5 ways to keep your DPS players happy in 5-man heroics

So, tanks and healers, and other DPSers, how can you keep your DPS buddies happy?
1. Mark your targets. Tanks, or whoever is experienced, or whoever is taking on that role in the dungeon, mark your targets. Telepathy is not a standard talent in any tree, and while sure, it's possible to click the tank and then use an assist macro, you can easily keybind or add a button to your action bars that marks your target with a skull, a cross, a moon and so on.
It's not always easy for a DPSer to try to anticipate which target you're going to focus your main attacks on. With tanking classes who have to shift through targets to establish aggro in AoE situations, /assist really doesn't necessarily help. And why should a DPS player know immediately what the best AoE gathering rotation for a given tank class is?
I've done a fair few dungeons lately where the tank has raged about DPS not attacking the right target but refused to mark them. It's so easy. When I'm tanking, I have the \ button next to shift as Mark Skull; it's a minute hand movement to make your DPSers' lives easier. They don't want a mob trying to murder them any more than you do.
And while we're talking about target marking, don't mark with a moon for sheeping (for example) and then blast an AoE move on the sheep and blame the mage. CC is a wonderful thing, but it's so easily broken. It's really easy to pull mobs away from a CCed baddie out of AoE range, so just do it.
Commenters on articles I've written lately have discussed target marks at length -- what's the right mark for this, for that, etc. I'd say the only standard ones are skull = kill first, cross = kill second. Moon usually means sheep, and square is for a hunter trap, but from there you're on your own. So when you're marking targets, make it clear what your marks mean. A sapped sheep in a block of ice is a waste of everyone's abilities!
2. Include your DPSers in speed checks. Don't assume they're ready, for starters. I've been the bad guy here many times myself, being a slightly impatient tank in runs, just checking the healer has mana and then running off and pulling. I've locked DPS out of the Bloodlord Mandokir fight more times than I care to mention and even once out of the Daakara fight because I hadn't noticed a hunter was mending or resurrecting a pet or a warlock was summoning a Felhunter or creating a Soulwell. This applies to some DPSers more than others, but there are a good number who need to have certain buffs and abilities completed and ready prior to a pull. There seems to have been a slight drop-off in the regularity of ready checks before bosses of late; I'm not talking about the raid pane ones, just a simple "r?" before pulling. It doesn't take much and can avoid some embarrassing fails!On the other hand, when considering speed, some DPS have buffs or procs with time limits on them. For example, destruction warlocks have a Improved Soul Fire that significantly increases their damage if they can keep it rolling. I'm not saying you must chain pull like a maniac, but if you can keep up the pace enough that these sorts of things can keep ticking as we plow through trash, it'll make your DPSers happier. I grant you, it's a tricky balancing act, and you're never going to get it spot on every time, but bear it in mind.
3. Consider your movement. Don't move so much! Move more! This is basically a summary of my position regarding movement from a DPSer's perspective. There are some fights where it would be really really nice if the mobs weren't running around everywhere -- for example, most trash packs. I get it that the tank may need to kite a pack over to a particularly stubborn caster who's decided the healer looks particularly tasty, but as a general rule, once the mobs are gathered, try to keep them that way. It makes my AoE more effective and generally makes it easier for me to pick good targets than if they're all spread out. I get that this is a tank ideal too, but unless there's a pressing reason to move like bad stuff on the floor, then please don't.
A great example of this is Asira Dawnslayer in Hour of Twilight. She has this
4. Try to understand. DPSers have some awesome abilities, sure. Many of these are also available to tanks as well, like Raise Ally for example or the druid Rebirth. I'm including a lot of crowd control on this list, as really, in dungeons that's a big thing that DPSers bring to the party. But many of them have requirements -- runic power, for example. When things are going pear-shaped, try to bear that in mind. All combat resurrections, for example, have fairly chunky cooldowns, and maybe the warlock didn't happen to already have a soulstone in his bag to use, so don't rage on your DPS about their not being able to use the thing you're asking for the very instant you ask for it.
It's not possible to know the ins and outs of every class backwards, but try at least to give your DPSers some credit for knowing how their own things work. I'm sure there'll be some fun stories in the comments about DPSers who don't know how their own things work, but let's all try to play nice. This leads me into ...
5. Don't take your DPS players for granted. Good DPSers are good DPSers. The hunter who traps a distant caster without being asked. The rogue who interrupts, well, everything. The guy who is doing some crazy-high numbers on your meter but hasn't ever grabbed aggro. The shammy who flings down a Healing Rain or the druid who uses a Tranquility just when things are going horribly wrong. They're all good DPS players. The ones who are doing good DPS are also good DPSers (she says, stating the obvious).
Also, just because you've got the tank symbol next to your name (or indeed, the healer one) doesn't necessarily mean that you know better on kill orders, nasty abilities and the like. Listen to your DPSers. Thank them when they're doing something that helps you, and don't be defensive because you feel like you need to maintain an air of authority. As above, I've been the bad guy doing this as a tank before, and I've learned.
Remember, the DPSers are the ones who do the majority of the actual killing! And yes, I know, at certain levels and in certain situations, tank DPS is crazy. But still, DPS players are just as important as everyone else.
And in a similar vein to the tank post, don't assume your DPSers know the mechanics of every fight backwards, and don't rail on them for what you feel is low DPS. Maybe they're a touch below everyone else's gear level; maybe they haven't quite worked out what their best target is in that situation yet. Play nice, and we'll all get along.
Last but not least, I had a plea in the tank version of this for DPS to not roll need on tank gear without asking. The same applies here, and in the healing post, but since I wrote those two, the eminent Michael Gray has done a Debrett's-level guide to loot etiquette. I suggest reading it!
Filed under: Analysis / Opinion
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Reader Comments (Page 5 of 6)
nieboh Jan 17th 2012 5:04PM
Don't worry about "That guy", he's a dumbass and everyone knows it and doesn't expect much from him any way.
When the tank does a "r?" I usually don't respond...unless there's a problem then I'll say "NO". But most of the time I don't say anything. Sometimes I'll stand around by the tank jumping up and down to indicate my readiness, but I leave chat alone for the healer to reply. I figure that as long as the tank and the healer are both ready, the dps will follow along. Hell, I could be out of mana with every cooldown blown (mage), and I could still participate with my wand (not for the whole thing, just until my mana has regened and some cooldowns have come back online). Won't be stellar dps, but it will be better than doing nothing and screaming about it.
FenixRise Jan 16th 2012 4:19PM
Someone needs to do an article on the Asira fight, I don't get how it's so hard, i've done every aspect of that fight, melee dps, ranged dps, caster dps, tank and even heals. Every time I do the fight, I put 1 marker down. A marker for the ranged/casters to stand on, after that if I'm tanking I keep myself between the boss and the marker. It doesn't matter how much I move on that fight as long as boss is out of the cloud as the healer, and dps can keep casting. Though I go left on the first cloud, and then right on the 2nd cloud.
I took one run off from explaining how to do the fight on my hunter, I kept myself between the casters and the boss, but the healer kept moving around and got silenced while the other casters understood what I was doing, and I died cause the healer couldn't keep up with the damage. Do what I wrote down above or something close and your casters will adore you.
DC Jan 16th 2012 4:26PM
When I tank it I tell the group I am going to walk backwards, counter clockwise, out of the smoke bomb for the entire fight. I then mark myself with the green triangle and away we go...I have had no complaints that way.
credilya Jan 16th 2012 4:24PM
If I've just dropped a ton of mana on an AoE, please don't proceed to tank the targets out of of the spell.
This is more a concern of my leveling characters of course but oh so frustrating!
slim1256 Jan 16th 2012 4:51PM
Seconded!
Surest way to get a tank to move is for my DK to drop Death and Decay...
Edymnion Jan 16th 2012 5:06PM
Well, you shouldn't be dropping Death & Decay as a DPS anyway. Its a high threat ability. Sure, a good pally or druid tank that can spam AoE threat all day long should be able to hold aggro against D&D, not everybody can. The damage output you get from it can't be all that great, so just don't use it.
slim1256 Jan 16th 2012 5:22PM
Well - to be fair, I don't use it often. And, I run Skada to make sure I've got a handle on my threat, so I'm not ripping aggro away from the tank.
That said - you're right, and I'm having trouble coming up with an example of when I've used it. I'm thinking maybe the slime trash leading up to Yor-Sahj? I dunno - even if that was the case, that's probably a dumb time to be using it, too.
I *do* like to drop it on that actual boss fight, right before I haul ass out to kill the assigned slime... just to get a few extra ticks on the big guy, or to get the adds that spawn while I'm focusing the mana void.
Revynn Jan 16th 2012 5:30PM
@Edymnion - DnD is part of the Unholy rotation, even single-target, and hasn't been high-threat since . . . Wrath, IIRC.
Alberoth Jan 20th 2012 4:43AM
Tanking on my druid... a DK can drop D&D all day and I wont lose aggro.
Tanking on my warrior, if I have notification that the DK is going to drop D&D, I can line up a Shockwave, stun the adds, regain threat and off I go.
I actually had a DK pop army in a random the other night while on my druid. They were going nuts on the boss and I didnt even lose aggro *blink*
But I agree wholeheartedly with some of the comments about keeping the DPS happy. I have always tried to keep an eye on their mana/health as much of the time as I can and if they need a mana break between groups, they can have a quite sit down and regain their mana, or I will come out of bear and toss them an innervate to help them :)
On of the things that I seriously dont like... people coming into the group, inspecting me and then saying that the bear is wearing DPS gear. Hello... most of my gear is directly interchangable between my cat form and my bear form... its only the enchants and reforges that need to be changed.
FenixRise Jan 16th 2012 4:28PM
It's not bad, but I like the way I do it, keeps the fight more interesting when I tank it cause it leaves the job of catching the dagger to me, and makes it so the casters only have to stand there and cast. You'd be surprised by the people that don't even understand the basics of the fight, like the fact that it's the knife that does the silence.
Desmentia Jan 16th 2012 4:32PM
How to keep your "DPS" happy:
(Editor's note: "DPS" is not the same as DPS. DPS actually do damage. Also, sarcasm intended.)
1. Be prepared to carry them.
This is the big one. Most groups consist of 0-2 DPS, and 1-3 "DPS", and the "DPS" want to be carried. If you can't carry 3 "DPS", then you need better gear. You should get full raid gear, and a healer with the same before queuing for 5man dungeons. No one wants to wipe.
2. Don't berate them for low DPS.
"DPS" don't want to hear about how they're doing low DPS; that's what the DPS are for. Telling a "DPS" to do more damage is like telling a healer to tank the mobs better.
3. If the group dissolves, vote kick them before you leave.
"DPS" frequently have to deal with a group falling apart, and their queues are really long! Don't make them suffer a 15 minute wait before they can even queue up again; they need to queue a lot of times so they maximize their chances of being carried.
4. Give the "DPS" a battle rez.
If they're not AFK, then the "DPS" wants to be entertained. And being dead isn't entertaining. That's why it's your job to heal them through everything so they can keep auto-attack turned on while facing the wrong way. And when you can't, it's your responsibility to battle rez them. Especially if you're a class that doesn't have one. Why aren't you an engineer? The "DPS" is! Of course they don't know that jumper cables only work outside of combat. (And fail more often than their owner.)
5. Gogogogogogogogo
Gogogogogo. Gogogogogogo go gogo gogogogogo. Gogogo gogo gogogogogogogogo. Gogogogogogo! Go. Go. Go. Gogogogogogo go go go-gogo. Goooooooo! Ffs, gogogo! Gogogogogogogogogogo, gogo, gogogo go gogogogogogo.
robot.html Jan 16th 2012 4:45PM
Tanking is fun, especially when you kite the last boss to the start of the instance.
In A World (XBL) Jan 16th 2012 5:40PM
The Asira Dawnslayer fight has been an ongoing issue. On my tank everyone is suprised by how easy I just made it for them. On my Mage or Priest, I've made dozens of random PUG tanks better by telling them to just back up in a straight line. It helps to see the fights from all perspectives, so I recommend everyone read all these "5 ways" articles, regardless of the role you play.
Steffan Jan 16th 2012 7:27PM
A thing about low DPS. Maybe it's just me getting lucky, but it seems that people are more forgiving for low DPS. During the Trollroics I got so much shit for playing fire instead of arcane and having low DPS, but now I see groups with a player pulling, like, 15k in Well of Eternity with all the crazy buffs and no one really cares (or cares enough to vote kick). Hopefully people are becoming more forgiving, but my cynicism kicks in and says, "Hahaha yeah right."
AltairAntares Jan 17th 2012 2:20AM
It's also that the fights are a lot less focused on dpsing down the boss before the healer gets overwhelmed, and instead making sure the group can deal with 2 or 3 key mechanics. Troll heroics were just extremely exacting on the healer when they came out- when any one thing went out of wack, it was extremely likely that something wouldn't be able to be healed through.
hollywoodard Jan 16th 2012 11:46PM
I have basically stopped dungeons and raiding because of asshole tanks-- and I absolutely refuse with pug tanks. Seems like I have 1 good dungeon run for every bad 5 or 6. I only started playing about a year ago and this is the only game like this that I have ever played. I was enjoying it immensely until I started running dungeons. "Dumb*ss mage pulled the mob"-- well, the "dumb*ss mage" got feared into the mob that you decided to skip, so not much I can do, right?!? Or mark a target for freeze trap with my hunter and then half a second later go ahead and pull the mob. My trap is laying where the baddy was... but he isn't there anymore because you didn't let my trap pull the !*?#$ mob!!! I know I'm inexperienced, but I don't have this kind of trouble on a guild run.
Sorry! vented a little frustration there. But seriously-- dungeons are fun in guild. Shame I feel the need to keep doing the same quests over and over to level up alts who will mostly just be profession farms for me rather than gear up and practice my mains.
Sarabande Jan 17th 2012 3:21AM
Please help us use our ASSIST abilities in the simplest way: Give us a chance to put your name after the /assist. That makes it so that with ONE CLICK, we've got your target. Also, if you haven't rolled a tank but plan to, please PLEASE refrain from putting odd symbols and accent marks over the first few letters of your name. I know people say "well, all you have to do is click FOCUS" or "just have target of target active." Well, some of us CC, or do other things and it is much easier and faster (as well as have less likelihood of errors) to just have something like /assist Leettank or whatever your name is. (btw, I usually sneak in the typing of the name as I make the table or Cookie Jar for everyone. Please CLICK on the darn things!)
nieboh Jan 17th 2012 5:31PM
I have a macro on my rogue that actually writes another macro for my fan of knives. I target the tank and press the button that writes the macro. Super easy and I don't care how they spell their name. I'm sure this can be modified to the same effect with the /assist.
1st macro (I've named this one "setTotT":
/run ToT = UnitName("target")
/run if not InCombatLockdown() then EditMacro('TotT', nil, nil, '#showtooltip\n/cast [@'.. ToT ..'] Tricks of the Trade', nil); print('Tricks of the Trade set to : ' .. ToT); else print('CAN NOT DO THAT NOW!'); end;
It makes a macro called "TotT"
I copied this from someone else and am not entirely sure how you'd go about modifying it (also not 100% on the syntax you need for using /assist in a macro), but I'm guessing something like:
"setASS"
/run ToT = UnitName("target")
/run if not InCombatLockdown() then EditMacro('ASS', nil, nil, '/assist [@'.. ToT ..']' , nil); print('Assist set to : ' .. ToT); else print('CAN NOT DO THAT NOW!'); end;
Now you should have your "ASS" macro. =D
Oh, one quick note. Before using this for the first time, make a macro called ASS...doesn't have to have anything in it. It's just to set it up so you can choose the icon and place it on your hotbar. It will get changed to be
/assist [@whoever]
ricprospero Jan 17th 2012 7:58AM
Having a mage as my main and now leveling a tank alt, I have to agree with all the rules you stated.
I tend not to skip any trashes I know can be problematic. Being the tank is great for this, because if I do pull the trash, the group is forced to follow me, even if some DPS or the healer is being a dick and prefer to skip.
But I don´t have the habit of marking too much, except on trash that I know it is problematic. But this is also a bit of DPS´s fault, with the "GOGOGO" attitude. Sometimes DPS even start pulling the trash before I even move, forcing me to scramble to group the scatering trash. Sometimes I just let the DPS who pulled die, but I feel sorry for the healer trying to keep the DPS alive, just to fail and then be the next to die.
this.is.magness Jan 18th 2012 6:50AM
What a surprise the whole article is based on things that everyone already knows and just reminds people about how to be polite can't there be an article that's "never seen before 5 man secrets" or something like that?