5 ways to keep your DPS players happy in 5-man heroics

So, tanks and healers, and other DPSers, how can you keep your DPS buddies happy?
1. Mark your targets. Tanks, or whoever is experienced, or whoever is taking on that role in the dungeon, mark your targets. Telepathy is not a standard talent in any tree, and while sure, it's possible to click the tank and then use an assist macro, you can easily keybind or add a button to your action bars that marks your target with a skull, a cross, a moon and so on.
It's not always easy for a DPSer to try to anticipate which target you're going to focus your main attacks on. With tanking classes who have to shift through targets to establish aggro in AoE situations, /assist really doesn't necessarily help. And why should a DPS player know immediately what the best AoE gathering rotation for a given tank class is?
I've done a fair few dungeons lately where the tank has raged about DPS not attacking the right target but refused to mark them. It's so easy. When I'm tanking, I have the \ button next to shift as Mark Skull; it's a minute hand movement to make your DPSers' lives easier. They don't want a mob trying to murder them any more than you do.
And while we're talking about target marking, don't mark with a moon for sheeping (for example) and then blast an AoE move on the sheep and blame the mage. CC is a wonderful thing, but it's so easily broken. It's really easy to pull mobs away from a CCed baddie out of AoE range, so just do it.
Commenters on articles I've written lately have discussed target marks at length -- what's the right mark for this, for that, etc. I'd say the only standard ones are skull = kill first, cross = kill second. Moon usually means sheep, and square is for a hunter trap, but from there you're on your own. So when you're marking targets, make it clear what your marks mean. A sapped sheep in a block of ice is a waste of everyone's abilities!
2. Include your DPSers in speed checks. Don't assume they're ready, for starters. I've been the bad guy here many times myself, being a slightly impatient tank in runs, just checking the healer has mana and then running off and pulling. I've locked DPS out of the Bloodlord Mandokir fight more times than I care to mention and even once out of the Daakara fight because I hadn't noticed a hunter was mending or resurrecting a pet or a warlock was summoning a Felhunter or creating a Soulwell. This applies to some DPSers more than others, but there are a good number who need to have certain buffs and abilities completed and ready prior to a pull. There seems to have been a slight drop-off in the regularity of ready checks before bosses of late; I'm not talking about the raid pane ones, just a simple "r?" before pulling. It doesn't take much and can avoid some embarrassing fails!On the other hand, when considering speed, some DPS have buffs or procs with time limits on them. For example, destruction warlocks have a Improved Soul Fire that significantly increases their damage if they can keep it rolling. I'm not saying you must chain pull like a maniac, but if you can keep up the pace enough that these sorts of things can keep ticking as we plow through trash, it'll make your DPSers happier. I grant you, it's a tricky balancing act, and you're never going to get it spot on every time, but bear it in mind.
3. Consider your movement. Don't move so much! Move more! This is basically a summary of my position regarding movement from a DPSer's perspective. There are some fights where it would be really really nice if the mobs weren't running around everywhere -- for example, most trash packs. I get it that the tank may need to kite a pack over to a particularly stubborn caster who's decided the healer looks particularly tasty, but as a general rule, once the mobs are gathered, try to keep them that way. It makes my AoE more effective and generally makes it easier for me to pick good targets than if they're all spread out. I get that this is a tank ideal too, but unless there's a pressing reason to move like bad stuff on the floor, then please don't.
A great example of this is Asira Dawnslayer in Hour of Twilight. She has this
4. Try to understand. DPSers have some awesome abilities, sure. Many of these are also available to tanks as well, like Raise Ally for example or the druid Rebirth. I'm including a lot of crowd control on this list, as really, in dungeons that's a big thing that DPSers bring to the party. But many of them have requirements -- runic power, for example. When things are going pear-shaped, try to bear that in mind. All combat resurrections, for example, have fairly chunky cooldowns, and maybe the warlock didn't happen to already have a soulstone in his bag to use, so don't rage on your DPS about their not being able to use the thing you're asking for the very instant you ask for it.
It's not possible to know the ins and outs of every class backwards, but try at least to give your DPSers some credit for knowing how their own things work. I'm sure there'll be some fun stories in the comments about DPSers who don't know how their own things work, but let's all try to play nice. This leads me into ...
5. Don't take your DPS players for granted. Good DPSers are good DPSers. The hunter who traps a distant caster without being asked. The rogue who interrupts, well, everything. The guy who is doing some crazy-high numbers on your meter but hasn't ever grabbed aggro. The shammy who flings down a Healing Rain or the druid who uses a Tranquility just when things are going horribly wrong. They're all good DPS players. The ones who are doing good DPS are also good DPSers (she says, stating the obvious).
Also, just because you've got the tank symbol next to your name (or indeed, the healer one) doesn't necessarily mean that you know better on kill orders, nasty abilities and the like. Listen to your DPSers. Thank them when they're doing something that helps you, and don't be defensive because you feel like you need to maintain an air of authority. As above, I've been the bad guy doing this as a tank before, and I've learned.
Remember, the DPSers are the ones who do the majority of the actual killing! And yes, I know, at certain levels and in certain situations, tank DPS is crazy. But still, DPS players are just as important as everyone else.
And in a similar vein to the tank post, don't assume your DPSers know the mechanics of every fight backwards, and don't rail on them for what you feel is low DPS. Maybe they're a touch below everyone else's gear level; maybe they haven't quite worked out what their best target is in that situation yet. Play nice, and we'll all get along.
Last but not least, I had a plea in the tank version of this for DPS to not roll need on tank gear without asking. The same applies here, and in the healing post, but since I wrote those two, the eminent Michael Gray has done a Debrett's-level guide to loot etiquette. I suggest reading it!
Filed under: Analysis / Opinion






Reader Comments (Page 1 of 6)
robot.html Jan 16th 2012 2:09PM
You dont need to keep them happy. They are happy enough that the queue finally popped.
Revynn Jan 16th 2012 2:27PM
Which makes it that much more infuriating when you finally get into a group and the tank/healer is some stuck up prick who seems to want nothing more than to make your life hell.
MilkweedMonster Jan 16th 2012 3:43PM
@Revynn
Playing primarily DPS for the last few months or so, i've never run into any sort of problem with the healer/tank being pricks, except to DPS who were being pricks in the first place.
Edymnion Jan 16th 2012 4:33PM
Oh I ran into a good one just the other day.
In the new twilight dungeons, there are some areas where trash can be skipped if everybody plays it just right. However, I've noticed that tanks are getting lazier and lazier, and just assuming everybody will be absolutely perfect and never pull anything by accident that they didn't want to take the extra 30 seconds to kill.
Other day the druid heals accidentally pulled a group in azure dragonshrine that the tank had skipped. Queue tank going full on nerd rage at the poor healer for being a bad because he hadn't done his job as tank.
Tanks, don't skip trash automatically. If the rest of the group is already threading through black dragons to get to Baine, fine. But don't you run off first and then biatch when somebody pulls and wipes because you weren't there to do your job (tanking the mobs). Always assume somebody is going to screw up and pull something, and be there to handle it.
Snuzzle Jan 16th 2012 5:12PM
I agree edymnion! I can't count the number of times I've gotten left behind a pack of mobs that everyone assumes we're skipping because they did some funny wall-jump or ran a weird way. If there's a pack in our way, please just kill it, it's so much simpler.
Gordal Jan 16th 2012 5:59PM
@Edymnion: Honestly? I think clearing trash should be mandatory. Yeah, I'll get growled and snarled at for suggesting this, but sometimes it would definitely be better if, say, the boss would be invincible or not present until the trash up to it is clear. I know some, typically older-content bosses will cause all the trash to engage you if they get attacked (Selin Fireheart, for example. And I've abused Multishot on Pandamonius to get a screen full of arcing damage numbers on more than one occasion). I know we all want to clear content as quickly as possible, but... Well, skipping trash seems to reek of laziness to me. And typically causes more trouble than it's worth.
Couple of horror stories, both from End Time: I join a LFD group and at least half the existing group is dead in Obsidian Dragonshire. By the time I actually fiddle with the goddamn fiddly time-fiddler gate-fiddly-thing (They're unnecessarily fiddly) the rest of the group is DOA. I wait for everyone to get back in, and watch as they try again to sneak by the trash successfully (Though the healer dies in the magma, unbelievably). I whisper to one of DPSes what exactly happened and it turned out that they had wiped three times on the trash because the tank was adamant about skipping it. It's just that the time I was there they were actually successful. They could have killed all the trash and not had a DPS drop in the time it took them to sneak around.
The second one happened in everyone's favourite: Azure. DPS group leader ordered us to skip the trash, so instead of a five-minute killathon we wound up doing a ten minute hide-and-seek with the occasional killathon when the mage blinked into a pack. The first wipe happened when, while engaging one pack without issue the group leader stepped back and aggroed another pack. I was the first to notice, first to start CCing as much as I could and the damn mage jumped in and started AoEing everything. Second wipe happened while fighting Jaina; see if you can guess how exactly it happened?
Yeah, we all hate trash. Trash only exists to be hated, but the fact that killing trash helps everyone really needs to be hammered into the skulls of some group leaders.
Khirsah Jan 16th 2012 6:36PM
@ Gordal...
I had a similar situation in Azure. The tank tells me to stealth through and collect the stones, while the rest of the group clears the trash. I do my job, and I ask the tank before I do the last one, just to be sure. He says go ahead and grab it. Jaina spawns, another pack shows up, we wipe, and the healer blames me.
Re: the part in the article about different ways a dps can be effective, beyond just the numbers: please do not post recount results after Az in Well of Eternity, and say that my dps sucks. It is basically like a trash pull. And with all the target switching, cc, and interrupting I do, my dps will suffer. Nobody has good dps on that fight.
The other day, our first tank had to bail just before that fight. Our replacement tank posted the recount and then said things like no wonder our first tank dropped, with the terrible dps, but he'd try his best to get us through the last fight. Achievement was out of the question, though.
Funny thing, I already have the Mannorath achievement, with a group doing far less dps, and even throwing tricks on the tank at every cooldown, he couldn't hold aggro, and the mobs came after me.
The point is, no matter what role, don't step in and think you can tell what everyone is capable of until you have a chance to see them in action.
brain314 Jan 17th 2012 2:45AM
When I tank, I skip trash because most people want to skip whenever possible anyways. But I always look back and watch the group, ready to rescue in case someone messes up. That's about 90% of the trash skips. I usually don't skip trash if it's a risky thread-the-needle environment because with 5 people, someone's probably gonna blow it. But if the 4 people rush past me and go for it, sure.
robot.html Jan 16th 2012 2:10PM
You do not need to keep them happy, they are happy enough that their queue finally popped.
Edymnion Jan 16th 2012 4:44PM
I get a lot of tanks like you.
I have one thing to say:
"After we kick you, we get put at the top of the queue for finding a new tank. We will probably have a new one before you do."
Valis Jan 16th 2012 2:14PM
"And in a similar vein to the tank post, don't assume your DPSers know the mechanics of every fight backwards, and don't rail on them for what you feel is low DPS. Maybe they're a touch below everyone else's gear level; maybe they haven't quite worked out what their best target is in that situation yet. Play nice, and we'll all get along."
Couldn't have said it better myself.
I wish this was a pop up that appeared at the beginning of an LFR raid, a Heroic instance, or any group activity.
We need more folks like you in the game....many more.
ramsayroderick Jan 17th 2012 3:38AM
Absolutely correct!!!! Thomas Paine put it best when he said, "We must all hang together or we shall surely hang separately."
SDevil Jan 17th 2012 3:29PM
Nothing like having my healer get put into a group as dps and not having a clue what the kill order is. Or worse, my sister recently started playing WoW, she leveled a warrior that she is still learning to play. Because I'm almost always a healer, and on the rare occasion I'm not healing, I'm ranged, I can't really help her play her class or explain boss mechanics from a dps perspective. The bright side is, she doesn't get as much abuse as a lot of dps would get, but only because I go in with her as a healer, and most groups fear to lose the healer.
exogenesis. Jan 16th 2012 2:18PM
I'm a new tank, but I'm exactly the same on Asira. I play ranged casters primarily, and cannot stand it when the tank decides to go running all over the place to get out of Smoke Bomb (and often runs around when it's not even up), making it unbelievably difficult to stand behind him and cast safely. On my tank, I keep her completely still and then move backwards out of the smoke, ensuring the resident melee DPS can stab her from behind without being hurt. I've had quite a few healers and casters applauding me because so FEW tanks actually do it like that.
It's strange.
Draelan Jan 17th 2012 12:48AM
When I'm tanking, I usually strafe to the side out of the smoke bomb, as it lets me get out of the smoke bomb quicker without turning my back to her. And the faster I've got her out of the smoke, the faster I can stop moving.
Besides, with half the groups I'm in, the ranged are either close enough behind me that I'd pass them when backing up anyway, they're behind the melee, or they're busy cursing in party chat because they're being constantly silenced and don't realize how to prevent it.
AltairAntares Jan 17th 2012 2:18AM
It's why I love it when they're a hunter in the group. They probably want to stay just as stationary as you do, and have zero problems from getting silenced. Makes the fight a lot less stressful (though it does mean he'll be taking quite a bit more damage).
DracoSuave Jan 17th 2012 7:58AM
Thing is, ranged casters will back up with you.
The loss of cast time from backing up is not the same as the loss of cast time from her silence, and you WILL silence them by strafing.
Also, by strafing, everyone ends up every which way, which causes totems to drop haphazardly, which starts MORE strafing... it just makes it worse.
Backing up directly (or strafing backwards) until melee is out of smokebomb will ensure totems drop at your feet every time. It's the most efficient way to deal with the boss. Period. Highest DPS, Highest Healing.
Revynn Jan 16th 2012 2:23PM
- "2. Include your DPSers in speed checks. Don't assume they're ready, for starters."
This one drives me insane. I was in End Time a couple weeks ago going through the trash before Baine. It was late and I was starting to doze off mid-fight so after the trash died I stopped to say "Sorry, I'm getting really tired. I'm going to take off" . . . Halfway through typing that the tank had already ran out and pulled the boss and locked me out of the fight. After the boss dies I see "Kick the DK".
"Why, cause you couldn't wait two extra seconds and pulled without me?"
"Yeah, you should have been ready instead of wasting our time"
That frigging cocky self-centered attitude drives me into a blind rage. I was pissed enough that I -almost- unsubbed.
Peebers Jan 16th 2012 2:27PM
woof! DKs bleh
Ianmis Jan 16th 2012 3:52PM
Have to call shanagins on this story as you can't be locked out of any of the boss fights in End Time. Or your leaving out some important details.