5 ways to keep your DPS players happy in 5-man heroics

So, tanks and healers, and other DPSers, how can you keep your DPS buddies happy?
1. Mark your targets. Tanks, or whoever is experienced, or whoever is taking on that role in the dungeon, mark your targets. Telepathy is not a standard talent in any tree, and while sure, it's possible to click the tank and then use an assist macro, you can easily keybind or add a button to your action bars that marks your target with a skull, a cross, a moon and so on.
It's not always easy for a DPSer to try to anticipate which target you're going to focus your main attacks on. With tanking classes who have to shift through targets to establish aggro in AoE situations, /assist really doesn't necessarily help. And why should a DPS player know immediately what the best AoE gathering rotation for a given tank class is?
I've done a fair few dungeons lately where the tank has raged about DPS not attacking the right target but refused to mark them. It's so easy. When I'm tanking, I have the \ button next to shift as Mark Skull; it's a minute hand movement to make your DPSers' lives easier. They don't want a mob trying to murder them any more than you do.
And while we're talking about target marking, don't mark with a moon for sheeping (for example) and then blast an AoE move on the sheep and blame the mage. CC is a wonderful thing, but it's so easily broken. It's really easy to pull mobs away from a CCed baddie out of AoE range, so just do it.
Commenters on articles I've written lately have discussed target marks at length -- what's the right mark for this, for that, etc. I'd say the only standard ones are skull = kill first, cross = kill second. Moon usually means sheep, and square is for a hunter trap, but from there you're on your own. So when you're marking targets, make it clear what your marks mean. A sapped sheep in a block of ice is a waste of everyone's abilities!
2. Include your DPSers in speed checks. Don't assume they're ready, for starters. I've been the bad guy here many times myself, being a slightly impatient tank in runs, just checking the healer has mana and then running off and pulling. I've locked DPS out of the Bloodlord Mandokir fight more times than I care to mention and even once out of the Daakara fight because I hadn't noticed a hunter was mending or resurrecting a pet or a warlock was summoning a Felhunter or creating a Soulwell. This applies to some DPSers more than others, but there are a good number who need to have certain buffs and abilities completed and ready prior to a pull. There seems to have been a slight drop-off in the regularity of ready checks before bosses of late; I'm not talking about the raid pane ones, just a simple "r?" before pulling. It doesn't take much and can avoid some embarrassing fails!On the other hand, when considering speed, some DPS have buffs or procs with time limits on them. For example, destruction warlocks have a Improved Soul Fire that significantly increases their damage if they can keep it rolling. I'm not saying you must chain pull like a maniac, but if you can keep up the pace enough that these sorts of things can keep ticking as we plow through trash, it'll make your DPSers happier. I grant you, it's a tricky balancing act, and you're never going to get it spot on every time, but bear it in mind.
3. Consider your movement. Don't move so much! Move more! This is basically a summary of my position regarding movement from a DPSer's perspective. There are some fights where it would be really really nice if the mobs weren't running around everywhere -- for example, most trash packs. I get it that the tank may need to kite a pack over to a particularly stubborn caster who's decided the healer looks particularly tasty, but as a general rule, once the mobs are gathered, try to keep them that way. It makes my AoE more effective and generally makes it easier for me to pick good targets than if they're all spread out. I get that this is a tank ideal too, but unless there's a pressing reason to move like bad stuff on the floor, then please don't.
A great example of this is Asira Dawnslayer in Hour of Twilight. She has this
4. Try to understand. DPSers have some awesome abilities, sure. Many of these are also available to tanks as well, like Raise Ally for example or the druid Rebirth. I'm including a lot of crowd control on this list, as really, in dungeons that's a big thing that DPSers bring to the party. But many of them have requirements -- runic power, for example. When things are going pear-shaped, try to bear that in mind. All combat resurrections, for example, have fairly chunky cooldowns, and maybe the warlock didn't happen to already have a soulstone in his bag to use, so don't rage on your DPS about their not being able to use the thing you're asking for the very instant you ask for it.
It's not possible to know the ins and outs of every class backwards, but try at least to give your DPSers some credit for knowing how their own things work. I'm sure there'll be some fun stories in the comments about DPSers who don't know how their own things work, but let's all try to play nice. This leads me into ...
5. Don't take your DPS players for granted. Good DPSers are good DPSers. The hunter who traps a distant caster without being asked. The rogue who interrupts, well, everything. The guy who is doing some crazy-high numbers on your meter but hasn't ever grabbed aggro. The shammy who flings down a Healing Rain or the druid who uses a Tranquility just when things are going horribly wrong. They're all good DPS players. The ones who are doing good DPS are also good DPSers (she says, stating the obvious).
Also, just because you've got the tank symbol next to your name (or indeed, the healer one) doesn't necessarily mean that you know better on kill orders, nasty abilities and the like. Listen to your DPSers. Thank them when they're doing something that helps you, and don't be defensive because you feel like you need to maintain an air of authority. As above, I've been the bad guy doing this as a tank before, and I've learned.
Remember, the DPSers are the ones who do the majority of the actual killing! And yes, I know, at certain levels and in certain situations, tank DPS is crazy. But still, DPS players are just as important as everyone else.
And in a similar vein to the tank post, don't assume your DPSers know the mechanics of every fight backwards, and don't rail on them for what you feel is low DPS. Maybe they're a touch below everyone else's gear level; maybe they haven't quite worked out what their best target is in that situation yet. Play nice, and we'll all get along.
Last but not least, I had a plea in the tank version of this for DPS to not roll need on tank gear without asking. The same applies here, and in the healing post, but since I wrote those two, the eminent Michael Gray has done a Debrett's-level guide to loot etiquette. I suggest reading it!
Filed under: Analysis / Opinion
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Reader Comments (Page 2 of 6)
Edymnion Jan 16th 2012 4:49PM
Sorry, I also have to call some BS here. You don't get to see that someone has started a vote to kick you. You don't even get to see what was written as the reason. There is no way you could have even known someone tried to kick you unless someone specifically told you about it.
Revynn Jan 16th 2012 5:08PM
@ Edymnion - My fault, I should have been clearer. They actually -said- "Kick the DK". I wasn't claiming to see the vote-kick pop up window.
Revnah Jan 16th 2012 5:52PM
Yes you can be locked out of a fight in End Time. I was once locked out of the same one, Baine. Apparently a healer had left mid-fight, and I came in and stood by the portal (where you have the trash between you and the lava pool with Baine's island) and could not get to the group because of a flame wall at the edge of the lava pool.
sidhebane Jan 16th 2012 6:10PM
I'm weighing in on his side here, because there IS an invisible wall around the lava pool that appears when you engage Baine. Been trapped out by it myself. Also, from what I read, the "kick the DK" was just a message in party chat, perfectly visible.
Peebers Jan 16th 2012 2:25PM
lmao I hate when warriors wait for their mana bar while my insta pyroblast(mage alt =P) expires. "oh well guess I'll solo this one." /ICEBLOCK!
Cennic Jan 16th 2012 5:08PM
Uhhhh...Warriors don't have a mana bar...
slim1256 Jan 16th 2012 5:13PM
Also - don't warriors want to jump right in to the next pull, since they usually end fights with rage built up?
It's kinda annoying with my leveling warrior tank when I'm waiting for the dps to drink, while my rage dwindles away (not that I don't understand, it's just seeing that red bar creep down makes me sad - all of that rage, and nothing to smack).
Gordal Jan 16th 2012 6:06PM
Oddly enough, I haven't seen many critters in any of the Cataclysm dungeons for Warriors to smack about in between trash. The importance of this never occurred to me until now.
Peebers Jan 17th 2012 1:11AM
ugh that too! tank says "r?" all say R! pop shout just to watch the rage fade away. I know I might sound like a "go go go" dps but I'm truly not.
Thundrcrackr Jan 16th 2012 2:30PM
"3. Consider your movement."
^This.
I don't think a lot of tanks realize how much they jitter around sometimes. Every little unnecessary step can be extremely annoying for melee dps, who are trying to stay behind the mob and within melee range. And even annoying for ranged dps in some fights, especially the Asira Dawnslayer fight mentioned in the article. There have been times where i've done practically ZERO dps for that fight as ranged because the tank won't stay still long enough for me to get him between myself and the boss long enough to get a cast off.
Gordal Jan 16th 2012 3:07PM
My worst grievance with tanks on Dawnslayer is when they pull her out of the choking cloud AWAY from the group; as in, they place the cloud between themselves and the ranged DPS/healers. Pull to the side, or pull towards the group. I'd rather backpedal a few feet than shuffle around the cloud o' obscurement.
Hondahatch77 Jan 16th 2012 3:18PM
I know that, at least for me, it may take a few steps around in order to ensure that all mobs are in front of me (the tank), from where I can block/parry/dodge incoming attacks. However, once they're all fairly well established, yes, for the love of god, stand still. Also a nice idea on the Asira fight of you are using a hunter as a silence shield, which I have done numerous times. It's not an arena fight...you don't need to constantly be twitching around like you're on a Red Bull binge.
clundgren Jan 16th 2012 3:45PM
I'm guilty of jittering. I do a lot of pvp as ret, and also typically dps as ret. From pvp, I've picked up the habit of being constantly in motion; I feel weird when I just stand there in one spot for too long. So when I occasionally slap on a board and go prot, I have to consciously restrain myself to only move when the mechanics of the fight absolutely demand it.
Gordal Jan 16th 2012 5:32PM
@Hondahatch77: Oh yeah, forgot to mention the "stand behind the big, fat, tauren hunter" tip myself.
I'm half-tempted to make a "Get behind me, doctor!" /yell macro just for the Dawnslayer fight.
thawedtheorc Jan 16th 2012 6:14PM
I have learned in Cata to not be that tank who hops and spins like a blue heeler at dinner time.
Brett Porter Jan 17th 2012 6:21PM
I had this problem when running as a feral kitty in lowbie dungeons. I know, I know, lowbie dungeons aren't that important, just do DPS. Problem is, those are the training grounds for future heroic and raiding tanks; if they can't do something as simple as standing still while tanking a (relatively) very easy boss, how will they fair in LFR, etc?
I don't mind moving to get everything just right. But I had a tank who was quite literally tanking around in a circle that was completely unnecessary. Was just sad.
Kurly Jan 16th 2012 2:31PM
I have almost always healed, so I never really paid much attention to which mobs got cc'd. I finally got around to taking a mage into a dungeon and my instructions from the tank, just before charging, was 'sheep one Mage'.
So I did. I had been so woefully ignorant while I was a healer, I had no idea which mob was the caster that should be sheeped.
Fortunately, the tank laughed it off and said 'I'll be more specific next time'.
So, yes, please mark your CC. I have healed 5 mans that went like clockwork. Without a word being said, the mage knew which target to sheep and the hunter knew which target to trap. But that's the exception.
brain314 Jan 17th 2012 2:41AM
By "taking a mage into a dungeon", do you mean as a lowbie into a lowbie dungeon? If that's the case, I think it's perfectly fine to not know what to do, because that's where you learn those things. It's when you get to 85 and still not know what to sheep that might get worrisome. But even then, it only takes a few seconds to ask "which one?" if you don't know.
Kurly Jan 17th 2012 10:01AM
"By "taking a mage into a dungeon", do you mean as a lowbie into a lowbie dungeon? If that's the case, I think it's perfectly fine to not know what to do, because that's where you learn those things. It's when you get to 85 and still not know what to sheep that might get worrisome. But even then, it only takes a few seconds to ask "which one?" if you don't know."
No... this is a mage I had kept at 80 for a long time and finally leveled him to 85 before doing any dungeons. It was regular Throne of Tides.
bethontheharbor Jan 16th 2012 2:45PM
Hell don't expect the tank to know everything about an encounter either..not every tank has 4 hours a day to keep up with each and every fight in the game. Tank does not always mean group leader.