes Mage.
Haters gon' hate I guess but I'll take a solid, well written summary of the best info a Mage can get. Thanks for the laughs!
-Anatolios, Executus
byronius_prime Jan 14th 2012 8:50PM
Good Archmage Pants, I have a question.
Any point in having the 2/2 in Master of Elements? Since we only use AB/ABarrage/AM and 1 of it has no cost, it falls to AB/ABarrage to make use of these points. But AB makes little use of it (only base cost refunded) which means a minimal return of mana from AB, our bread and butter. A comment from wowhead said the actual mana return is less than 10% of the 4-stack cost of AB. Knowing that when I researched arcane, I figured for myself that the 4th tier Arcane talent Improved Arcane Explosion would be better - a neat bonus on AoE. What do you think?
Pyromelter Jan 15th 2012 4:19AM
2/2 master of elements is 100% required for any arcane spec, no exception. More mana = more dps, no matter how small the gain is. If you're looking for better aoe for trash go fire or frost for trash, then switch to arcane for the bosses/single target mobs.
tchai Jan 15th 2012 6:35AM
or make a second spec arcane spec and move the inc blink speed into arcane explosion. From a DS perspective the only fight that really benefits is yorsahj, enough to outweight the increased speed - only need to get near the edge of the water pool to be close enough to dps the ooze before it should hit yor, + you keep yor in range.
byronius_prime Jan 15th 2012 7:19AM
That's what I'm doing anyway, for AoE I go fire. Although I was under the impression the minor amount of mana returns from Master of Elements, would make it obsolete. Thanks for the answers anyway, I'll revise my talents ASAP.